oplli

Members
  • Posts

    535
  • Joined

  • Last visited

Posts posted by oplli

  1. Just now, ManicManiac said:

    ...what you've described is essentially covered in the various Challenge Modes (as well as the "treasure hunt" style being sort of covered in Story Mode - with the Local Legends, Forest Talker Caches, Secret Bunkers... that sort of stuff).  Some of the more particular details might make for some interesting new challenges as well.

    :coffee::fire::coffee:

    totally agree with you on that point there are some interesting hidden secrets in story mode but thats not the same thing. the treasure hunt idea will influence the gameplay with some new gameplay mechanics and new items. it is not the same thing than story mode.

     

    fore rescueing someone in story mode it is not really a challenge it is just part of the story. and if you want to only rescue someone you dont want to wait until you get to that point in the story. this is why i would like to see the devs dig deeper in that gameplay mechanic. i do not think that the idea is bad on the contrary it gives some new ideas for the future and new mechanics for more complex challenges. why not following the tracks of someone that you need to save and then once you found him you heal him etc etc (only an example. it is to show that we can do multiple things with that mechanic not just stick with what already exist in story mode) i hope my message is clear english is not my primary language so it is hard when writting long texts :) .

  2. Just now, ManicManiac said:

    I think something is getting lost in translation...

    i think two people got lost in translation :D i thaught you were talking about pelts loosing value and you thaught @Bearly Alive was saying we could also make underwear out of pelts. 

    as i understood it we would be able to make coats, pants , boots , mittens and hat out of every furrs existing in the game. not inner clothes. as it is now we can only wear furrs in the outside layers and it would not change if we would be able to make everything out of pelts.

    This is my understanding 

  3. Just now, Bearly Alive said:

    Two possible new game modes or additions.

    1) Treasure hunts - Maybe this is an additional option to regular survival. You get a picture of an area in the game when you start. The area can be anything but not easily recognizable. The developers pick one out maybe 50-100 possible areas that would randomly be chosen at the start. When you start survival you get a picture of it with a clue on the back. I think the item you get will need to be something unique. Maybe its a special Hinterland axe that needs less sharpening, or two water containers that are the same weight as an empty can but hold twice as much water. This may be asking too much, but a rope ascender would be nice. An ascender lets you get up ropes much easier with less energy by simply standing up with your legs as it locks onto the rope at the bottom.

    This is a great idea you had there. i would like  to develop a little bit your idea. maybe it could be a polaroid that is not shown on the map when looted. you can only look at the picture and the text to guess where it is and find the loot. the loot spawns only after the polaroid gets looted so we cannot find it before.

    maybe there could be a level of damage on the polaroid. the loot will be dependant of the polaroid condition. if the picture is damaged and we dont see a lot, the loot will be better than if we see the picture more. 

    maybe there could be one polaroid in every maps with a random spawn. it could be in any drawer any body any metal boxes. it can spawn anywhere... if it spawns in ML the loot will be in ML. there could be like 7 polaroid in pilgrim, 6 in voyager 4 instalker and 3 on interlopper for example. 

    what do you think about that ?

    Just now, Bearly Alive said:

    2) Rescue mode - This would be like a race against the clock kind of mode. You start out at a random place and your goal is to rescue somebody. You get the area and place that you need to get to. The game gives you an appropriate time limit. This is kind of like the Hopeless Rescue challenge except more locations.

    as a challenge ABSOLUTELY. but not as a survival mode option. in sandbox we are alone and we stay alone all the time thats the concept.

  4. for the first idea: no it is not a randomly generated world so impossible. and it is located on great bear island it is in the pacific near vancouver (i assume) really close to where you want. if you want like you said the northwest pacific US the devs would need to do by hand the maps bacause if it is randomly generated the maps would not look like you want they will be ugly like in minecraft. and second this is a canadian i really doubt that the devs would make a map in the us...

    for the second idea not there will be no challenge we already have a lot of items to play with and survive. in the game there is already two rifles a bow and a flare gun. maybe the devs are going to add more but for now it works fine. and you can still play in pilgrim to have more loot.

    three. i dont know why the graphics NEED to be more realistic... the long dark has his own style and it is already beautiful. i like this cartoon type graphics.

