UpUpAway95

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Posts posted by UpUpAway95

  1. 3 hours ago, therealgardenhose said:

    Funnily enough, I had the exact same issue a few weeks before Hesitant Prospect released, the carcass was no-where to be found even though the kill got credited (this was also in BR). It was very strange.

    I was curious so I started another save in BR and ultimately shot the bear there again.  This time, the carcass was recoverable but it was sunk halfway into the ice on the lake.  I know awhile back, people were losing carcasses under the ice, so I wonder if that is what happened to our bears.

    • Like 2
  2. If a person chooses to make the game easy for themselves before they start, that's their conscious choice and they should be allowed to make it.  Lots of people out there are playing with limitations/disabilities and so giving them easier modes within games enables them to attempt them and, potentially, enjoy them.  Lots of people suffered from depression and isolation for various reasons before covid came along; and depression isn't the only "disability" out there.  Other people have no right to say that someone is "cheating" by customizing their gameplay using legitimate toggles nor to try to tell them they have to play on a harder difficulty in order to enjoy a single-player game.

    What I'm against is people starting in over their heads for bragging rights and then copping out (i.e. changing their minds) just because the going got tough.  Do you think people are going to acknowledge that they died and respawned when they talk here about their 500-day loper saves (i.e. the saves they started on loper but continued with the achievements disabled)?  I say, accept the death and the save deletion... and then start again (on an easier mode, if necessary).

    People here have gone in excess of 500 days without dying once on full-blown loper and even, I believe, while doing the deadman challenge.  They've already earned the 500-day achievement, so I don't really know what you're going on about there.  Achievements are a one-time deal and some can already be earned on pilgrim (I earned most of mine on one of my early Pilgrim saves).  I'm not sure whether it is still the case, but it used to be you could still earn achievements on a custom game.  I think they should be disabled for all custom games (if that hasn't been changed already).  They could perhaps introduce a couple of special "custom game" achievements for blends of certain unusual settings.  Badges, for the most part, were awarded for completing the special challenges and those only have one difficulty... either you complete the challenge or you don't.

     

  3. I like this idea... only I would make it preventable by merely equipping a ball cap instead of a toque on bright, sunny days.  The rabbitskin hat could also work as a preventative measure (assuming that it's design comes with a flap of some sort that protects the eyes).

     Fixing it could be as simple as popping some pain killers and cutting slits in a bandage to be worn for a few hours.

  4. 47 minutes ago, issabeepboop said:

    ...I fell to my death on the 37th day......6 days after killing a black bear...and no I didn't fall to my death while climbing...I freaking mis-stepped the slightest bit while walking over the elevated train tracks above the ravine.....literally the lamest and stupidest way to die....mega frustrated that THAT was how my survivor died.

    The list of players who have fallen to their death from those tracks is long and distinguished.  Welcome to the club!  I walked off the bridge while trying to cross in a fog.  Did it again in a blizzard a few runs later... and did it a third time when someone here at home distracted me for a moment.

    • Like 1
  5. Since I am currently in Broken Railroad, I ran a quick test... I can't say about cabin fever since I don't have that right now and I'm not prepared to get it just to test that part.  However, the air temperature in the porch area is the same as outside the porch area, so fires should burn the same duration as they do outside the porch.  For meat, I placed two steaks that were the same condition... one in the porch and one inside the maintenance shed.  The one inside the maintenance shed is clearly degrading quicker than the one in the porch.

    • Upvote 1
    • Like 1
  6. 34 minutes ago, Ps4Methuselah said:

    I use to be in the " permadeath forever " camp,... but times have changed.

     covid19 has changed the world.

    People are more depressed now than ever, locked down, lonely, desperate.

    The Long Dark may be the only source of escape for some,... now imagine playing a single save for months, no friends... loved ones sick or on ventilators. Christmas time is statistically the highest rate of depression, substance abuse & unfortunately... suicide.

    I believe it is time for Raph & his team to change The Long Darks obligatory permadeath with an option to cheat death by continuing a game with feats & achievements disabled.

    Remember all the back & forth about mashing the button in wolf struggles?

