odizzido

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Posts posted by odizzido

  1. From what I recall you cannot even shoot through the completely open windows in the farm house in pleasant valley. I understand that to the game it's simply a wall, but from our point of view it's pretty awful. It would be nice if it made a little more sense in that way.

  2. When I look at using cans for metal I start wondering how much of our metal is steel vs aluminum. It may make the game too complicated to worry about it, but aluminum arrows might be cool. Or other ideas for it. Also just looking, it seems that aluminum melts at 660 degrees and steel is like 1500. Apparently you can melt down aluminum without too much trouble...
     

     

     

    Anyways I won't go any further than this since I am not the one making the game.

     

  3. Yeah it’s crazy sometimes. It might have something to do with blizzards degrading clothing regardless of whether you have cover or not but I am not sure.

    I once read a book by a fire in cover while a blizzard raged. My clothes fell apart in no time. 

  4. I will snap bunny necks left and right, mountain goat downcliffs,  use the starvation exploit if I am playing on default settings(I assume custom doesn’t work for story mode), and use everything I can to my advantage. I leave nothing off the table. 

    • Upvote 1
  5. On 5/7/2019 at 5:00 PM, Admin said:

    Short-ish answer: mods broke because of a change in Unity we adopted to improve performances. To fix the current PC crash, we may have to roll that back and mods may work again for a short period of time. That is until we find a way to get those performance improvements in safely again, at which point mods are likely to break again. As for why we are currently not supporting mods, we have made it clear in the past: there are a lot of competing priorities while making a game like The Long Dark, with a team our size, at the level of quality that we want. At this stage, mods just create more work for our team still working and focusing on the core game (bug reports, performance issues etc.). We are looking forward to doing mod support justice with proper tools at a later stage.

    Thank you for saying this :) I am pleased you are looking to support them in the future.

  6. I have to say I disagree with it just being a way to complain. For me anything that takes me out of the game world and gives me frustration, however small, is immersion breaking. Not being able to step over tiny things is frustrating for me, probably because it impacts me in the game world. 

    • Upvote 1
  7. I use custom to turn off T1000 sleep regeneration among other things. I guess I am trying to make the game as realistic as I can.

    While personally I would have feats enabled no matter what since people should be able to play how they like, they may see it as people needing to put in a minimum amount of effort to get them. Either way it doesn’t bother me since I don’t use feats.

  8. I think this problem could be solved with percent based settings in the custom mode.

    Deer spawn: 1%, You might see a deer in 100 days if you're lucky

    Bear spawn: 100000%. It's freakin' bearmageddon out here.

    Loot value(how good an item can be): 100%, you can find everything

    Loot chance: 1%, the expedition parka could spawn, but it probably didn't

    Sleeping heal rate: 5%, sure you gain 2% life from sleeping which is realistic I think, but it's not the T1000 regen that you get on the current low setting.

  9. Quote

    This means that we work hard, but reasonable hours, and we try not to feel pressured or rushed into releasing things before they are ready.

    Good. I completely support a good working environment where people aren't subject to the garbage that people working in the AAA industry are. It's insane to me that people get mad about that.

    • Like 2
  10. I would be happy to have the indoors get as cold as the outside, but also be able to heat up with a fire and retain the heat. Smaller houses could take less to keep warm giving you a choice to make, and you could maybe have a house improvement mechanic added. Maybe use some of those animal pelts to slow how quickly the house gets cold again.

  11. Fir is a limited resource so I would be against using it as a consumable. It would make it the same as matches. There needs to be a point to this too, giving the option for fire when no other options exist so it can’t be too hard to attempt. 

    Personally I would have the fire bow require a cured gut and a stick. Or shoelaces from the shoes you spawn in with and a stick. Fir or cedar could be required in your inventory but not consumed. No knife or anything should be required.

    the chance for starting a fire with the bow should be 100%, but the time required would be unknown, like fishing.

    that would make it easy for gameplay and a source of unlimited fire. The downside would be you could try all night and fail, burning a lot of calories and wasting your night when you may have been able to find matches instead.

  12. Not being able to step over tiny obstacles is probably number one, but generally anything that is really easy to do in real life being difficult or impossible in game is the most jarring and maddening. Having to eat three bears in a month is pretty jarring too. 

     

    Edit——-

    And although I disable them(which is great) intestinal parasites are crazy. How can our character be so completely  incompetent with cooking? I hope they can be disabled in story mode too when that’s all done and good to play. 

    • Upvote 7