Bill Tarling

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About Bill Tarling

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  • Birthday 04/23/1960

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  1. That's not 10' tall above the ice -- otherwise the height comparison would the main floor of the camp office to be 20 to 30 feet high. When viewing interiors, our height seems appropriate when looking at the workbenches, beds, dressers, shelves, counters (etc.) for average height -- although IRL for myself my eye level would be just below the top shelf of cupboards and above fridge tops. Apart from the train bridges [where the sides do make things appear unusually low], most of the heights are reasonable depending how you would normally travel across that type of snow terrain. As a tall person, most of the time my game horizon is at the bottom 1/3 of the screen. Many users travel with the horizon at either mid-screen or the top 1/3 of the screen. While it may not be a fully scientific approach to the height, it may be interesting to look at how players align the distant horizon when walking in The Long Dark.
  2. The Kickstarter campaign made it possible for the devs to get some extra help (as well as expanding the game a bit more with additional quests and lessons), and it is now available on Steam [it was originally expected to come out in April]. Overall I'm quite pleased with how well it works for learning the Hiragana basics. The story itself is a standard tale (though done reasonably well, albeit a little simplified]. The "battle" sequences are used to help develop memorization and recognition of the Hiragana patterns, and works fairly well. Some UI areas could use a bit better navigation, but overall they did a good job. Just from some initial play point lessons in the game [it really starts picking up speed by Lesson 3], I was able to go to a pronunciation/teaching site, and was pleased to find I was pronouncing words pretty accurately even before playing the audio files. The game isn't going to teach you full conversational Japanese, but it does give a reasonably fun and easy way to learn the basics for reading and writing [Hiragana being a necessary foundation to progress to the additional alphabets used]. For $6.99 U.S., I think it's pretty good game and learning value for anyone who may want to give learning Japanese a try. Learn Japanese To Survive! Hiragana Battle
  3. It was a pretty game... the story was decent (although the ending was quite a letdown)... the voice acting was excellent and pretty much carried the game. I can't really recommend it though, unless it is bought during a really good sale. It's more of a video novel rather than a game - you have choices and options, but none really change the story very much, and don't have much effect for a difference in gameplay. The biggest issue is the price and gameplay value: if $20 for 2-4 hours of gameplay is acceptable, then you might enjoy it (I just found that a bit steep for a game that doesn't really have any replay value). It pretty much is a one-playthrough... or if you've watched a video or stream of the game, you've already seen it all. It's very linear and hand-holding -- there's no sense of danger or urgency, your character won't get hurt, you don't really need to worry about any supplies (even though there are a lot of supplies which can be picked up, they have no game function), and your map and GPS blips will tell you which way to go for each task. It's not as Open World as you may first think [again, you're guided and directed which way to go for every task]... A lot of the tasks are made to feel like you're doing more travelling simply by ping-ponging travel back and forth across the map. It would sort of be like building an entire story of travelling between the Trapper's Homestead in TLD to the Dam, back to the homestead, back to the Dam, back to the Homestead.... etc. Again, it's not a bad game -- but you can get just as much out of it simply watching a stream or video... so linear and hand held that it really is more of a video novella rather than an interaction game. Another frustration (as can also been read in many feedback posts online) is that the story and characters seemed good, but story plotlines were simply ignored after being introduced - most of the story edginess simply goes unexplained. Personal opinion: $5-$10 price tag may make it worth adding to your collection, but you can also watch the whole game in a single stream or video session. While it's a pretty game, it felt more like the length of an Episode One release, and not a full game.
  4. The Long Dark has a full official soundtrack for the story mode... but if you mean an unofficial song to represent the game, then I would have to go with The Arrogant Worms [bBvideo 560,340:1lyxwpxn] [/bBvideo]
