Luczhang1109 Posted January 26, 2023 Share Posted January 26, 2023 (edited) I saw that after the 2.03 update, The Long Dark added some hunting rifle variant I think dual wielding revolvers would be a nice addition, I suggestion dual wielding revolvers and a craftable and discoverable Speedloader are part of the Tales from the Far Territory DLC, and I think the Stripper clip for rifles should not be auto acquired, but needs to be discovered or crafted. I think the shooting animation of the revolver should be improved, because the current revolver firing mode does not seem to be different from the semi-automatic pistol. I suggest to pull the hammer before shooting(single action), or not to pull the hammer, but delay the shooting by 0.3 seconds(double action) , the cylinder turns one round each time the hammer moves backward. Edited January 26, 2023 by Luczhang1109 1 Link to comment Share on other sites More sharing options...
Lexilogo Posted January 27, 2023 Share Posted January 27, 2023 Ok, as long as we all agree a higher priority is to allow players to spin their revolvers. 4 Link to comment Share on other sites More sharing options...
Cr41g Posted January 27, 2023 Share Posted January 27, 2023 the current revolver in the game is a double action, and therefore cocking the hammer is not required... as for dual wielding, I cant think of a single case where that would be even remotely necessary 2 1 Link to comment Share on other sites More sharing options...
Luczhang1109 Posted January 28, 2023 Author Share Posted January 28, 2023 21 hours ago, Lexilogo said: Hmmm... I think dual wielding revolvers gives more firepower and a faster rate of fire against wolves, which makes defense a whole lot better, I think if I fire 12 rounds in ten seconds, it will deter and kill the bear (if accurate enough). But this is a survival game after all, the player is just trying to survive as long as possible, this is obviously not the time to perform stunts, because it will not work on any animals, dual wielding revolvers plays a major role in self defense , but I think Spin the gun might not necessarily be such a good idea, as it will likely increase the time to holster the gun (or draw it). Link to comment Share on other sites More sharing options...
A Lamp Posted January 28, 2023 Share Posted January 28, 2023 Such thing will probably never be added to the game. The reason is in STEADFAST RANGER update video, it was told they don't want to turn the game into a FPS and dual wielding revolver goes mostly under that category. Although being able to wield both a revolver and a light source could (and i wish) be added to the game. 1 Link to comment Share on other sites More sharing options...
DavidKS Posted January 28, 2023 Share Posted January 28, 2023 1 hour ago, A Lamp said: Although being able to wield both a revolver and a light source could (and i wish) be added to the game. Oh. This. This makes sense from a gameplay perspective, and with even more justification for inclusion if they overhaul the wildlife A.I. I don't want TLD turned into a fps game. I don't need to have a speedloader or stripper clips. I would like there to be an aim-to-interupt mechanic for reloading the weapons, as starting the reload locks you into the animation cycle I believe. I would love to have a heavy weight predator metal snare be craftable after collecting a blueprint, similar to the noisemakers. Something that I could set up offensively if going hunting, or defensively to add a layer of security to living in a cave. 2 Link to comment Share on other sites More sharing options...
conanjaguar Posted January 28, 2023 Share Posted January 28, 2023 3 hours ago, A Lamp said: Although being able to wield both a revolver and a light source could (and i wish) be added to the game. Especially when dealing with Timberwolves, so you have a backup in case things go awry. 3 Link to comment Share on other sites More sharing options...
Kranium Posted January 29, 2023 Share Posted January 29, 2023 No need for something like this in TLD, it's not a first person shooter. I think firearms are basically fine as-is. The only addition I'd consider is a shotgun, but it would have to be carefully balanced, like I posted before here. Link to comment Share on other sites More sharing options...
JackTrysGames Posted February 12, 2023 Share Posted February 12, 2023 On 1/27/2023 at 7:52 AM, Cr41g said: As for dual wielding, I can't think of a single case where that would be even remotely necessary. Look, I've been in situations where I've had to fight a moose or bear off with a revolver before. The extra firepower would be nice. Anyway, here's my two cents on the idea. Higher Revolver Firearm skill should allow you to draw the revolver faster. It's already a quick draw as is, but at Level 5, you could react in mere moments- something a trained gunslinger could absolutely do. On 1/28/2023 at 11:32 AM, A Lamp said: Although being able to wield both a revolver and a light source could (and i wish) be added to the game. Now THAT is an idea I like. One handed weapons being used with lights. Maybe even using the Harries technique when holding a flashlight and revolver at the same time? The game takes place in the 90s, so the modern FBI technique likely wouldn't have caught on yet. 2 Link to comment Share on other sites More sharing options...
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