Reduced respawn of wildlife to force nomadic survival.


AverageGatsby

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How about if wolves could take a note that their kin was killed in a certain area and they'd avoid that area (zone sizeable enough to force the player to make a bit of a walk in order to hunt his next prey, and as such making him vulnerable for some sudden blizzard - always an interesting turn of events out there in the wild) for example three days?

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  • 8 months later...
On 2/26/2016 at 10:36 AM, shadragon said:

I think I saw a suggestion for a series of sliders for a player to modify their game experience. Wildlife spawn frequency could easily become one of them. Environmental factors such as frequency/duration of storms, bitterly cold temperatures, stick/limb/coal spawn frequency, wolf / bear aggressiveness, etc. would all work with variable values. That said, they should not be allowed to be changed once set (say at character generation). Or not allow changes to take effect for 24h or something like that. 

Did I miss anything?

This would be make the game for me even if they didn't add anything else in updates this is all i want .

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