wilsonaka

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Posts posted by wilsonaka

  1. 2 hours ago, Mystery Lake resident said:

    I'm hoping I haven't done the dumbest thing I ve ever done. I have been playing voyager for the a lonnnggg time, this year I finally moved up to the next level. I'm on day 71, survived 5 wolve attacks, 4 bear attacks, and now I am stuck in cider mills, or something, waiting for aurora borealis,  with cabin fever. Aghhh

    Ahh yes, ol' Cinder Hills Coal Mine.  You went to the middle level during an Aurora and either it ended or you slept there before realizing you'd be stuck.  I sure hope you have enough food and water. 

    I've read about and witnessed this happening before.  The general consensus is to Tear up your boots but cancel before it's completed. This is, in essence, a way to "pass time", since the game won't let you pass time normally. I hope this helps!

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  2. Depends on the tool. I chop a lot of wood, so I usually hone my hatchet often. I don't use my knife very much at all. Hacksaw won't break until under 30% or so(I think it's still possible under 35%, unsure).  Other than that, revolver is always cleaned since it's a time-waster. I've scrapped a few prybars to repair some quality tools at 40% before. I dunno, it's a judgment call on whomever is playing the character. I know most tools won't break until under 20% with a few exceptions.

  3. No jump because, well, this:  Why you can't jump

    Animals: It's an isolated island. The only ones I would recommend adding are sea life, particularly winter varieties.

    Spade or shovel would be useful in building and maintaining shelters, but it's needless in the game since it's not required to construct a snow shelter.

    More traps mean easier play. You're going to need to work for your food, not have it come to you. You're not a homesteader, you're a survivor, and you don't have the skills to be a trapper. Astrid is a doctor, Will is a day-drinking pilot.

    I have always been a proponent of a sling-shot.

    Spears MAY be released. The devs have said it could be a possibility.

    Ice-Axe would just be too OP. You're talking more about a survival axe. I think the Crampons are OP already for ice-climbing, but we're looking at an island that had been deserted BEFORE the entire Aurora happened. I think it's important to think about that.

    .303 do not need scopes in this game for hunting wildlife since you're so very close before they run, and they are very accurate rifles. There is a limited distance of effective hits, and if you hone your skills, you'd never need one.

    I like the idea of a folding saw, but I don't see it's application since we already have a hacksaw that can be repaired.

    A smaller hammer is just your hands. You can already break down things without a hammer, or just use a hatchet, which is quite similar to a small hammer on the blunt end.  The heavy hammer weighs so much because you are not "melting" the scrap metal, you just are just making it malleable. I am pretty sure that striking force is required. Also, it kills wolves on the spot quite nicely when you least expect it.

    Vegetation:  What poisonous plants survive the winter that you know of that would still be available for harvest? I don't personally know, and I live in a very close to Arctic region.  The closest we get are some berries that the birds usually take care of, since they're immune.

    This is not criticism of your ideas, rather than shared ideas and I want to share my take on your ideas. I am not denouncing yours, just stating the reasons I would rather not have them in the game that I enjoy so thoroughly.

    Please have a great day and year!

     

  4. Weight absolutely does affect fatigue and movement speed. The less you have, the less you use. If you notice, you glide around quite nicely if you strip off all your clothing and drop all your gear, and your fatigue doesn't go down much even when sprinting.  I do this often if I kill a bear or moose away from a safe place and can safely harvest the meat and drop it. I shuttle it to a safe location.
    If you're encumbered, or start to lose weight-carry capacity (below 50% fatigue) it will continue to exhaust you at a steadily increasing rate.
    If you're encumbered and sprint(over 5kg[11lb] encumbrance]) your fatigue will deplete much faster than if you were not.

    As far as I know, the fatigue levels remain the same through Voyageur and Stalker. The only difference I've noticed is the thirst and calorie usage.

    If I am wrong about this, I do not claim to know everything. I am just speaking from my own observations.

    Movement speed, afaik, is affected by weight. The more clanging you hear the slower you are. I think clothing also slows you, but it's more of a limit on how far you can sprint. Being encumbered over a certain weight leads me to believe this, as you're slowed to a crawl and can even not move after bearing too much weight.

    [Edit: Movement speed:  When you're fully rested and unencumbered, your movement speed is not affected. Which is funny because I distinctly remember sprinting naked from Quonset to the hut near the bear cave in Coastal without having to rest more than 8 or 10 steps in-between; not on the return trip, of course.]

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  5. I believe it only applies to sprinting and normal travel, and even still, it's a 50% reduction in calorie burn. I'm not sure what the actual percentage of slowed fatigue decay is, but I think it's apparent that it is not that large of a benefit. I think it more important to get the 10% bonus than to lower your fatigue decay, since you can always drink more coffee.

  6. It counts down, with 216 being the amount of hours you need of rest. They will heal at 0/216. The hours of treatment only apply if you are actually "resting". This means passing time or sleeping. The hours will not change during your waking hours. Please also ensure that you apply ALL medical treatments (2 bandage, 2 painkillers) so at the end of the countdown to 0/216 the affliction will heal.

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  7. I am quite particular in my challenges, both personally and professionally XD.  You could try to give yourself a set of rules that are not set in-game. If you don't like Interloper, Stalker is always a fun challenge to forego manufactured weapons, or to not allow yourself certain luxuries like coffee or teas, or make it so you're a pescatarian and can only eat fish meat or plants and canned vegetables(obviously no pork and beans). I personally don't allow wool anything on a particular save I am still working on. It's been a rough start, but you can always change your mind if you find it too difficult.

  8. Slowing your pace would make sense, since you're not actually "wanting" to go anywhere if you're that dehydrated. It would not only be a chore, but it would definitely have some regret attached to it, having to walk further than one's desire.

  9. US Citizen here.

    Metric for weights, in general, make much more sense. Water is 1kg/1L. It's a very nice round number, and for me it makes inventory management much easier. I played using the Imperial System for about 2 weeks before I made the switch.  In my opinion, it's easier to shed the 3.5kg than to find 7.7lb somewhere in the .22lbs of matches or other items I have been lugging around. Math is hard enough already 😅.

  10. I would just like to say something, and hopefully it helps.

    There is absolutely nothing preventing you from instituting your own set of rules.  Most serious players abide by these rules (which cannot be set in-game) in order to enhance their experience.  If you want to set limits on how often or how much you can repair a set of clothing, then you can do it.  It's not very hard to keep track, a simple piece of graphing paper or spreadsheet would help you keep track.  Say you're only allowed to repair 7 times. Tally them up, and move forward. 

    I don't feel it's necessary to alter the repair dynamic in the game since every repair would be unique and making a million different variations of how clothing looks or altering their bonuses for each time it's repaired wouldn't be a good use of the Developer's time in my opinion.

    That being said:  I would like to suggest that maybe there could be different qualities of cloth for repairing, and certain items require them; or ones at certain condition levels.  I.E. Expedition parka needs cloth from pillows or old bedrolls (Insulated cloth), Combat pants need "sturdy" cloth like from old jeans or other sturdy material that escapes my brain at the moment.

    I hope you find my suggestion well, and stay warm!

    • Like 1