    Not much being said about that since the option to press & hold was introduced.

    Thank You Hinterland for listening.

    In closing i would like to thank Raph & the whole Hinterland team for giving all of us such a wonderful world where i have personally sent thousands & thousands of hours.

    Giving Long Darkians the option to cheat death would make this holiday season just a little brighter... we really need to stay positive in these troubling times.

    Merry Christmas & a Happy New Year to all

     

     

    I'd be OK with a toggle to turn the file deletion of without feats for achievements active PROVIDED the player had to decide that before ever starting the file.  It coudl then become just one more of the various custom settings that can be manipulated before starting a character.  No changing to it after the fact just because something went badly.

    • Upvote 3
  7. 1 hour ago, Andy_K said:

    I've always felt a bit conflicted about this. Cooking 0% meat up to 50 and eating it feels like an exploit to me. But then again, there's no other meaningful way to freeze/dry meat for long term storage, which shouldn't really be too difficult given that the game world is more or less a giant freezer.

    It still can cause food poisoning though (a 30% chance); whereas, cooking it when it's above 25% condition brings it above 75% condition and it will not cause food poisoning at that level.  I don't feel it is an exploit at all since it is kept essentially frozen and frozen raw meats keep for at least 6 months and around here, we regularly keep raw meat in our deep freezer from cattle season to the next cattle season (i.e. one year).   TLD degrades raw meat at a much faster rate than that even when it's left outside in the snow (i.e. is constantly frozen since you can never pick it up out of the snow and find it "thawed" unless you keep it by your fire).

    I feel the exploit occurs with Cooking Level 5, when you can eat ruined cooked food without worry... without even thawing it out or reheating it... but it is a game, so it doesn't have to reflect any sort of reality.  If you don't want to cook your ruined meat up to 50% becuase you feel it makes your game too easy, then simply store it in a container and it will disappear once it hits 0%.  On a pshychological level, Hinterland could easily fix this whole issue by setting the lowest condition raw meat can reach when it is stored outdoors outside of a container at 1% instead of 0% and then setting it so any food stored indoors, regardless of whether it's in a container or not, despawns when it hits 0%... just the same as any food stored in a container despawns now.

  8. 9 hours ago, ChillPlayer said:

    There wasn't much thinking involved on my part anymore, guess this was my Captain Ahab moment :D On the other hand though, I was living off wolves for hundred of days, most hunted with a bow and didn't expect that shooting one with a rifle would be a big deal.

    I would have thought that being locked in that room for more than 100 days without food or water should have finished that wolf long before you ever entered.  My other thought - my kingdom for a grenade in TLD.

  9. The game's base premise of surviving alone in the wilderness is kind of defeated when not alone in the wilderness.  My son also would like a multiplayer version, but I personally would never see myself playing it.  Maybe, after they are done with TLD, they could come up with a Canadian hunting game, maybe with a build-your-own hunting and fishing camp... something that's not so focused of self-reliance and basic survival.

  10. Update:  My bear in Broken Railroad was nowhere to be found anywhere in the zone.  I reloaded and did a thorough search several times.  I really think the wolf attack somehow interfered with the bear carcass spawning.  At least I was able to harvest the wolf that got me.

  11. 18 hours ago, Bean said:


    to correct a previous poster, Desolation Point has a couple of beds, some in the whale processing cannery and some in the Riken.  

    I think he was actually talking about the connector zone between Desolation Point and Coastal Highway.  It is a fair hike through that connector once you leave the safety of the DP lighthouse.  I believe there is no bed in the basement of the one burned homestead house in that connector zone; and I believe on loper, all the small houses near the Coastal Highway exit can also be burned down... making the closest bed for that journey at Misanthropes.

  12. Approaching the bear with the wind blowing towards you from where the bear is helps to get you in a little closer without being detected.  Using trees, rocks or haybales for cover can also help.  If the bear flees, make sure it is bleeding.  If you find a blood trail, that pretty much assures that the bear will bleed out, but it can take several hours.  Find a sheltered spot outdoors to wait or sleep for a few hours, checking in your journal to find out when you're credited with the actual kill.  Listen for crows to find the bear's carcass.  They often work their way back towards their den before dying.  I've only lost bear carcasses when I've gone indoors to rest before they had actually bled out (which is, I believe, a bug that resets them when you go indoors).

