JackTrysGames

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Posts posted by JackTrysGames

  1. Just now, xanna said:

    I don't know much about firearms, but since a distress pistol is used in emergencies I had assumed it was designed to be easy to use by lay people and very stressed out people.

    Considering that you're most likely not using it for an emergency in game, I think the Pacifist Fault would apply.

    It's not stress. It's a mixture of guilt, sadness, and self-hatred over the fact that you have to hurt someone. You're a pacifist. You don't want to use it. But you have to.

    So you hesitate. A lot.

  2. The Warden's Revolver is supposedly a "quick draw sidearm" according to its in game description. But its draw speed is exactly the same as other weapons. It still equips at exactly the same speed as the other revolvers.

    So, make it as advertised and reduce its draw time as well as its aim time. In other words, the animation for equipping it would be shorter, allowing you to draw faster and deal with threats. Making it a bona fide Quick Draw Sidearm.

    As a side effect, the Hunter's Revolver (with its heavy, advanced barrel) could have a longer draw time. But that's completely up for debate.

    • Upvote 5
  3. Revolver Firearm now affects the Distress Pistol.

    Level 0 (Pacifism Fault from my other suggestion)
    You have had very little experience with smaller weapons, and can barely load them, let alone fire them.
    >You have a chance to fail insertion of an individual shell, with a higher chance if you're using the Distress Pistol. (Example: Accidentally catching the bullet on the edge of the cylinder for a moment before inserting it, or missing the cylinder entirely and having to retry inserting it)
    >Your hands shake when you aim, as though you were freezing, regardless of your temperature.
    >Recoil compensation reduced by 25% (weapon has more kick)
    >You reload 20% slower


    Level 1
    You have average experience with smaller weapons. While you can load and fire them, they are clumsy in your untrained hands.
    >Average skill level

    Level 2
    You are slowly yet surely getting better at handling small weapons. Your hands are steadier and don't anticipate recoil as much.
    >Recoil compensation increased by 25%

    Level 3
    You've trained your reloads so many times that you're practically doing it on instinct now. You finish reloads a lot faster than you expect.
    >Recoil compensation increased by 35%
    >You reload 20% faster

    Level 4
    You're a professional. You've learned to handle your weapons with care, and you know how to handle them so they won't break as quickly.
    >Recoil compensation increased by 50%
    >You reload 30% faster
    >Per-shot degradation reduced by 25%
    >Aim Assist: Minor

    Level 5
    You could out-gun any cowboy from the West, let alone the East, North, and South. Your splint times are legend. You are a highly mobile Death, like a blizzard on the mountains.
    >Recoil compensation increased by 70%
    >You reload 50% faster
    >Per-shot degradation reduced by 50%
    >Aim Assist: Moderate
    >Draw time reduced by 50% (NOT aim time. DRAW time. As in, the actual animation when you equip the revolver. That gets halved.)

    • Upvote 2
  4. On 8/8/2023 at 7:37 PM, FlamingFuball said:

    There are three peices of "combat gear" already, what more peices were you looking for?

    I think he's talking about a modern version of puttees- things to keep your combat pants in your boots. Dunno why you'd really want that.

     

    On 8/4/2023 at 4:58 PM, J.W.P said:

    It would be cool to have a full combat uniform and 1911

    Military Coat, Combat Pants, Combat Boots

    As for the Colt Model 1911... no. We have enough guns in game as is.

  5. The lack of rear sights makes it very annoying to use, and (in my opinion) not worth hunting down over the standard Revolver (or the Hunter's Revolver).

    The solution? Trench sights.

    Instead of giving it a proper rear sight, make the front sight shorter and file a little upside down triangle out of the frame of the revolver.

    trenchsightatf2.png.d0b9de1d8ce5314de19985727ca0d5fd.pngtrenchsightatf.png.364d3f058cb6ea93318637267c50bbda.png

    trenchsight.png.1ae7ee5591e893b4f9c61dd4ad657c8b.png

     

     

    For context, this is the current """sight""" the Warden's Revolver has.20230801154944_1.thumb.jpg.480ed3c9f92cb422bce5d489addabdb2.jpg

    How am I supposed to hit anything with this? It's like trying to aim a musket, except some muskets actually had proper iron sights.

    • Upvote 3
  6. On 6/13/2023 at 2:57 PM, FlamingFuball said:

    I really want to play as Mathis. I feel like it would be fun to hear him swear at wolves and act all cocky. I always play as Astrid because Will is too whiny, and I think Mathis would be a good male player character that's more spiteful than whiny.

    It'd be cool if Astrid and Will weren't cookie-cutter variants of each other when it comes to lines...

     

    Will: Everyman, current voicelines
    Astrid: More serious, goes into more detail for the injuries
    Mathis: Arrogant and cocky
    Jace: Self-deprecating- a lot of "I'm fine"
    Molly: Very focused and determined, no-nonsense and to the point
    Jeremiah: Cynical, yet somewhat stoic
    Methuselah: Watchful, observant, detailed commentary
    Hobbs: Cowardly, panicked, lots of yelping

    • Like 1
  7. On 7/20/2023 at 3:41 PM, yollarbenibekler said:

    When we enter a building or a cabin we always search the floor, under the bed, under the metal shelves, sofas, tables. But we rarely look "up". What if there was something on the wall, or what if there is hanging from the ceiling. Make us look up too. Searching the floor is too mainstream now. :D

    The smaller barn at the Pleasant Valley Farmstead.

  8. Milton sits in silence, awaiting its only visitor.

    I arrive, bearing a hatchet I found on the dashboard of a car.

    Benches, tables, chairs, stools, crates, planks, pallets- none are spared, and I have 99 reclaimed wood by the time the first day becomes a dusk.

    Paradise Meadows. Orca Gas Station.  Bank manager's house. One by one. Cooking oil, salt, flour, potatoes. So many potatoes I lose track.

    And then... I crack my knuckles, set down three skillets, and the symphony begins.

    Oatmeal. Pancakes. Bannocks. Pies of every type- peach, rabbit, venison, and enough rose hip pies to fill an entire house.

    I don't sleep anymore. I just eat a peach pie and continue. My buffs list is a mile long. I haven't been able to see clearly in a week.

    The melody of cooking doesn't end... even as I pass day 30.

  9. So, as you may know, I often play as a Sleepless Wanderer- often having near-zero Fatigue and crossing region thresholds by chugging coffee for climbs.

    But I have found something in the recent Frontier Cooking update that cracks my playstyle wide open and makes it possible to be abused by everyone else.
    Specifically, Peach Pies and Rose Hip Pies. I'm never making Rose Hip Tea again.

     

    You see, Peach Pies and Rose Hip Pies don't just give you Fatigue Reduced, despite what it looks like. No, sir.
    They give you a flat boost to your Fatigue.
    So if you were to eat, say, four at a time, you'd gain half of your Fatigue back (or all of it, if you're a STTH user).

     

    On an unrelated note, I haven't slept at all on any of my recent TLD saves.

    • Upvote 1
  10. Stay On Target > Tips From A Professional Sharpshooter
    "An Olympic archer's guide to steadying your aim."

    Field Dressing Your Kill, Vol. 1 > Field Dressing Your Kill, Complete Collection
    "All you'd need to learn how to strip a carcass."

    Wilderness Kitchen > The Chef's Guide To Banquets
    "This heavy cookbook is filled to the brim with all sorts of tips and tricks for the sous chef in all of us."

    Survive The Outdoors! > Lighting Your Wood Stove
    "A very direct handbook for lighting a wood stove. Simplistic, to the point, and accurate."

    The Frozen Angler > A Day At The Lake
    "A romantic tale that goes very in detail about the fishing techniques the main character uses... if you can get past the filler."

    A Sewing Primer > Sew What? Everything!
    "A very disorganized book that nevertheless has quite a bit of sewing knowledge tucked away within. It'll take a while to find it, though."

    Frontier Shooting Guide > Advanced Guns Guns Guns!
    (ALREADY EXISTS)

    Small Arms Handbook > A Crash Course in CQC
    "An E-book that was printed and published by popular demand. The original version is long gone, but this manual still has all of the juicy details."

    • Upvote 3
    • Like 1
  11. After following a long note trail and using another special item (cause I'm presuming they wouldn't reuse the Shortwave Radio for TFTFT Part Four), you'd find the corpse of a well-equipped mainlander who was a bit too curious for his own good and paid the ultimate price for it.

     

    Detective's Revolver Holster
    A lightweight yet eccentric holster, often worn under a matching coat. Increases the draw speed of any Revolvers you have equipped, and directly reduces their weight.
    It's a shoulder holster. Improves draw speed for Revolvers while reducing their weight. Repaired with Leather and Cloth.

     

    Detective's Coat
    A classic trenchcoat, worn by vampires, businessmen who don't want to get their suits wet, and detectives of every stripe. Great waterproofing with surprisingly good warmth. Made of real leather.
    It's a nerfed Moosehide Cloak with better warmth that can be repaired with Leather.

