Boston123

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  1. Which is funny to me, because IRL the weight of a waterboiler (cookpot, kettle, etc) is largely irrelevant in face of the sheer utility of having a fireproof container to boil water in.
  2. I am of agreement. Medical treatment in TLD is both too restrictive and too effective. I have been annoyed by certain teas not working when I drank them from the food-screen instead of the treatment-screen more than once, as well. It is all going to my stomach, why be so specific? I also agree, regarding Antiseptic. They should patent that nonsense, because an OTC bottle of antiseptic is generally *not* nearly that effective. A good rule of thumb when it comes to survival and bushcraft is : If you get an open wound, it will get dirty, and therefore have the chance for infection, to some degree. Even cleaning an open wound to the best of your ability doesn't guarantee it stays clean, and in my experience actually covering a wound with a dressing tends to make them get infected more often, since they are harder to keep clean. Relatedly, why don't we have water and soap? Actually physically cleaning a wound is as important as disinfecting it, and in my experience cleaning a wound with hot water and soap is as effective or more at preventing infections than 'just' tossing some antiseptic on it. Contrary to 'common knowledge', personal hygiene becomes more important in a survival situation, not less, usually for that particular reason
  3. -eyeroll- Humanity "being pushed back to the Stone age" is a little much, to be honest. While I'm not a fan per se of the forge, I can at least understand why the concept of forging may be useful to a survivalist in a world without electricity. My dislike of the forge comes from the sheer improbability of a backwoods bushpilot knowing how to work metal than it does from the actual 'existence" of the concept. If we met an NPC that was a blacksmith, and from there we could barter for tools, or even learn how to work metal from them, I would be 100% fine with it. However, I cannot support the idea of stoneworking aka flintknapping, in any sense of the term. Why the hell would you waste time working stone when there are pretty much hundreds, if not thousands, of workable, much less high-quality, pieces of metal literally laying about? And I am not even referring to the forge, here. It is 100% possible to make arrowheads out of metal on your lap, using a pair of snips or a hacksaw. And there is tons of sheet metal visible in-game. Every locker-panel, every pot, every desk, every spoon, all are potential arrowheads. And, if you work at it, you could even finagle a hatchet or a knife out of sheet metal with a little ingenuity. Not even touching the fact that we shouldn't really have to look for tools, or at the least knives. I highly doubt every fleeing refugee decided to bring every kitchen knife they owned when they fled. A steak knife, while weaker than a 'bushcraft' knife, will still cut adequately enough to make no difference, survival-wise. No need for flintknapping.
  4. Yup. I didn't like forging, either.
  5. No flintknapping, please You people don't understand in the slightest how difficult it is. I agree with you regarding the forge, however. Completely unnecessary. You can make arrowheads using little more than a workbench, a vise, and a set of files.
  6. .... whetstone is a sharpening stone, though 1) All the different grits of stones do is make it easier to get a fine edge. They are far from necessary, and the effect of a different grits of stone can be emulated by using more or less pressure on the stone, and by setting the blade at different angles as it travels across the stone. 2) Lubrication of whetstones is also entirely optional. While it makes the sharpening process more efficient...... lubricating the stone is far from necessary. It is entirely possible, and indeed quite a few bushcrafters personal preference, to use a dry stone to sharpen your tools. It isn't my preference, but that is because I can't stand the grating of steel across a dry stone. Yes, oil is more 'effective' than water, but, again, it isn't necessary. I just use spit on a stone to sharpen all of my tools. 3) You are also hilariously overstating just how heavy a whetstone can be. I have a 'standard' 8inch whetstone that never leaves my pack. Any random rock with a flat enough surface and close enough grain can be used to sharpen a tool. And, even then, "flat enough surface" can be dropped if you know what you are doing. I've sharpened my knife and spear on an ovoid river stone I picked up off the ground, and got both sharp enough to shave with.
  7. Why not? I've made a pair of improvised bear-paw-style snowshoes in about half an hour of work. ..... People on this forum have the awful habit of both 1) underestimating how simple some aspects of survival are, and 2) overestimating how complex some things are.
  8. 1) Just because you have fishing/hunting equipment and know how to use it doesn't necessarily mean you can find enough food to survive. You could be the most skilled archer for miles, but if the deer aren't there, you are SOL 2) Just because you are "accustomed" to the cold while living a modern 21st century existence doesn't mean you would be able to survive getting dropped back into the Iron Age. 3) Just because the game presents medication and treatments as working 100% effectively 100% of the time doesn't mean that is how it works in 'reality'. (the same can be said about many other mechanics in the game, actually) In 'reality', antibiotics aren't 100% effective. Antiseptics aren't either. In fact, one of the hard and fast rules of bushcraft survival is "You will have a wound develop an infection, no ifs, ands, or buts about it". At some point, through some source, a wound will get infected. You cannot keep wounds 100% clean 100% of the time......Which is why proper hygiene is so important in bushcraft, as well as risk management.
