octavian Posted June 20, 2015 Share Posted June 20, 2015 I wish for "quit" to become "save and quit". Link to comment Share on other sites More sharing options...
nicko Posted June 20, 2015 Share Posted June 20, 2015 I thought the saves are when you sleep or enter a building? Link to comment Share on other sites More sharing options...
octavian Posted June 20, 2015 Author Share Posted June 20, 2015 I thought the saves are when you sleep or enter a building?And do you think that makes saving when quitting pointless? Link to comment Share on other sites More sharing options...
nicko Posted June 20, 2015 Share Posted June 20, 2015 i think Quit is there for sandbox? Link to comment Share on other sites More sharing options...
octavian Posted June 20, 2015 Author Share Posted June 20, 2015 i think Quit is there for sandbox?I don't understand. Yes, this is sandbox. :?: You can't quit whenever you want without losing progress, you have to look for a door or bed first, there's no reason why this should be. Not to mention not saving on quit can, and probably is, abused. Link to comment Share on other sites More sharing options...
nicko Posted June 20, 2015 Share Posted June 20, 2015 yeah I wondered why there is no save button option as well. I think that is what your asking?Edit: to me the game runs fine so far without it.all you need todo is quit after the game saves it self. be it sleep or enter a building and will be your last save. Link to comment Share on other sites More sharing options...
octavian Posted June 20, 2015 Author Share Posted June 20, 2015 yeah I wondered why there is no save button option as well. I think that is what your asking?No, I'm not asking for a save button, I'm asking for the game to save when you quit. And for this to be made clear by having it say "save and quit" instead of "quit".all you need todo is quit after the game saves it self. be it sleep or enter a building and will be your last save.Sure, until you have to leave home in a hurry and you're nowhere near a door or a bed. Link to comment Share on other sites More sharing options...
nicko Posted June 20, 2015 Share Posted June 20, 2015 i think how they are doing it is fine! makes players select when they wish save log off? Link to comment Share on other sites More sharing options...
octavian Posted June 20, 2015 Author Share Posted June 20, 2015 so the quit button should say quit - will save your last sleep or entered building?No, the quit button shuld say "save and quit", pressing it would save where you stand -like when breaking an ankle- then quit. So when you load you continue from where you left off. What's not clear? Link to comment Share on other sites More sharing options...
asmodeo Posted June 20, 2015 Share Posted June 20, 2015 I understand what you say: saving+quitting can give the opportunity to leave the game when circumstances in the real world force you to shut off your computer and go away.BUT (the problem)In my opinion the Long Dark was built with the aim of create the following mood in the player: "I cannot be safe when I go outside - I must check every step I do". Safe places are sanctuaries, as they would be in a situation like that.Your solution can worn this atmosphere. You see a difficult situation, far away form any safe place, you save and quit, reload and try what you want to do (shooting to the bear over there, taking a path on your left instead of taking the other etc...).The Save and Quit option would deprive players of their risk-feelings, and these feelings are pillars of this game.Ok, somehow you can do what I described above nearby buildings (I go in, I save, I go out and if the things get bad i reload), but I suppose that this solution shouldn't be boosted more than this.But...why don't you try to sleep one hour outside? It's risky but as a emergency saving mode it can work. Link to comment Share on other sites More sharing options...
octavian Posted June 20, 2015 Author Share Posted June 20, 2015 You see a difficult situation, far away form any safe place, you save and quit, reload and try what you want to do (shooting to the bear over there, taking a path on your left instead of taking the other etc...).Uh, the game is paused, you can press load. Link to comment Share on other sites More sharing options...
toebar Posted June 20, 2015 Share Posted June 20, 2015 I like this idea. I find it a bit odd that I have to use a door as my save button Link to comment Share on other sites More sharing options...
Random Fires Posted June 20, 2015 Share Posted June 20, 2015 I am good with permadeath,but being able to quit and save would be handy. Link to comment Share on other sites More sharing options...
asmodeo Posted June 21, 2015 Share Posted June 21, 2015 Uh, the game is paused, you can press load.True, in fact you can do it right now. But sometimes a dangerous situation happens after 40 minutes of play outside, and going back to your base with LOAD and do everything again is as hard (or harder) than fighting the danger or survive to it in some way. I mean...If a game offers a lot of saves to play, I suppose that the strategies required by the game need a considerable amount of savings. I don't play hardcore "just to prove that I am tough", if i know that the game expects a save option. I appreciate the TLD choice of giving few chances to feel you character invulnerable (or, at least, able to avoid any real trouble). P.S. What if the game no longer saved when you slept, used a door or got injured? What if it only saved on quit. Wouldn't that solve save scumming problems? Or am I missing something obvious?In this case, for me it's okay, expect injuries/Attacks savings: the Saving after a bad unexpected event is to your detriment, and I think it is necessary. You are in trouble, and you cannot go back. Link to comment Share on other sites More sharing options...
octavian Posted June 21, 2015 Author Share Posted June 21, 2015 In this case, for me it's okay, expect injuries/Attacks savings: the Saving after a bad unexpected event is to your detriment, and I think it is necessary. You are in trouble, and you cannot go back.Good point, I'll edit my OP.Edit: Actually I won't, forgot I already appended my OP :lol: Edit: what if -got the idea talking with members- the load button went away and the game would no longer save when resting, using a door or getting injured but only save on quit.If they remove the load button it wouldn't matter anymore if it saves on injury or not would it? Because you're either playing the game or you save and quit. So it makes no difference, if you get injured there is no way to go back to a time when you were not injured. Link to comment Share on other sites More sharing options...
