Docterrok Posted July 12, 2016 Share Posted July 12, 2016 Again, some ideas I like more than others, for example, I am not a fan of the knife duct taped to stick idea, because of how op it would be, but this is a discussion so anything goes. Tell me your thoughts or what you'd like added. Thanks! reminder, they are just images, not descriptions. Link to comment Share on other sites More sharing options...
Docterrok Posted July 12, 2016 Author Share Posted July 12, 2016 Just a side note, the bottle is empty, it could be used as a distraction. Similar to "Sir, you are being hunted." Link to comment Share on other sites More sharing options...
Docterrok Posted July 12, 2016 Author Share Posted July 12, 2016 No Molotov cocktails! That would not work in snow! Link to comment Share on other sites More sharing options...
alone sniper Posted July 13, 2016 Share Posted July 13, 2016 14 hours ago, Docterrok said: Just a side note, the bottle is empty, it could be used as a distraction. Similar to "Sir, you are being hunted." I don't think throwing bottle in a snow distract anything. Link to comment Share on other sites More sharing options...
Docterrok Posted July 13, 2016 Author Share Posted July 13, 2016 2 hours ago, alone sniper said: I don't think throwing bottle in a snow distract anything. again, some ideas i like more than others. Link to comment Share on other sites More sharing options...
alone sniper Posted July 13, 2016 Share Posted July 13, 2016 4 minutes ago, Docterrok said: again, some ideas i like more than others. ok . sorry !! Link to comment Share on other sites More sharing options...
Wastelander Posted July 13, 2016 Share Posted July 13, 2016 18 hours ago, Docterrok said: No Molotov cocktails! That would not work in snow! Ironically, the snow is where they got their name - https://en.wikipedia.org/wiki/Winter_War As for the others - the revolver is on the roadmap, so you can expect that one in the coming months the icepick (?) looks cool, but what are we gonna use it for aside from opening ice holes? Climbing maybe? As for bottles... I can only see them being useful in distracting NPCs, and quite frankly, it'd be much easier to program throwing a little bit of ice or frozen snow. Much more economical for Hinterland, if such a distraction mechanic (which is pretty unrealistic in the first place) is implemented anyway. Link to comment Share on other sites More sharing options...
alone sniper Posted July 13, 2016 Share Posted July 13, 2016 1 minute ago, Wastelander said: Ironically, the snow is where they got their name - https://en.wikipedia.org/wiki/Winter_War As for the others - the revolver is on the roadmap, so you can expect that one in the coming months the icepick (?) looks cool, but what are we gonna use it for aside from opening ice holes? Climbing maybe? As for bottles... I can only see them being useful in distracting NPCs, and quite frankly, it'd be much easier to program throwing a little bit of ice or frozen snow. Much more economical for Hinterland, if such a distraction mechanic (which is pretty unrealistic in the first place) is implemented anyway. and bear trap?? Link to comment Share on other sites More sharing options...
Wastelander Posted July 13, 2016 Share Posted July 13, 2016 Just now, alone sniper said: and bear trap?? These would actually have a valid point in the game as one of the few things that can bring down a bear (or anything else, really), so I'd like them, but I'd like them to be rare. Link to comment Share on other sites More sharing options...
alone sniper Posted July 13, 2016 Share Posted July 13, 2016 1 minute ago, Wastelander said: These would actually have a valid point in the game as one of the few things that can bring down a bear (or anything else, really), so I'd like them, but I'd like them to be rare. 2 per sandbox. and only repair with heavy hammer. Link to comment Share on other sites More sharing options...
Wastelander Posted July 13, 2016 Share Posted July 13, 2016 Sounds like a good idea. Should also need a specific repair skill (80+, which isn't much considering with how much we start) and scrap metal. Also, it's just as dangerous to the player as it is to the wildlife of course... Link to comment Share on other sites More sharing options...
alone sniper Posted July 13, 2016 Share Posted July 13, 2016 Just now, Wastelander said: Sounds like a good idea. Should also need a specific repair skill (80+, which isn't much considering with how much we start) and scrap metal. Also, it's just as dangerous to the player as it is to the wildlife of course... Amputation ?? condition at 5%. need 5 bandage and you can't move for 24 hour. (we know that Amputation can kill without special medical treatment) Link to comment Share on other sites More sharing options...
Wastelander Posted July 13, 2016 Share Posted July 13, 2016 Amputation in the TLD-setting is a death sentence. It's not a 'can' but a 'will' when it comes to killing. I'd make it so that when it hits the player it 'coincidentally' doesn't completely close - heavy bleeding, a good 30% condition loss, but no instant death. Might seem a little forced, but people would complain about an instant-death-trap even more. Link to comment Share on other sites More sharing options...
alone sniper Posted July 13, 2016 Share Posted July 13, 2016 5 minutes ago, Wastelander said: Amputation in the TLD-setting is a death sentence. It's not a 'can' but a 'will' when it comes to killing. I'd make it so that when it hits the player it 'coincidentally' doesn't completely close - heavy bleeding, a good 30% condition loss, but no instant death. Might seem a little forced, but people would complain about an instant-death-trap even more. agree! Link to comment Share on other sites More sharing options...
Docterrok Posted July 13, 2016 Author Share Posted July 13, 2016 Whoa there, this is about tools, not making peg legs for ourselves! Link to comment Share on other sites More sharing options...
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