    Ironically, I may have another bug on the go right now.  I was attacked by a wolf shortly after I shot a bear today.  This is the Broken Railroad bear, and he's usually not very hard to find because his patrol area is very small.  My log shows both bear and wolf have gone down.  I've found the wolf, but I'm still looking for the bear.  Not sure if he has somehow reset or despawned because of the wolf attack.  I haven't checked the area above by the Hunting Lodge, but I don't think the bear can get up there anyways.

    • Like 2
  13. I understand your feelings, but like ManicManiac I respectfully disagree.  The first time you lose a long save, it hurts absolutely... crushes you to the bone.

    However, honestly the best parts of playing this game come early on in the save... when opening every container can elate you or deflate you totally.  When danger lurks around every corner and you don't have any great means to defend yourself.  When you really feel reluctant to drop that 40% tuna tin because it's the only food you have right then.  After your basic needs are met, the game starts to feel a bit tedious  anyways... when it starts to feel like the only thing that might kill you is making a dumb mistake.  If the game warned me about those dumb mistakes so I could avoid death, continuing on with that file save would feel pointless.  I would know in my heart of hearts that I did not actually survive on my own, but that the game stepped in and held my hand.... so, I'd want to start over right then and there to see if I could get further on my own anyways.

    • Like 4
  14. I will quarter bears or moose if the location where they fall is very exposed if a wind comes up but close to a cave.  I then drop all my gear in the cave and make a few short runs to collect the bags then I gear back up and settle in by a fire to process them.

    If you do quarter, don't forget to pick up the hide off the ground.  It does not just go into your inventory the way it does when you harvest a carcass.

  15. 1 hour ago, Serenity said:

    Weirdly you can even cook up 0% raw meat to being edible. So it can't ever go truly bad. Just leave it outside in the snow so it doesn't despawn like in a container

    Cooked meat does decay a lot slower, but it will get ruined eventually. So it's best to not cook everything if you don't eat all of it

    However, unless you've attained Level 5 cooking skill, 50% meat (which is what 0% meat winds up at when cooked) can give you food poisoning.  After you get to Level 5 cooking, that's not an issue... and only cooking what you need to eat, of course, delays the acquisition of Level 5 cooking.

    • Like 1
  16. Interesting idea, but I think your level 5 is very OP.  I think all clothing should have to be started at a workbench and completed to, say, 50% before being able to take it on the road to finish sewing it.  This would represent the need of a table to lay out a pattern and cut the pieces from the hides.

    Also, overall, I would not reduce the crafting times by more than 15% either.  Arranging crafting "days" to avoid getting cabin fever is a major strategy in the game.  I wouldn't want to effectively take it away completely. 

    Finally, what would cause the level up? - How many things should you have to craft to level up or should it be hours spent crafting regardless of what it is you're crafting.  Should it matter what type of items you're crafting so that you can't level up quickly just by making endless amounts of fishing line.  Should making endless amounts of fishing line qualify you to make a bear coat in 75% of the normal time and without the aid of a workbench?

    I would not include making arrowheads in the count towards leveling up crafting to be able to make clothing either.  It is more accurately a forging skill, along with making the basic tools; but more than that, it would be a too convenient exploit to craft 100s of arrowheads at each forge using the coal there and scrapping shelves and such nearby for scrap metal just to level up inordinately quickly.

    So, I would leave arrowheads where they are and perhaps  just add a crafted clothing benefit into later stages of the sewing/repair skill  that would enable the last 50% of clothing to be "sewn by hand" without a workbench.  As for fishing tackle, it doesn't weigh much so it's really not hard to craft a bunch of it while near a workbench and just carry it around with you.

  17. 13 hours ago, Derek0311 said:

      I guess my real question is, what is the community love affair with punishment over realism?