  5. Most of this has already been covered repeatedly, but since there are also some newer players who haven't followed the game from early on, here are some short notes: Seasons are planned as standalone sequels, depending on how this first edition [Winter] is received. The earliest version started with more realistic travel speed and day/night hours -- but it would have meant playing the game mostly during night, and wouldn't have provided the necessary manageable time for most players [i.e. it would have made the gameplay feel extremely slow]. So the hours were shifted for gameplay reasons.
  6. I mainly use OBS for either Twitch streaming, or bug recordings - so my personal settings likely wouldn't be optimal depending on what you're looking to do with the recording. YouTube will compress the videos to their settings as needed. If that's your main purpose or target, you might ask one of the regular TLD streamers about the best settings for both streaming and YouTube. I know LMG does both daily, so you could try dropping into his Twitch channel to ask for his advice in chat:
  7. I don't know whether these are the best settings or not, but I've yet to have any issues in any game, and it seems to function very nicely in DX11 mode (which is what I usually use) and DX9 mode. Here's what mine are at for the same card (differences are marked in red): Ambient Occlusion - Off Anisotropic Filtering - Application-Controlled Antialiasing FXAA - Off AA Gamma Corr. - On AA Mode - App. Controlled AA Setting - App Controlled (greyed out) AA Transparency - Off CUDA GPUs - All DSR Factors - Off DSR Smothness - Off (greyed out) Max Pre Rendered Frames - Use the 3D application setting Multi display/Mixed GPU - Multiple Display Perf. mode Power Mgmt. - Adaptive Shader Cache - On Tex. Filtering Anis - Anisotropic sample optimization Off (*not greyed out) Tex. Filtering Neg LOD bias - Allow Tex. Filtering quality - Quality Tex. Filtering Tri. Optimization - On (*not greyed out) Threaded Optimization - Auto Triple Buffering - Off Vertical Sync - Use the 3D application setting VR Pre-rendered frames - 1 Physx is set to Auto-select
  8. I'm running almost the identical setup (except that I have 16 GB RAM instead of 8 GB -- otherwise all my other system specs are the same), and everything runs fine is Ultra mode at the same resolution you're using. Couple of things to check: (1) Try verifying your Steam files to make sure nothing was missed (2) Make sure you're NVIDIA drivers are current (3) You can go through this thread and see if anything else is missing viewtopic.php?f=56&t=7888 Not sure if any of the above will help, but as said I'm running almost the identical specs, and haven't had issues (even when running multiple other resource hog programs and browsers at the same time)
  9. The Long Dark is a nice relaxing game... and then nature decides to get involved
  10. Growing up in Canada years and years ago as a kid, many of us dreaded the terrifying can of Condensed Milk that always seemed to reside hauntingly in the deep dark crevice of the kitchen cupboard... We all knew the day would come when we would run out of milk for our cereal, and Mom who magically show up "Here you go, it's just like milk too" and poured the thick glop of milk all over our crunchies. We did our best to eat the cereal, but as soon as Mom was distracted, we found a way to dump the bowl ASAP -- even if it mean "accidently" knocking our bowl off the table. The one thing that tasted worse to us back then was cereal plastered with a mixture of Condensed Milk and powdered skim milk A long running joke was that, as a kid, we looked for an expiry date just so that we could eventually say "no condensed milk, it went bad"... It did expire, but always felt it lasted forever. It's kinda like the Twinkies humor -- where Twinkies don't need an expiry date because they'll still be edible long after humans and even cockroaches are wiped out.
  11. [offtopic] With an abundance of sticks available (or any other item you have plenty of), one navigational trick is to place the items in a pattern like a Pointing Arrow... that way when you happen back on it, it can help show you which way you previously went, or perhaps which way to go to get back to safety [/offtopic]
  12. Just as with the earliest releases of the game, personally I think you're playing it with the most enjoyable approach [not using online maps]... It may take longer to find things, but the rewarding feeling you do get when you discover it on your own is a huge payback in the game -- very old school where you really feel you earned every little success
  13. Do you really want to carry around a 40 lbs / 18 kg battery (plus the separate cables, light, etc.) as a flashlight?
  14. The forge will allow you to make arrowheads, and sharp too items such as improvised knife or hatchet. For coal, there are actually local mines on the DP map where you can find some decent quantity.
  15. You can try the base settings using their stream setting estimator, and then fine tuning from there for just video recording if needed: