Rusty_Old_F250 Posted August 7, 2016 Share Posted August 7, 2016 Just an idea to spice the game up a bit, how about multiple models of the hatchet, knife, hacksaw, rifle etc etc just to change things up a bit? They would all function exactly the same and weight the same etc. Collecting all the different versions would give me something to do once I've survived for a while... I'd love to see a more realistic hacksaw, a "sporterized" enfield (still without a scope), hatchet with a different head, a bowie knife, different colors of lanterns, etc etc Sam Link to comment Share on other sites More sharing options...
Rusty_Old_F250 Posted August 7, 2016 Author Share Posted August 7, 2016 Just to provide some visuals... An alternate hatchet: http://www.acehardware.com/product/index.jsp?productId=1288513&KPID=976151&pla=pla_976151 I am very partial to that particular hatchet, my dad bought me one 17 years ago (I was about 5!) and I've still got it! If I'm not too lazy tomorrow I'll go out to the garage and take a picture of it... Knives: http://www.buckknives.com/product/102-buck-woodsman-knife/0102FAM01/ And a picture of a sporterized Lee-Enfield, this ones a P14, a bit older than the one we have in game, but close enough... Sam Link to comment Share on other sites More sharing options...
isidro_basta Posted August 7, 2016 Share Posted August 7, 2016 I totally agree! Except I'd rather see different types of the same clothing. Because the sweater's ugly as hell and I want to look fabulous. Link to comment Share on other sites More sharing options...
danicusrex Posted August 9, 2016 Share Posted August 9, 2016 I love the idea of cosmetically different versions of items. It varies things enough to make you decide one knife is your "favorite". :-D Link to comment Share on other sites More sharing options...
miah999 Posted August 9, 2016 Share Posted August 9, 2016 I'd like to see some different things in the game as much as the next person, but I also understand that art assets are the most time intensive part of game development. This is especially true when you have a game with a unique art style. So I'd really prefer if Hinterland focuses on adding new functional content, as opposed to simply redressing what is already there. Also there is the game design "rule" that you should never make items that do exactly the same thing look different. For example: having all the knives look the same helps new players understand they all do the same thing. TLD lacks any kind of tutorial or in game reference, so new players who found knives that looked different might assume they had different functions, and in turn waste time trying to figure that out. I've worked in the game industry for the past five years, and this has always been a big no-go. If they do begin to add different types of items that have similar functions but look different, then they should have some difference in function as well. For instance, a kitchen knife could have less durability than a hunting knife. Of course this would require some additional code, but I'd like to hope they're using an XML based system for plugging the stats in to Unity, as that would make adding new items really fast, once the art is done. (Since they put modding on the road-map, XML would make sense, as it is easy for modders.) But this is just a guess, I don't have any insider knowledge. Link to comment Share on other sites More sharing options...
Wastelander Posted August 9, 2016 Share Posted August 9, 2016 5 hours ago, miah999 said: If they do begin to add different types of items that have similar functions but look different, then they should have some difference in function as well. For instance, a kitchen knife could have less durability than a hunting knife. This. We need less upgrades and more sidegrades. Items that are more accessible but less durable are a good start. Link to comment Share on other sites More sharing options...
cekivi Posted August 9, 2016 Share Posted August 9, 2016 And in the past I've also asked for superior/inferior versions of items. E.g. a titanium hatchet or @Wastelander's kitchen knives. A quick visual check to tell them apart would certainly make inventory management easier. Link to comment Share on other sites More sharing options...
Wastelander Posted August 10, 2016 Share Posted August 10, 2016 Just for the record @cekivi the kitchen knives in particular were not my idea, I merely thought they were good. Link to comment Share on other sites More sharing options...
Rusty_Old_F250 Posted August 10, 2016 Author Share Posted August 10, 2016 I could get onboard with some "sidegrades" For example, the P14 Lee-Enfield pictured above has a 5 round magazine, compared to 10 in the Enfield we have in game... The sporterized rifle's weight could be tweaked to be slightly lighter for a trade off. And how about a hatchet that's heavier, but lasts longer? Sam Link to comment Share on other sites More sharing options...
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