In the wake of some of the critisisms, I basically only want to say "thank you, @Raphael van Lierop and Hinterland" for my favourite game.
I didn't join the kickstarter, I heard about it and thought the premise sounded incredibly boring, then for whatever reason I did sign up for Early Acess on Steam. That you support Linux was a contributing factor, the amazing art another. I'm glad I did.
I'm prepared for the risk that a project on Kickstarer or in EA may change over time, that visions may morph, difficulties and opportunities arise unexpecedly, and sometimes that the project is scrapped for whatever reason. It's always a risk. You've negotiated through some of this with, what I percieve as honesty and integrity, trying to do right by both customers and your team, while holding as true to your vision as possible.
The game has changed a lot over the years, some changes I didn't like at first, some won me over at once, but imo we now have an atmospheric, well-designed game (aurorae included) that has provided me hours of fun, indeed no other game has me coming back as often as TLD ,and I can't think of one which has already given me as much value for my money. As one of the players who is more interested in the sandbox mode than the story (though I'll play both), I'm perhaps less disappointed in the delays and can, obviously, only speak for myself.
So, thank you.