HyperLordBender

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Backpacks should be a part of the game, both for survival and wintermute. Wintermute would benefit from a proper backpack system more than survival. They should have their own slot instead of using one of the two accessory slots

When you start you have a basic backpack. You have access to the crafting recipe of the improved backpack. The player should have a base carry weight of 10KG +5KG for the well feed status effect. In addition, these backpacks can be dropped. When dropped they turn into containers the player can use to store stuff. This would be useful for making bases outside where container space may be non-existent. While equipped they do not weigh anything and add their respective bonus' to the players carry capacity. When in the inventory they weigh 1KG. 

Notes:

  • Specialized slots reduce the weight of items in them by 50%. Only the specific item for that slot can be put in that slot.
  • Moose satchel should be on the level on the improved backpack as an alternative recipe
  • Wolf hides could be used in place of the deer hides

Stats:

  • Basic Backpack (Starting Backpack):
    • +20KG carry capacity
    • Medium Water Canteen slot
    • Recipe:
      • 1 Cured Deer Hide
      • 2 Cured Gut
      • 5 Cloth
  • Improved Backpack / Technical Backpack(Uncraftable):
    • +40KG carry capacity
    • General specialization
      • Rifle Slot
      • Hatchet Slot
      • Medium Water Canteen slot
    • Recipe:
      • 4 Cured Deer Hide (Main body of backpack)
      • 4 Cured Rabbit Hide (Two specialized slots)
      • 2 Cured Gut
      • 5 Cloth
  • Master Backpack
    • +100 KG carry capacity
    • Extreme survival specialization
      • Rifle Slot
      • Hatchet Slot
      • Crowbar slot
      • Large water canteen slot
    • Recipe (obtained by curing a Moose hide):
      • 2 Cured Moose Hide (Main body of backpack)
      • 8 Cured Rabbit Hide (Four specialized slots)
      • 5 Cured Gut
      • 10 Cloth
      • 5 Metal salvage

 

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First the devs would have to fundamentally restructure the character inventory system of the game to enable a separate backpack before they can think about introducing a variety of discrete backpacks.  Until something like that is done, suggesting a variety of backpacks is fine (I would have no problem with them if the game was changed and these were introduced) but ultimately futile without that first big step. 

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On 4/28/2023 at 3:32 PM, UTC-10 said:

First the devs would have to fundamentally restructure the character inventory system of the game to enable a separate backpack before they can think about introducing a variety of discrete backpacks.  Until something like that is done, suggesting a variety of backpacks is fine (I would have no problem with them if the game was changed and these were introduced) but ultimately futile without that first big step. 

Why would they need to change how inventory works? The backpacks just add to the players weight and can act as containers. The first bit is already in the game with the Moose satchel and the ability to put down containers is already something mods have been doing 

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