cekivi

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Posts posted by cekivi

  1. 9 hours ago, Scyzara said:

    I agree to elloco999 regarding the need for a woodsaw (gameplay-wise, that is).

    I just don't really see the point in implementing it, much like I don't see a point in more different firearms or zippos or other cases where people ask for alternatives for already existing items. As long as these alternative items don't come along with somehow new and unique mechanics, they just don't add much to the game for me personally. I mean what's the real difference whether I use a hatchet or a woodsaw for harvesting limbs apart from cosmetic stuff like a different item icon in the inventory or a slightly different harvesting time?o.O

    (The woodsaw mustn't be considerably more time-efficient than the hatchet from a gamedesign's point of view, otherwise wood harvesting would become too trivial and hatchets would lose their value.)

    All that being said: If the current firewood system was to be reworked completely (and limbs had to be harvested with the woodsaw, split into pieces with the hatchet and dried for a few days afterwards), then I could see the need for a woodsaw, but not under the current game's conditions.

    Apart from that I just wanted to mention that you don't HAVE to make the mountaineer's hut your base if you start a game in TWM. Indeed this place is even a quite suboptimal choice. If you don't want to use your hatchet all the time (or pick up hundreds of sticks), you can also simply make base inside one of the two loading screen caves instead. :winky:

    They're always >0°C, no matter the outside weather conditions. I always sleep inside them when I start a new game in TWM and haven't crafted fur clothes yet. Like this you don't need any firewood at all, apart from the few sticks necessary to melt some water and cook some meat every now and then ofc.

     

    Personally, I'd just like the option to use the hacksaw to harvest wood (at reduced efficiency) and the hatchet to harvest scrap metal (at increased condition lost) just in case I haven't found one of them yet :)

    So, yeah, no real need for a wood saw. I still like my lighter idea simply since it increases the utility of lighter fluid and offers a superior (if limited) fire starting option. Also agree that different firearms is a terrible idea but finding an ultra rare scoped rifle or a compound bow would be really nice :big_smile:

     

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  2. With weapons it is more or less a checkmark box: Rifle or No Rifle. I would just love for there to be some rarer, incrementally better firearms to add excitement to the game. It's one more reason to actually WANT to explore the whole world rather than set up camp in one area.

    I agree. That would also be a cool way to add variety/choice to the game without a lot of extra effort on the part of the developers.

  3. I still think two types of ammunition (rife and shotgun) would make the desired ammo rare enough to result in interesting mechanics. Still against any handguns being included for numerous reasons.

    I do like JACKHAMMERMC's idea though of improvised weapons. Trowing rocks (or even branches so there's some reason to interact with them) would be a really neat idea. Especially if there was a chance to both aggravate or terrorize the wolf you're throwing the rocks at :)

  4. I also think you may be overestimating our character's desire to have a handgun. While getting the licenses for long guns (shotguns and rifles) is relatively trivial there is a lot of additional licensing and paperwork required to posses a handgun. It would be more likely (and less of a headache with the feds) to have a double barreled shotgun or a collapsible .22LR in your plane than the .38 Special.

    Also, I agree with you argument versus ammunition. I just think simpler is still better to prevent min/maxing. Because assuming your 50 rounds are divided evenly that still gives me 24 shells that can take down large game (slugs and buckshot) and 12 for rabbits. I'd rather have the main consideration with firearms remain as weight versus utility.

  5. I agree with cekivi AND Boston123 (in part).

    It doesn't NEED hand guns. But, adding variety and increasing rarity would make each playthough more different than they are now. It's not about providing choices....it's about forcing them :twisted: Living with the consequences of your actions is part of what makes this game different (except for you save cloners ;) )

    True, variety is not a bad thing. That's the main reason I suggested the .22LR. It's a very common gun with very common ammunition that might (barely) bring down a wolf if you hit it perfectly but it's really a rabbit/grouse gun. If I had to choose between a .22 and a .303 or a 12 gauge and a .303 it would definitely increase game variety and make ammunition drops a little more interesting. A light weight firearm that's no good verus deer/bears versus the heavy, powerful rifle...

    Still, I am adamantly opposed to handguns of any type. Yes, some trappers do carry them for protection but you will not find the average Canadian in possession of a hand cannon. Ammunition would be non-existent. Shotguns are far more likely since they are, like the .22LR, a common hunting gun. I also would disagree with the birdshot and slugs variable ammunition option. Not because it's unrealistic - quite the opposite really - but just to prevent people from min/maxing. If I can use a shotgun to kill everything just by swapping ammo than I'm no longer faced with choices and consequences am I?

  6. My 2 cents: This game does not need handguns. This is Northern BC, not Texas :)

    If people really want them the only thematic weapon would be a shotgun or .22LR for small game hunting. But since the only small game presently in the game (rabbits) can be easily caught with snares it is likely not worth implementing.