Old Hermit

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Posts posted by Old Hermit

  1. i think it's unnecessary.

    there are tons of resources to overcome the dark in any game mode except Interloper (in which that would be a balance-breaker).

    remember that light is a key resource in The Long Dark

  2. 4 hours ago, PiterZ said:

    Hey Survivors,
    Honestly, I think that's the way it should be with these carcasses.
    The carcass should degraded after a few days, regardless of whether we touch it or not.
    Spawn should be random. Because so far we knew by heart where they were.
    From time to time, they should appear in different parts of the maps.
    If you are lucky, you can find them. That is my humble opinion.
     

    i upvote it totally.

    it would turn the wildlife interactions a bit more dynamic and not-so-predictable.

     

    but the way that happened to me is bad, all the carcasses vanished at the same time, and now i can't find a single one anymore.

    now i must consider my save as "bugged" for the rest of life (at least THAT life ^^)

    thanks for clarifying @Leeanda

  3. As title says.

    all the spawned prop carcasses just disapeared. I noticed at least 4 of them:

    travelling through Coastal Highway to Desolation Point, spent some days there and got back. there was 2 carcasses near the Log Sort (close to the road and another over the rocks close to the logs); on Crumbling Highway, another 2 (close to the entrance by the right, and in front of the cave). they all gone. not even crow feathers present.

    and not, i didn't touch them, what would trigger the despawn timer, or whatever.

     

    Stalker, 74 days, level 4 carcass harvesting

    any clues about that, or similar issues?

    (using translator)

  4. my problem with cairns is the lack of an identifying the "visited" and the "not visited". when u have 3 or 4 different playthroughs and u are constantly moving, it's impossible to know if you're clicking a visited or unvisited one.

    there are band-aid solutions (put a stone or stick close to it), but i hate this.

    currently i prefer to ignore them completely, so i agree with @Serenity

    (using translator)

    • Upvote 1
  5. my house rules:

    • always crouch when i go examine a corpse, or harvest carcasses, or read (assuming that the survivor is kneel or sit), and other similar activities

    • never use ridiculous goating

    • don't grind for skills; make it progress with natural use, or read books

    • only prepare teas / cook food when i need it

    • use tinder plugs/cattails (when available) even after fire skill 3

     

    there must have some others, but i can't remember at the moment.

    • Upvote 1
  6. 8 minutes ago, Pencil said:

    Can you actually get to the fishing hut? I saw the hole in the ice and received a weak ice warning every time I got near. The hole is blocking nearly the entire river. I figured it was a trap and/or "decoration." 

    Other than the wolf at the bridge that can't really be avoided, the place is really nice. I like the trailer and the old, broken down cabin too. I need to go back and map that stuff as well. 

    If you walk through the opposite side of the river, you can reach the fishing hut with no thin ice problem. There is only one obstacle, it's when the wolves spawn directly on the river, so u must avoid them somehow.

    Also, if you deal with the wolf at the bridge, there is a one-way passage straight down to the hut. But you'll have to take all the way through the river around when u come back.

    (using translator)

    • Upvote 1
    • Like 1
  7. 14 hours ago, PiterZ said:

    Hello Dear Studio Hinterland.
    Thank you for your interest in this topic and sorry for posting these things on the forum. I just noticed a texture change in some cars and that made me curious.
    I noticed this in the transit area: Keeper's Pass South -> Mirthless Fork (near trailerkeeper). In this purple car (picture below). But also in any other car near this place - I don't remember which one it was yet. I have not noticed any other cases at the moment. If I see something like that again, I will let you know - I promise.
    These two transition zones, by the way: the North Goalkeeper Pass and the South Goalkeeper Pass
    that lead us to Blackrock are actually big extra maps that you can live on. You've put a lot of work into them - I love you for that. Best regards to Raphael and all Developers 🌡❤

    Picture.jpg

    i'm playing currently at this place now, and here that car painting is actually gray =D

  8. On 12/2/2021 at 10:36 PM, stratvox said:

    the snow once fallen never goes away and as the game progresses all the structures and trees slowly get buried beneath the snow until you're wandering across a barren snowscape. That would be incredible. 

    Yes, please

    a real "escalating over time" challenge

  9. 17 hours ago, Semple Fi said:

    I don’t believe they included the shut off valve, I made the sprint with plenty to spare the second time.  
    i would recommend offloading some supplies that can be picked back up later (like firearms, timber pieces, heavy clothing, etc.) 

    this makes the run faster with the lighter weight, easily doable without the valve.  
     

    i would also recommend playing the episode beforehand. 
    …there seem to be members in the community who haven’t been past episode two… but it would behoove to get the practice runs in before survival mode attempts.  

    I didn't pay attention to that, and had my main stalker run a "premature end of life event" ^^

    I was really heavy loaded when i tried to sprint through the gas, and even reached the elevator, but not much more beyond that. 😭

  10. As far as i know, there are 4 possible spots for the key to spawn: body inside barn, body behind house, tractor floor, pickup panel.

    I checked several times, and looked every corner around the region. No luck. I even found a backpack on a hill close to the barn, but no sign of the key.

    Is that intended? a zero spawn chance?

     

    edit: yes, i searched about it on forums, no luck there too

  11. Water

    I am wondering why it's one of the coldest regions, and yet is the only that has running rivers (liquid water), although other regions are totally frozen with "softer" temperatures and weather.

    Also, the waterfalls took a diferent direction, in terms of art, compared to the rest of game. I'm still deciding if i liked or disliked that

    The thin ice additions are very nice. Took my heartbeat away sometimes ^^

  12. 5 hours ago, Leeanda said:

    I was thinking it'd be in the north of PV  originally too.  Very surprised it was the curve .  Where's the twm one?

    From the hut, follow the river up (beware of the bear), climb the rope and stick to the left.

    • Like 2
  13. 7 hours ago, Leeanda said:

    End of the Long curve ! Have fun!

    LOL really?

    i explored the "north" face of the map again and again, so i gave up and tried the TWM entrance (sucessfuly)

    before that, i tried some new runs starting on Blackrock. not recommended... =B

  14. the best friend of the Stalker player is the Crouch key (Ctrl on PC) =D
    minimize your signature, travel light and carry zero animal meats during long travels.

    about the clothes, i use only rabbit hat and 1 wolf coat (the scare factor is too vaulable). all the other pieces i use human made clothings.
    quality clothing it's relatively easy to find in Stalker mode, in all regions. so, weather is not a big problem after some time.

    my advice communes with another advices above: don't leave the secure area with low Condition.
    Rest bar is also important, due eventual struggles. Keep a hatchet, one torch or two, and a flare with you all times.

    Have a good time on surviving

    (using translator)