  9. Salt wouldnt be a limited resource. The ocean is readily accessible in two different maps, and you have thousands of square miles of potential firewood to make salt from the boiling of seawater. Of course, the game doesnt let you do this, but that is because TLD isnt very realistic.
  10. But..... most portable stoves don't use electricity. Why would they be knocked out by the anomaly?
  11. Technically, boiling all your meat at a rolling boil for 5 minutes or longer will kill pretty much everything big and bad enough to make you ill. We just...... can't make soup in-game for some nonsensical reason. It is the most efficient means of cooking there is.
  12. I would love to see a sling implemented. It is one of the "Key Three" survival weapons that everyone should learn how to build. Infinitely easier to craft than a bow, lightweight and easy to carry, and ammunition is always at your feet. Difficult to use, technically (the action of using a sling is simple: if you can throw a ball, you can sling a stone, but actually getting good takes a lot of practice), but the pros heavily outweigh the cons. On the plus side, it would make rabbit-stunning and wolf-scaring more difficult than it currently is, that is: hilariously easy With regards to everyone naysaying an improvised whetstone...... all you need to sharpen a knife in the wild is a close-grained bit of stone with a flat surface. I've whetted my knife and my spear using a piece of slate I picked up on a riverbed. Wood and oil isn't necessary, nor is water. The "whet" in "whetstone" refers to the act of sharpening, not that they have to be used "wet". Granted, using a lubricant makes the stone more effective, but it isn't necessary. I've got my knife sharp enough to pop hair using a dry stone.
  13. 1) contrary to popular opinion, blackpowder isn't all that sustainable. To make blackpowder, you need three ingredients: charcoal, sulfur, and saltpetre. The main limiting ingredients are saltpetre and sulfur, but even good charcoal can be difficult to make if you live in a region lacking goodly-sized stands of hardwood. Saltpetre can be made synthetically, harvested from caves or suchlike, but arguably the most "sustainable" production is using urine or manure, either human or livestock. And that takes around a year. Sulfur...... Forget it, pretty much. I can't think of many readily-accessible sources of sulfur. And black powder using firearms are the MOST SUSTAINABLE type of firearm. And even they have problems. 2) reloading also is not sustainable. Even if you have propellant, bottlenecked brass can only be reloaded a few times until it gets too weak to reuse again. What are you going to make the bullet from? Lead? Not a good idea; pure lead hasnt been used in firearms for a while, as the lead has a tendency to fill up and ruin the rifling of the barrel. What about the primers? You need primers to ignite the propellant, and they can be troublesome to make, even if you have the probably-hazardous chemicals you need..... So on and so forth. There is a reason many bushcrafters focus on bows and the like instead of firearms. The lower the tech, the easier it is to sustain. 3)mrozrk..... You keep getting this wrong. Blackpowder is -weaker- than smokeless powder, not stronger. It generates fewer foot-pounds of pressure, over longer periods of time (relatively speaking), than smokeless powder does. You can't use smokeless powder in a blackpowder firearm for that reason: chances are the barrel will not be able to withstand the pressure. However, you can't really use blackpowder in a firearm designes for smokeless, either, due to the reason that blackpowder burns differently than smokeless, and the ballistics of the firearm will be seven different flavors of messed up. A good comparison would be gasoline and diesel. Both are fuel for vehicles, and both are burned, but they work differently and are not really compatible in engines designed for the other fuel. 4) blackpowder isnt that big of a deal to clean up. Sure, sure, blackpowder residue is corrosive if left in the gunbarrel and other parts..... But smokeless isn't made of unicorn farts and rainbows either. So long as you clean your firearm every day (which can be as simple as running hot water and a cloth through the barrel a couple of times), residues are largely a non-issue.
  14. These tropes would by-and-large apply http://tvtropes.org/pmwiki/pmwiki.php/Main/ScavengerWorld http://tvtropes.org/pmwiki/pmwiki.php/Main/ApocalypticLogistics
  15. I am presenting this scenario as it is in-game, where even stuff like simple flashlights wont work without the aurora overhead. For an example, i turn to the archtypical "societal collapse" in the western world: the fall of the western roman empire. People like to think that the WRE collapsed in an orgy of blood and burning, but the reality of the situation is more "say goodbye to the old boss, say hello to the new boss." The Late Empire had high taxes to combat various economic woes, meaning the urban middle class and poor both couldnt afford to make and/or purchase finished goods. That, coupled with the decay of urban infrastructure (sewers, water, food) and logistics, lead to a decline of urban populations. The middle class migrated to the countryside, becoming farmers in order to feed themselves. As stated before, preindustrial agriculture takes a lot of effort and a lot of time, and that, coupled with a lack of available resources -and- lack of a need, led to a decrease in literacy. Now, dont get me wrong: literacy is great, but it isnt -necessary- for survival, especially in an environment where you dont have the luxury of time or spare hands. Even if The Long Dark lasts less than a generation (meaning electricity could hypothetically be used), lack of resources comes into play. Fuels and oils and lubricants degrade with time, so unless you can replace them (unlikely) , the machines are little more than conversation pieces. Not to mention that the machines would be a glut of resources in and of themselves: forgable metal especially.