Vince 49

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Everything posted by Vince 49

  1. Thanks @ajb1978, I found that file on my system and saved it. I'll wait a day or so to see if I can get an official answer to my original question. If not, I'll try installing a new game and using that file--after I finish my current game. I've got a promising Interloper game going right now. If I don't die, I might be at it a while.
  2. If the answer to the title question is 'Yes', wonderful. If not, it looks like I, and others who are running Rugged Sentinel (1.37) and bought their game from GOG, are stuck at Rugged Sentinel forever. GOG has patches from 1.33 to 1.37 and 1.47 (Vigilant Flame) to 1.48 (Steadfast Ranger), but no patches from 1.37 forward. I wrote to Hinterland Support, but haven't heard back yet. I do understand they are quite busy with the new update right now. I did hear back from GOG support and their answer was a polite tough luck, you can always install Galaxy. If they don't have a patch to download for 1.37 forward, would they have such a patch implemented in Galaxy? The issue, of course, is the badges. Although I didn't keep track, it must have taken me more than 200 hours of game play to earn the Fire Master badge. Who would want to do that again? Even at Rugged Sentinel, The Long Dark is a wonderful game, although I really would like to play the latest.
  3. Well? Did you load the game again? What happened to the arrow then?
  4. Hello and thanks to all of you that responded. The message I get is I really should give it another try. And I will. However, I do have a teensy problem unrelated to the cooking system. In Rugged Sentinel, when you do things like chopping a branch or passing time, the fauna freeze in place. If you don't use a rifle and depend on a bow and arrows as I do, this provides an exploit that I use that saves a lot of arrows. When you shoot a wolf, especially at the lower skill levels, often the wolf (with my arrow stuck in him) is not killed instantly, but runs away to bleed out. As he can run as much as half a kilometer before he drops, even with a blood trail, it is often difficult or impossible to find him, or the arrow fell out as he was running around--so one more arrow lost. If, as soon as you see that he didn't drop instantly, you pass time for an hour, the wolf continues to bleed out, but doesn't move. So when you finish passing time, you will find the dead wolf and your arrow close by. Although I do plan to update, I'll wait a few days and update to Steadfast Ranger. However, once I do, there will be some games, such as the one I'm playing now, that will no longer be practical. Right now I'm playing a Stalker game restricted to one region that does not have a forge; Pleasant Valley in this case. At day 52 I've killed 1 moose, 1 bear, and 39 wolves, 4 via struggles and 33 with a bow. I found a total of 8 arrows and (partly due to the exploit) have only lost 1. Without the exploit I'd be out of arrows by now. I understand that this non-forge region challenge is not a standard game and joining the modern (Long Dark) world has significant benefits--which I look forward to enjoying soon. Just the same, I've spent many hours, often fruitlessly, looking for wolves with my arrow in them before I began using this exploit. I would be glad to hear any new ideas on how to loose arrows at a slower rate. BTW, I would not normally hijack a thread with a new subject. However, I am very satisfied with the feedback I've received on my original question and think this new subject is worth discussing.
  5. I realize I may be in the minority, but I really don't like the new cooking system for survival mode, although it certainly makes sense for story mode. I tried the Vigilant Flame version and noticed several subtle improvements. Also, for normal day to day use, the new cooking system didn't seem that bad. I tried it for about a week. However, when I killed a deer and had to cook over 20 pounds of meat, The Long Dark became a cooking game. I didn't sign up for that. Fortunately, I bought The Long Dark from GOG, without Galaxy, so I was able to revert to Rugged Sentinel. Don't get me wrong. I've been playing RPGs of one kind or another since The Magic Candle, if anybody can remember back that far. Even in that long list of RPGs, The Long Dark is a high point. I don't expect Hinterland to go back to the old way, but it would be really awesome if the old way was an option for a custom game. Do let me know what you think. I'd like to know if I'm the only one that pines for the old cooking system for survival mode.
  6. @ThePancakeLady, thanks for the suggestions. I'm trying a one region challenge in PV right now, but do plan to try Desolation Point again. Like you said, I'll be better prepared next time.
  7. I decided that my 3 region challenge, even without a rifle, was not that challenging after all. So I tried a one region challenge in Desolation Point. The region is smaller than most, but does have a forge and is probably a better bet than Forlorn Muskeg. I explored Katie's Secluded Corner; Abandoned Mine #5; the Stone Church; the Lonely Lighthouse; the Riken; and Hybernia Processing, including the boat at the end of the tube and the trailers. Surprisingly, I found a bow, a couple of arrows, a heavy hammer, but no knife and no hatchet. Clothes were marginal. I harvested a deer carcass by building a fire next to it, so had a decoy. 'Killed three or four wolves with the bow, so was rather pleased with my progress--until I entered the cave near the waterfall at the north end of the region. All of a sudden, there was a wolf attacking me! I fought with the heavy hammer, but had minimum protection from clothing and fell into the long dark. I've played the game a lot and never seen a wolf, or any wildlife, in an interior cell. I've heard of Fluffy in the hydro dam, but that was an earlier version. Any suggestions on how not to die would be appreciated.