Random Fires Posted June 21, 2015 Share Posted June 21, 2015 I'd just wanna quit and save when I need to... Never thought about loading advantage.Wife,"time to get such and such.."Me,"I need to get to shelter, just a minute." Link to comment Share on other sites More sharing options...
Fluffy Posted June 21, 2015 Share Posted June 21, 2015 I don't use the load option, other than when first launching the game, but I can see how the current load/save setup is important to enable people to recover from bugs or power cuts etc. Link to comment Share on other sites More sharing options...
elloco999 Posted June 23, 2015 Share Posted June 23, 2015 The reason the game doesn't save when you quit/ exit is simple:What if some bug happened, like you getting stuck in the map somewhere? Now when you quit, the game would save and you'll be stuck there forever... You'd need to start a new game.Maybe saving on exit will be implemented for the final game, but not while we're still in alpha.A simple solution would of course be to give the player the option to save when quitting.But then there would still be the possibility of abuse by using it to create a manual save point. You could exit to save, then continue and if you don't like what happens, just hit load to continue from the point where you exited.The obvious solution would be do remove the load button from the in-game menu. You would have to exit the game to reload, but by exiting you would also save.Anyway, I would like to option to save when exiting the game. It has happened to me twice that I had to stop while not near a building or bed(roll). Both times I left the computer on for hours because I didn't want to lose my progress. Link to comment Share on other sites More sharing options...
octavian Posted June 23, 2015 Author Share Posted June 23, 2015 What if some bug happened, like you getting stuck in the map somewhere? Now when you quit, the game would save and you'll be stuck there forever... You'd need to start a new game.I don't think this is just cause to have it. What if some bug happens? Well, what if it doesn't? In any case, I couldn't stand by and not at least draw attention to this issue. Link to comment Share on other sites More sharing options...
iampagan Posted June 23, 2015 Share Posted June 23, 2015 I am good with permadeath,but being able to quit and save would be handy.+1But there should also be an option to quit without saving in case you get stuck somewhere due to bugs etc. (well, you can close TDL in the program manager, but it would be a shame to quit in a hurry and inadvertently ruin your save). Or at least it should say "save and quit" rather than just "quit". Link to comment Share on other sites More sharing options...
Aramike Posted June 23, 2015 Share Posted June 23, 2015 As a man with a newborn, Save and Quit would be my preference. Not everyone can allocate a ton of uninterrupted time to games. Link to comment Share on other sites More sharing options...
desrocchi Posted June 24, 2015 Share Posted June 24, 2015 If "Quit+Save" is to be introduced, the simple "Quit" button has to be taken away. And I guess the OP meant for this to be the case too.I actually came in to suggest a feature to save without actually have to lose 1 in-game hour, but the OP's solution is far better and with the removal of the "Quit" button it should be fair.There's always the condition where the player simply Alt+F4 out of the game avoiding the save, though. Link to comment Share on other sites More sharing options...
octavian Posted June 24, 2015 Author Share Posted June 24, 2015 If "Quit+Save" is to be introduced, the simple "Quit" button has to be taken away. And I guess the OP meant for this to be the case too.Yes, that's what I meant. And the load button would have to go away too.There's always the condition where the player simply Alt+F4 out of the game avoiding the save, though.True. My point was the game being friendly towards you not being able to play anymore for the time being. To negate that sort of bypass is possible, either at the expense of time and money, and you have to argue benefit over cost, or you can do it for free at the expense of not covering for game/os bugs and crashes, hardware failures and power cuts. The free way to do it is, the moment a game loads it automatically saves and in the save file your condition is 0% so you would get the game over screen loading a game closed by ALT+F4 or other means. The only way to avoid this would be to save and quit which would overwrite the nasty save file.But then again, this would be an extremely blunt aproach. It would get the job done, sure, but it doesn't cover for unintentional exits from the game. Link to comment Share on other sites More sharing options...
subject 117 Posted June 27, 2015 Share Posted June 27, 2015 Octavian, I understand what you are saying and agree. I'm looking to be able to quit quickly. Not to override any of the built in difficulty of the game. Sometimes we have to stop and deal with real life. Your idea is good. Link to comment Share on other sites More sharing options...
Incariuz Posted June 27, 2015 Share Posted June 27, 2015 Edit: what if -got the idea talking with members- the load button went away and the game would no longer save when resting, using a door or getting injured but only save on quit.I'd like if it worked that way, however on the same note, an autosave feature protects from severe loss if the game crashes, or some other unforeseen issue occurs. If anything, I'd have a save and quit feature, in conjunction with a stricter autosave system which activates in the case of various in game changes, such as weather transition and so on. This way the save system doesn't get abused. Not gonna lie, I've had a few odd occasions in my early days where I abused the save/load system because I didn't want to have my clothes destroyed in a storm or something, and I'm sure some may use it for the sake of avoiding death, anything is possible. So more forced autosaving may be useful. Link to comment Share on other sites More sharing options...
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