Rifleman Posted September 19, 2016 Posted September 19, 2016 Useful in story mode when your fighting hostile survivors.
MarrowStone Posted September 19, 2016 Posted September 19, 2016 Hmm, i wonder how theyre going to implement them in the first place, but good idea. What do you think combat will be like?
Rifleman Posted September 19, 2016 Author Posted September 19, 2016 If you played The Culling. The combat system might be similar to that. The game is basically like The Hunger games.
Rifleman Posted September 19, 2016 Author Posted September 19, 2016 http://store.steampowered.com/app/437220/
MarrowStone Posted September 19, 2016 Posted September 19, 2016 I just watched trailers, game looks great. But, i think TLD will have both ranged and qte grapples.
MarrowStone Posted September 19, 2016 Posted September 19, 2016 A picture goes in my head of the survivor being knocked on the ground and the npc is on top of him like a wolf or something?
Rifleman Posted September 19, 2016 Author Posted September 19, 2016 Just now, MarrowStone said: A picture goes in my head of the survivor being knocked on the ground and the npc is on top of him like a wolf or something? And then you spam the attack and the NPC runs away in fear.
Rifleman Posted September 19, 2016 Author Posted September 19, 2016 5 minutes ago, Rifleman said: http://store.steampowered.com/app/437220/ If hinterland decided to add multiplayer. They should use ideas from this game.
MarrowStone Posted September 19, 2016 Posted September 19, 2016 Haha XD, Or we could bring The Last of Us into context and have Will use a table top as a landing pad for the guys head.
markala5 Posted September 19, 2016 Posted September 19, 2016 Timed/accurate bayonet lunge w/ wolf lunge = insta-wolf kill?
Boston123 Posted September 19, 2016 Posted September 19, 2016 Or ...... you could just crack them upside the head with the buttstock Don't get me wrong, bayonets (and spears in general) would be useful, but a wooden club to the side of the head will take someone down just as fast, if not faster
Rifleman Posted September 19, 2016 Author Posted September 19, 2016 Just now, Boston123 said: Or ...... you could just crack them upside the head with the buttstock Don't get me wrong, bayonets (and spears in general) would be useful, but a wooden club to the side of the head will take someone down just as fast, if not faster We can have both.
Dirmagnos Posted September 19, 2016 Posted September 19, 2016 If you havent played Culling, then dont, save yourself some money and nerves. Aside of numerous exploits that devs apparently are either unable or unwilling to fix, its combat mechanic is rather primitive(do not confuse with simple). Something that may make game ok-ish, neither good nor particulary bad, mediocre. But their net coding is horrendous and unless youre close to server you will rage, a lot, because you will be killed literally by lags. In melee-oriented game its an ultimate fun killer. In terms of bayonet(im presuming thats what were talking about), there is no particular point. Bayonet is essentially a knife that is just mountable under rifle muzzle. And we already have knife. Doubling rifle as spear is not particularly effective tactic either, since there is only handful of militaries that has training for proper bayonet usage and Canadian is not one of them.
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