My comment on prepper bunker changes


Razum

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https://hinterlandforums.com/forums/topic/41986-factors-for-loot-randomness/
https://hinterlandforums.com/forums/topic/39694-more-loot-randomness/

Hinterland, I appreciate, what you do and love your game, like I think everyone here. This shouldn't be understood as criticism or judgement, just my opinion and where I see potential.

So I'd like to see more loot randomness between different runs. This topic is discussed in the threads above. As the new dev diary introduces a new static system - there are 9 prepper bunkers and 3 of them fully equipped - I felt like to comment on that. The part where each fully equipped bunker has it's own feel represented in loot is very cool, I like that. But the fact, that there are always 3 fully equipped bunkers, even when they are located somewhere else between different runs, makes it kinda static. Once you know where each bunker spawns, you walk the same route to find them. Once you found the 3 bunkers, you are less likely to go to the others, since you can't expect a fully equipped one anymore.

I'd rather like a more dynamic system, where between runs there is unclear, how many bunkers spawn and even, how many are fully equipped or empty. Maybe the bunkers could be introduced in the visor system.

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