    Because enough people already have trouble separating a game (fantasy) from reality.  The last thing the devs want is a bunch of people thinking that playing TLD qualifies them to go out into the Canadian wilderness wearing only a T-shirt, jeans and dress shoes in the dead of winter and survive.   Short answer - it's a game and, therefore, about developing strategies on a digital platform to make the game itself engaging.

  18. If your bedroll gets ruined in an attack, it scraps for 10 cloth... which can give you a shelter and some bandages and a little bit to make repairs to clothing (which you can do safely inside your shelter).

    One time, I fell into the ice in FM in a fog.  The wind wasn't an issue at the time and carrying on for any distance was unthinkable.  That shelter and adjacent fire literally saved my life by allowing me ot dry off, sleep and recharge a bit, and wait for the fog to clear before continuing on my journey.

    Sometimes, in places like FM and HRV... and now Ash Canyon, stumbling onto one of the abandoned camps (with a snow shelter) can be a godsend... particularly if you don't yet have a bedroll (eg. you started in that zone).  If not totally ruined, they can be repaired with just sticks (Hint:  It's worth repairing them even if you don't plan on using them right away, because sometimes they can save your life as you explore the zone.

    In short, they aren't something I use regularly... but when I've needed one, I've been sure glad they were available in the game.

    • Upvote 1
  19. 1 hour ago, peteloud said:

    That is probably due to some aspect of the system.  No one else seems to be reporting that problem.

     

    My system is an Xbox One... nothing special about it.  If it's just unique to me, then it could be my slow internet, but that didn't affect the game at all before the Hot Fix.  Not sure if a faulty download could cause this sort of issue though.  I am toying with uninstalling and reinstalling, but I'd like to be certain that's what is needed since doing that could take the better part of a day or more.

  20. I'm assuming the character can fall wherever the rope sections are broken.  I don't think the swaying moves the character though, so a steady hand on the control should keep the character moving along the bridge.  Perrsonally, I've always found rope bridges disorienting IRL and my response while crossing in the game felt very similar.  I did feel like I was struggling to stay on the bridge.  Whatever the effect is that Hinterland used, I thought it was very well done... not abjectly terrifying but certainly unsettling.

  21. Now that I've had a chance to play for a few hours, I've noticed 2 things in particular.

    1) I'm experiencing frequent choppiness (stuttering of the video accompanied by broken/interrupted audio).

    2) I'm also frequently getting garbled load screens where it is broken into lines of pixels displaced at about a 45 degree angle from the line/row of pixels above and below.  This is particularly occurring in Broken Railroad and may be related to the issue I posted about up-thread.

  22. 12 minutes ago, ajb1978 said:

    Well in that situation you just whacked a rabbit with a stone hard enough to knock it silly, for no reason. Maybe even broke a few of its ribs. If you think about it, breaking its neck is a faster death than snaring them.  With a snare, the rabbit basically gets its neck caught, and systematically pulls the noose tighter and tighter in its panicked attempts to break free, until it essentially chokes itself out. It could take upwards of 20 minutes to die that way.

    On the other hand, a very forceful breaking of the neck severs the brain stem, which causes near-instant death. It's functionally the same as decapitation. So it may seem brutal, but it's really the kindest choice. It reminds me of the part in story mode where

      Reveal hidden contents

    you have to decide whether to push the knife (kill Hobbs) or pull it out (spare him).  On the surface, pulling the knife may seem merciful. But a stab to the gut like that without proper medical care is an extremely slow, extremely painful way to go. It's not serious enough to bleed out, but becomes septic almost immediately, and it's the infection that eventually kills you. Pushing the knife the rest of the way in and killing him actually is the merciful choice, but it's not presented as such.

     

    I'm horrible at throwing stones at them, so I more often than not wind up snaring them... or shoot an arrow into them to level up my archery skills.  Sometimes I let the wolves tag them for me and then shoot the wolf as they are feeding.  On the rare occasion that I do manage to knock one out after nearly freezing to death tossing stones at the, I'm certainly not going to pet it and let it go.  I have no problem wiping the smirk off its face with a quick snap of its neck.