Pillock Posted December 21, 2016 Share Posted December 21, 2016 I like the new graphic representation of holes in the ice where you fell though. But I find it odd that after you've climbed out of the water, you end up about 20 or 30 feet away from the hole - usually back in the direction you came from. This has caused me on several occasions to run past where I fell in immediately afterwards, which feels weird. Why would we not reappear next to the hole in the ice? Is there a technical reason for this perhaps? I also think that falling through the ice should immediately put your stamina bar to zero, so that you can't run again straight away. Link to comment Share on other sites More sharing options...
Riverotter Posted December 21, 2016 Share Posted December 21, 2016 5 minutes ago, Pillock said: I like the new graphic representation of holes in the ice where you fell though. But I find it odd that after you've climbed out of the water, you end up about 20 or 30 feet away from the hole - usually back in the direction you came from. This has caused me on several occasions to run past where I fell in immediately afterwards, which feels weird. Why would we not reappear next to the hole in the ice? Is there a technical reason for this perhaps? I also think that falling through the ice should immediately put your stamina bar to zero, so that you can't run again straight away. My guess is that they move u away from the weak ice so you don't fall threw again and again, maybe? I wish they removed the red colored weak ice warning, so that you just listen to the ice Link to comment Share on other sites More sharing options...
AZHockeyNut Posted December 21, 2016 Share Posted December 21, 2016 I prefer the red weak ice. Can't always hear the noise well in my headsets, hard of hearing Link to comment Share on other sites More sharing options...
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