     

    Just now, Rob S said:

    Three the graphics kind of neat but needs to be more realistic Sharper Image has better trees 3 harvesting would you should be able to cut down trees you need better tools. And that's just a handful of things that would make the game better.

    if i understood you want more tools to cut down bigger trees? well every time theres a blizzard a lot of big branches will fall and you will be able toressuply in wood.

     

    i feel like you did not played the game a lot and needs more experience. you still got a lot of things to learn beacause half of what you said you want was already in the game.

    • Upvote 1
  5. I do not think that it would make the pelts loose their values not at all. everybody will have to carefully choose what type of pelt he want for his cloth to fit a certain situation. every pelt will gain in value depending on its utility.

    of course making a coat out of rabbits / hats out of moose or bear is waaay too exagerated but being able tweak a little bit our clothes to get the perfect mobility/protection/warmth wanted would be nice. and again you could use rabbit for more things not exagerated like boots or earwraps.

  6. 7 hours ago, ManicManiac said:

    But other than that... I think that between the coats (3 of them), pants, mittens, hat, boots, and bedroll we do already have plenty of items to craft out of cured hides.

    Yes we have 3 coats and it is enough but what about everything else? We have only one choice to make every other clothes. What about being able to make wolf pants / boots and deerskin bedroll? Etc etc. Oh and i would really like some boots wraps out of furr To place on any boots and give a bit of warmth boost like the ones we can have in red dead redemption two if you know what im talking about

  7. Maybe it takes 24 hours to cook 50 gallons at THE SAME TIME so for 2 leters it is 200 times quicker so this means maximum an hour.  I am doing some quick maths so it may not be acurate. Of course 1 hour to cook 2 leters of sap is nothing so it would have to be balanced

    • Upvote 1
  8. I like this idea but being all rabbit is a little bit crazy. Lest say a wolfskin coat is made of 4 pelts..each of em is aproximatively 1m by 0.5 meter wich make 0.5 meter square x 4 wich makes 2meter square of rabbit pelts only for the coat and 2m square of rabbitskin is a LOT like 30 or 40 pelts only for the coat. And repairing it would be high in costs but why not if it is in the game and we rarely use that technique it is great. For the other all pelts clothing in favor of adding em.

     

    I would also propose that the wolfskin now weights 0.50kg and the deerskin now weights 0.75 kg they are just transferring their weigts. It makes more sense like that

  9. I think that having a glowstick wont make the game easyer assuming that they can spawn instead of the flares. It will make the game harder... beacause here are the list of things that make the game harder with glowstick.

    -less bright than a flare

    -do not scare wildlife

    Good things that makes the game easier

    -lighter than the flare

    -last a long time (8 hours for example) 

    -you could easily do some work in the dark but it could be limited like is is not enough light to read books, repair furr clothes craft with somethinf else than handcraft etc etc.

     

    Imagine the mood of having to travel down a cave with only your glowstick that almost lights you. This is

    some real survivor shit.

    • Upvote 1
  10. 7 hours ago, DeLe said:

    Why don't you like password access? I think, it's interesting little puzzle if you came to Bleak Inlet for the first time. Also I noticed aurora happening much more even when you are in Bleak Inlet, so you could get in cannery faster. 

    yes i like it i like the challenge it is but ido not like to have a challenge to get nothing or almost in return if i achieve like in intelopper. this feature at the moment is better in stalker and lower difficulty.

     

    Just now, ManicManiac said:

    Simply based on the definition of offensive (actively aggressive; attacking) is where I'm rooting my thoughts on it... 
    :coffee::fire:

    the spear does the same job wether it is offensive or not so lets talk about fact now. the bear spear can be used against bears wolves and i would bet on moose. wich already is a great tool beacause it protect you at some point by all dangerous animal in the game. wich i think is a little bit too powerful but for now it is what it is. why would you waste ammo if you get an unlimited use item that is great to hunt bears? i dont really apreciate the fact that it is that heavy but it will provide some new things to the gameplay. another thing is that hinterland are maybe thinking about adding some new animals in the future maye they would be bigger than the bear or the moose and this spear will be even more useful. At the point were we had the rifle and the bow we did not hought that there could be more weapons but they added the stone and the revolver and now the spear in a near future so we dont know what the future has to offer and i am shure that the spear will have more use than it has already. the spear is already made so i think that the devs are waiting for another big update to implement the spear in wich it will be more useful in survival mode .

  11. Just now, DeLe said:

    You can use milling machine to repair not only weapon but knive, hatchet and hacksaw for scrap. This feature might be useful when you run out of whitestones.

    of course but you will never run out of wetstones :) plus lets say you do at some point, if you eventually run out of wetstones wich never happened to me ever and will probably not happend before days 1000 of a run and i would say even more, you will prefer to go at the nearest forge and forge a buch of tools in safety near your base than going into the ravine then in bleak inlet find the code to the cannery, go to the cannery wait until aurora survive the multiple timberwolf pack that you are going to encounter (there is one timberwolf pack at every entrance in the cannery) all that to finally repair some tools... then what you dont have wetstone anymore so you have two options. live in bleak inlet, or do that journey really often to repair your tools again and again. So yes those are options but beacause we dont need the cannery before MUUUULTIPLES days i dont consider it interesting enough in its current state in interlopper. i dont see anything bad in adding some uses to the cannery, you will still be able to repair your tools etc etc.

    Just now, ManicManiac said:

    With the milling machine, we can even recover ruined tools (knives/axes/hacksaws)... that does open up some interesting possibilities.

    :coffee::fire::coffee:

    yes that is a great thing but again we can only go forge new ones instead of all that trouble. we need a accessible early game use in interlopper for the cannery.

    What could be great is the possibility to make the bear spear head in the cannery wich would absolutely be interesting enough to face the dangers of Bleak inlet

    i think once you @ManicManiac wrote that the devs were planning on integrating it to the survival mode maybe this is already what they are thinking. please correct me if im wrong.

  12. Just now, ManicManiac said:

    If anyone has better information, please correct me.

    I heard it was possible to find a ruined revolver in HRV on interloper (I don't know if that was a bug or intended).  The implication being that one might eventually be able to repair said revolver and potentially make ammo for it (since spent casings can potentially be found in containers).


    :coffee::fire::coffee:

    yes it was possible but it has been patched it was a bug if im correct

  13. we need one or multiple uses to the cannery in interlopper. that is extremely dissapointing to have a new region but that has litterally no use in interlopper :/. the region is dangerous, has not that much loot and it is hard to access to its main interest (the cannery) wich is totally fine but not for intelopper. i suggest three things to fix that: being able to access the cannery in interlopper without the code (as a temporary fix). or adding objects that has a real impact in interlopper and that we need to craft inside the cannery. or adding a forge inside the cannery, an electrical forge that you can use without fuel during aurora (or just a regular forge).

  14. i just thought it would be nice to be able to write some notes and drop em somewhere. lets say you often travel from two places, you could be able to write what you left there, the food the water etc and just being able to recover it next time you come. or just let some future travellers read our warnings.

     

    thoughts?

