The Ravages of Time

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Posts posted by The Ravages of Time

  1. Many Interloper players will chain torches to make the make the most use of a fire. When the torch is about to go out, you can throw it, grab another torch and light it. If the torches are used up, a fire can be made and new torches pulled from the fire.

    Traveling with a lit torch of course has other benefits too. It provides a few degrees of warmth and can provide a measure of protection from wolves as well. Again very useful on any difficulty, but especially on Interloper.

    • Like 1
  2. 56 minutes ago, UpUpAway95 said:

    I did have two "Baseline Resource Availability = Low" spawns where the heavy hammer did spawn within Broken Railroad.

    I had the same on a Vanilla Interloper run. If I recall correctly, it is possible to have the hammer spawn there, but it’s very rare.

    • Upvote 1
  3. 23 minutes ago, I_eat_only_wolf_meat said:

    You have decent gear, but weather and animals are still pretty tough.

    Yeah, bad luck with interloper weather can be deadly no matter the gear. 

    You got me curious, after doing a forum search I may open a thread asking players to submit their coldest temps

  4. On 10/2/2021 at 5:05 PM, straffin said:

    HRV on Interloper still killed me off pretty quickly... 😕 What's an example of your "easy-start" routine?

    If you’re into watching streams, this is a good one by Atheenon. His map knowledge is impressive and gets his run off to an awesome start. He makes HRV look easy.

     

    • Like 1
  5. Maybe the option to leave a message as well?

    “Hello, if anyone is out there I have been camping out at…and I found out something that may help the next survivor…”, or “I’ve just reached 500 days alone here, and I don’t know if anyone will get this, but I just need to share part of my story…” Would be neat to build up a library of messages similar to the notes and buffer memories. 

  6. Intestinal parasites behaves a little different than other afflictions. Each piece of carnivore meat consumed increases the percentage of risk and after 24 hours a roll determines if you became infected or not. After the roll, the risk affliction ends and you are no longer at risk. If, for example, you ate one piece (of any size) of carnivore meat every 24 hours, you would have a risk of 1% each time the roll was completed.

    If you do get infected, it’s likely not a death sentence depending on your condition when you got sick, but you will lose condition daily until it is cured. It’s treated with Antibiotics or Reishi tea once per day for 10 days. 

    • Upvote 1
  7. On 7/25/2021 at 3:09 PM, ajb1978 said:

    To balance it, a bow drill should be difficult to use, such that even at level 5 it might take you a couple tries.

    It would eat up time too, maybe improving as your level in fire starting increases. I like the idea of gradually becoming more primitive as supplies run out, and those primitive methods use up your days more than the early game. 

     

    On 7/25/2021 at 3:09 PM, ajb1978 said:

    And that hypothetical ember box should require constant maintenance to keep the ember burning, like adding tinder to it every couple hours or so or it burns out.

    For that matter, it  be amazing if you could add tinder to embers in a fireplace to keep the embers going as well, something to use all those tinder plugs after they are not needed to start fires. 

    • Upvote 2
  8. On 4/16/2021 at 10:13 AM, ajb1978 said:

    An aurora in PV. Sunny days happen on average about once a week for me, compared to an aurora maybe once or twice a month. For someone who actively collects all the buffer memories...PV is a slog. I can only speculate but I think that whatever table RNG checks the weather on, several of the "Aurora" slots have been replaced with "Blizzard", because if I add up the number of blizzards and aurorae, it's roughly equal to the aurora chances elsewhere.

    I’m in the same boat. Camping out in Signal Hill waiting for my last one. Definite slog, it’s taking months.

  9. This and other customizations to our safe houses would be a welcome addition for me. It adds a bit of enjoyment and gameplay, especially in the later game when we are set up and bored. It appears that customization to bases is still on Hinterland’s roadmap.

    • Upvote 1
  10. Yeah, I found the same on Voyager. There was enough high level man made clothes, and it didn’t get cold enough to justify the weight and effort. I’m on stalker now, and I’m debating trading out my wolf coat for a bear one. 

    2 hours ago, starlin said:

    from a renewability standpoint.

    Yeah I thought about that too. Are you losing out on the warmth because it is constantly in need of repair, and the effort that goes into getting the materials?