A Lamp

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Everything posted by A Lamp

  1. Maybe those mining apparatus? With the aurora or glimmer fog already affecting those machines in unpredictable ways. Obviously it depends on what machines they got there, but those could become a deadly trap during an aurora or glimmer fog. It is a bad idea to go in an open pit mine when a geomagnetic storm/electrostatic fog can happen at any time. Not to mention the run-off, pools of toxic chemicals, maybe a cougar stalking the zone and the earthquake that hit Great Bear Island (which very likely caused the mine to collapse, making it even more dangerous that before). I wouldn't be suprised if this region is far worse that Blackrock and Bleak Inlet (in terms of region's hostility.)
  2. Noisemakers are almostly useless against TW while an aurora is present. The morale bar is barely affected ("tested it" in my custom run with both the TW morale and wolf fear set to low) Bears, on the other hand, can be scared as long as they didn't spot you and you are somewhat close to them. I don't know if it works even if they spot you, but i can confirm that they won't run away if they're charging at you (ended poorly for me.) Still, noisemaker are great against TW during daytime or to hunt some ptarmigan if you don't have a bow (with 1 noisemaker is possible to get the whole group of them, as long as they're close to eachother).
  3. Well there was also a fireaxe in the files before TFTFT update (only way of getting it was via dev console). So i guess that will be a hatchet variant. Also im hoping Mountaineering boots will, one day, be available in survival mode.
  4. Wait, weren't there knives and hatchets variants planned as well?
  5. Wasn't there a scared wolf picture in the Forsaken Airfield's air control tower leak picture?
  6. Try the jump mod or developer console mod (if you choose the second one, after installing it press f1 and type fly and once you find a spot to land press space bar)
  7. The scent interface only shows if you drop and pick up the bait (atleast 3 pieces). I did drop a bait from the inventory to distract a wolf, but it seems wolves aren't interested.
  8. Had 10 baits in my backpack, no scent increase. I guess it requires alot of them to increase your scent or perhaps it doesn't even increase at all.
  9. The broken lighthouse in BI may sometimes have a flare gun in it. But other times there isn't. This memento is more to give information about one of the possible spawnpoints of the flare gun than actually giving one.
  10. Yeah, this idea came from a yt video i was. Then i just went to google improvised lighter and it turns out you can make lighter out of practically anything (well almost). I figured the rifle casing was the most fitting for TLD if something like this was planned, but also to make it also useful outside of making new ammo (like the revolver one).
  11. Since now revolver casing do have a purpose outside of making new ammo, i was wondering what rifle casing could do. A lighter made either in the ammunition workbench or milling machine, using 1 rifle shell casing, 2-4 scrap metal, 1 tinder/cloth (for the wick) and 1 stone (simulating the flint since there isn't any in the game). The lighter would act like a lantern with less fuel in it. You can use it either for firestarting or to simply provide some light, but not only you need to refuel it but overtime, after being used quite a bit, it will require to replace the wick (with tinder or cloth) and the flint (with stone). In terms of fire starting, obviously it would be better than matches but less efficient that a firestriker.
  12. This is more of a question, but does anyone get any TLD vibes from this song? Everytime i listen to this, i get alot of TLD vibes (more or less similiar on how HL upload Wintermute episode's trailers and teasers) https://www.youtube.com/watch?v=XAP8ST5mRgg
  13. Since the ghost seems to be friendly, i think it might be Franklin (the warden of Blackrock penitentiary). Killed by Mathis gang there, i guess his soul remains there?
  14. That's probably what the trader will do.
  15. Yeah, TW deserve somekind of soundtrack when they spot you. But if eventually HL will add it, i really hope it won't be anywhere near the sound that plays when normal wolf and bear spot you. That soundtrack is a bit irritating, well at least for me.
  16. At the beginning people didn't like the idea of a trader, they still probably do. But now that i think about it, he'll (or she) be probably the only option to make cooking ingredients (and probably other stuff like gunsmithing materials) renewable, which makes sense.
  17. Honestly it would be nice if there could be any recipes that aren't made with any cooking supplies (cooking oil, flour,...) Like a salad made from roasted mushrooms, rose hips, cattails and burdock.
  18. Weird, it usually spawns in the safe, atleast in that type of bunker. Perhaps the nugget spawn is affected by difficulty, or it has a chance of spawning.
  19. You're talking about the small one? If so the gold is hidden in the safe which is in the corner of the bunker behind the ladder (you must break the wooden boxes behind the ladder and the metal shelf)
  20. I forgot to tell that those 2 bunkers with the gold are the full of loot ones. Both of em are covered with papers on walls and, if im not mistaking, there should be as well a backpack of the forest talkers. So if you find a bunker with the walls full of paper and a forest talker's backpack, it's probably one of the bunkers with the gold. I've put 2 links that opens a yt video made by Lithar who explores the 2 bunker that contain the gold (in one he didn't find it because he didn't know about the secret safe behind the boxes.) Keep in mind only one of those bunkers spawns with the gold and it and it could spawn in different regions. https://www.youtube.com/watch?v=OP0RSOXPp84 https://www.youtube.com/watch?v=a4_LZgdA61k&t=35s
  21. The gold nugget spawns in 2 different bunker (of which only one of those bunkers spawns PER sandbox that contains the nugget) The gold can be found in: -The small bunker with many papers attacched on the wall (behind green boxes, in a safe) -The bunker with papers on the walls but with the hallway (hidden in the vents behind the ladder)
  22. Nope, but i guess we can hope a dev diary giving us the information about part 3 at the end of june/ early-july. Also, it is just me or there's this feeling like the cougar will force us to wear the bulletproof vest to avoid extreme damage, if not certain death?
  23. Wish i could make some wooden figurines to play with, or talk with them, you know to remove the loneliness from Will or Astrid surviving months if not years. But honestly, just anything could go as long as we have an option to not stare at an UI showing the calories used and the amount of hours going down. Even instruments to play some of our favourite TLD soundtrack (which there was a mod that added a guitar and a harmonica back in 2017-2018 if i remember correctly).
  24. Overall i think industrial mine (named Langston Mine if i recall on the sign in transfer pass) would be a cousin of Blackrock. Since the runoff they mentioned would probably be something like the river in Blackrock (aka instant death if happen to fall in it), the poisonous gas like in the last prospect mine and the new pools of toxic chemical. However one thing i think they will add is the chance of getting the "invisible disease" they mentioned in SV's tale as an afflition, and obviously the "thing" that caused all of this. Nevertheless, Industrial mine/Langston mine's tale will be really interesting.
  25. Overall i think almost all of those features in the roadmap will be available even on interloper. Same goes to tales. By almost i think the trader won't be available on interloper, but i don't think the community will overreact as they did with the exclusion of tale on interloper since most of us don't even want the trader in the first place.