  15. On 6/3/2016 at 9:50 PM, vancopower said:

    How about your shelter gets damaged from the blizzards and you have to repair it with wood and wolf or rabbit skins? that would make much sense. also sometimes there could be heavy blizzards or tornadoes crushing heavy objects in to your shelter and destroying the roof thus you'll have to rebuild the whole thing. But as a bonus you'll get random stuff in your back yard like cars shelves things you can harvest, as a consolation prize for having to rebuild your shelter. What do you think of this idea?

    i talked about something like that i one of the topics i created it is called: mix or ideas/brainstorming. if you want to see something like that you should go there and share you thaughts. it is one of the last topics in the list :)

  16. Just now, ManicManiac said:

     I think the snow-shelter as is, works just fine for what I think it's intended for.  Some folks seem to want it as a permanent dwelling (which I think is odd).  Where as I think it's really meant as more of an emergency shelter if one get caught out in a blizzard or maybe a quick over night stay (and the player didn't plan their route well enough to make it to the next shelter before dark).  :D

    how i see the shelter we are talking aabout is a shelter that we can light a fire inside and covers it from the wind. of course if the shelter is an alternative to the snowshelter but with hides i see no interest in it. i definitely agree on that point. i think it would be useful as a semi permanent hunting shelter not for emergencies. for example you wanna stay in hushed river valley for a long time to hunt the moose that may appear in 15 to 20 days who knows, then this type of accomodation would be fairly welcome as it would have took you months to prepare and get ready. i just wanted to clarify my point :) 

  17. Just now, ManicManiac said:

    I doubt a player would worry about investing hides in a shelter because they can simply "get more," where as cloth is a little bit more precious in that regard.:coffee::fire:

    it really depends on the number of hides needed if it is like 6 to 7 bear hides for example it would definitively be a choice to make that shelter and beside of the choice gatting 6 to 7 bear hides cand be difficult and dangerous. yes during a 200 300 400 days run you can kill more than 7 bears but in a short ammount of time this can bea a real challenge to accomplish. also you have to wait 12 days before curing a bear hide so it would definitely not be without any dangers. but as i said i would prefer to see other more important things added before that.

  18. 18 hours ago, oplli said:

    now there is one proble... if we play with pilgrim loot possibilities but on harder difficulty it will be easy to make it to 100 days or more if you were the first ones to loot wich could be extremely long for a tournament. maybe at lets say 10 days every remaining players get teleported in a map lest say, pleasant valley and they cannot escape, pass time etc they have to survive as they did but they can see each other and kill each other with the weapons they aquired. there could even be a system on wich you can jump on someone else if you dont have a rifle or a bow and fight like you usually do with wolves. of course is will be impossible to sleep or pass time so you will have to prepare with cofee, water etc 

    well there is another problem i saw. not every players will take the same time to survive their preparation of 10 days so heres my solution: everyone has 24 hours to complete their 10 prep days and once it is finished every players will get teleported. if people dont join before the countdown all their loot will be redistibuted equally like a sort of "airdrop" to every players that actually plays. it could be like a warning: A LAYER LOOT IS GOING TO APPEAR IN FRONT OF YOU IN 10 MIN GET SAFE AND DONT MOVE. something like that. not just in the inventory cuz if someone has a lot of loot, it could just make people extremely heavy. it could also be a sort of rock cache. the chat will say where this rock cache is and players will be forced to encounter themselves.

    again thoughts?

  19. Hinterland, can you change the nomad challenge? it is currently way too long to do it and way too easy. i find myself passing the time over and over again to complete it. im only at the third location and i am already bored there is still like 30-35 days to go and do nothing during those days. I suggest that as a modification: 

    we spawn at the barn as we already do and we have to gear up like a real nomad would do. minimal performant and light gear. we have a checklist this one is an example:

    -expedition parka

    -cargopants

    -good boots

    -bow and arrows

    -firestriker

    cooking pot

    that should be it. Once you completed that list you have to go from point A to point B you stay there 12 hours but not TREE DAYS and you have like 7 or 8 stops maximum before reaching where the challenge takes us. it could be all before a big blizzards comes.

     

    for now i see this challenge as a long, boring, unlearningful experience. this idea will not make the challenge shorter but it would make it more fun.