thefistoffury1

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Everything posted by thefistoffury1

  1. Yeah, I missed the one near the town. I just found it, after returning Gwen from the crash. Also I found a third one at one of the dead end roads and a FOURTH in a bunker! They REALLY don't want you to miss them . I wish I could dual wield them lol.
  2. @Dum_Gen @RegentRelic Thank you both for your help! I hope Timberwolves don't get me before I find them lol
  3. Hello fellow survivors! I just got the quest to go to the plane crash for the first time in Ep 3, so no spoilers please I got a little carried away with shooting as I scanned the PV map for loot and side quests (I'm trying to do a couple before i continue the main story) so my revolver is getting pretty low on condition. I just found the rifle at "3 Strikes Farmstead" but there were no cleaning kits there. Playing on Hardened Surivor (Hardest) so I expected less loot, but after scavenging half the named locations in PV I want to ask: Are there any cleaning kits on hardest difficulty or do I have to rely on the bow more? My bow aiming is not that good against timberwolves lol. To clarify: I don't want the specific locations of firearm cleaning kits, just if I will find any (and how easily) in Ep 3 on this difficulty setting. Thank you!
  4. There's a lot of great ideas in this thread, but I have noticed this theme with the protagonist of the Survival Mode. Will / Astrid / etc is not meant to be a complete novice in survival ( I say this based on what he/she can craft) but until more craftable shelters are added we HAVE to assume he/she isn't extremely skilled either. That would explain why a "hole in the snow" is the best shelter they can build. Until further features are added, like a skill tree specifically for shelters, we are supposed to take it at face value they just can't build a better shelter effectively. They can get skilled enough to one hit kill a bear from a city block away, but not build a metal/ wood log shelter, at least for now.
  5. Ok, this is important. The game has realism in mind, but it's a GAME still. I personally would have a ridiculous amount of Fish, even on Stalker. Combined with other animals and how much food they yield, it would be WAY too easy to kill a deer and have weeks worth of food (closer to real life, but not good for gameplay). Having more realism is great, but when one rifle cartridge/ arrow gives you weeks of no worries for food, it would make the game (even on iterloper) extremely stress free and frankly, not challenging enough.
  6. 1) The lack of outdoor shelters is deliberate. You have the snow shelter,that should be all the power you're given. The cold wilderness is harsh and unforgiving, and adding more craftable shelters would not indicate how dire your situation is. Even the harsher maps have semi-ruined houses/ rooves that you can use with a fire and a bedroll 2) Full first person representation is in Hinterland's roadmap. Legs, different models based on clothing etc. Hinterland is no Ubisoft, and everything that needs resources to make needs time and patience. 3) The Bear spear is not something I have used yet, but I've seen it in action. You have to count on the fact that the Old Bear walks into it, unable to dodge because of its massive weight. A wolf can be more elusive, but perhaps you will be able to use it in the future, with a smaller time window (based on the aforementioned agility of the wolf).
  7. You should tell Yorik to watch out. I've seen way too many people in this game drink 25 cups of coffee and then proceed to climb mountaineering ropes to infinity
  8. Just started a new custom Interloper run with everything not already punishing set to be as hard as possible. After a week of barely surviving, this beautiful sunset in Coastal Highway greeted me after my first fishing session. Just in time because I am about to craft my weapons/arrowheads and become more hunter than hunted.