    • Upvote 4
  12. Imagine this. See it from my perspective for just a moment.

    You're a newbie who's finally managed to brave the Blackrock area and reach the Blackrock Prison. It's HUGE! There's at least six different cell blocks, a dozen guard towers, and several outbuildings to explore. You practically start drooling as you think about the sheer amount of loot you're about to have- whether that's the food in the cafeteria, the weapons in the armory, or even just a few noisemakers from the prison cells.

    Then you start trying doors.

    Locked. And not just any kind of locked. A special Super Ultra Maximum Safety™ brand lock that is guaranteed to withstand blunt force trauma, explosions, and the proverbial end of days all at the same time. There isn't even a prompt to try and force it, because it's just that tightly sealed.

    Maybe there's another way in?
    Nope. You're not getting in here... or there... or anywhere.

    After an in-game hour of searching through the entire complex (and a few wiki pages) you finally find the one entrance that isn't locked tight, and what's your reward? A long vent crawl and ONE cell block. ONE. Not even the armory is accessible. Half of the building is collapsed!

    Total letdown.

     

     

    There's two solutions to this, and I vastly prefer the latter.

    OPTION 1: Make the outside match the inside. Almost all of the cell blocks should be COMPLETELY caved in to represent the internal damage. If the inside looks like it's barely standing, why does the outside look fine?

    OPTION 2: Make the inside match the outside. Clear the debris in the cafeteria, the other cell blocks, etc. Maybe even add a few new items (a prison jumpsuit and a guard jacket?) to fit all the new places. Move the Milling Machine and Ammunition Bench to the armory, and add some loot there. Make some unopenable doors openable and add loot tables behind them.

    • Upvote 5
    • Like 1
  13. Prototype Rifle (or Scientist's Rifle if you're sticking to the name gimmick)

     

    A high-tech prototype rifle- the only one of its kind, taken from its home laboratory for testing. Designed to hit long range targets at high speed, with the aid of every piece of tech the scientists could find.

    A mere husk of its former self... until the Aurora hits, of course.

     

    (Without Aurora)
    -33% Range
    -Increased bleedout time (Longer time to kill)
    -Slow bolt cycle
    -No iron sights
    -HEAVY
    -Very fragile

     

    (With Aurora)
    +133% range (Twice that of the Curator's Rifle)
    +Halved bleedout for anything hit (Can level a charge, and possibly knock the bear over)
    +Functional red dot
    +Average bolt cycle speed, unlike its non-Aurora self
    -Still very heavy and very fragile

     

    It's a hybrid railgun and traditional rifle. Without the tech, it's barely even a rifle, as the bolt locks up and becomes harder to cycle. But during the Aurora, those fancy bits whirr back to life, and God help anything you point the Prototype Rifle at when you're under those neon lights in the sky.

    • Upvote 1
  14. On 7/12/2023 at 6:22 PM, Stranzua said:

    Instead of just giving the technical backpack two more slots instantly, maybe they can introduce a new item that permanently increases your slots or add a way to upgrade it. A few of us have suggested adding a sewing machine/station and personally I love the idea. 

    Now you've piqued my interest.

    ALICErig.jpg.15de293189b2f43f50f91328d08361b3.jpg

    An outdated military rig that's still in remarkably good condition. It has several attachment points for storing useful items.

    Before you yell at me, TFTFT is supposedly going to add military areas, so maybe something like this could be found there?

    • Upvote 4
  15. This might be out of place, but what if shooting a car during an Aurora made its alarm go off?

    Not quite useful for weapons that make noise, but if you throw a stone or shoot an arrow at it, there'd be a chance it'd still go off.

    This would fail the "silent apocalypse" achievement, though.

    • Upvote 1
  16. On 6/14/2023 at 12:38 PM, MarrowStone said:

    They are hard to swing tho and prone to being knocked out of your hands. 

    On 6/13/2023 at 2:09 AM, deathbydanish said:

    I got a chuckle out of this one, but I've cooked with one before and its hard to wield it with just one arm.

    The more skilled you are with it, the easier it is to wield and use. Eventually, you'll be skilled enough with it that flipping it and twirling it for things like pancakes is as easy as lifting your arm.

    So if you've used it a lot, chances are you'll get a lot more than one "CLANG!" out of it.

    • Upvote 1
  17. Three-Meat Chili
    A rich, hearty chili once made to warm up bush pilots after long flights. Surprisingly spicy, despite its mundane ingredients.
    Rabbit Meat, Venison, Ptarmigan Meat, plus a can of Pork and Beans and a can of Tomato Soup
    +Provides Warming Up regardless of heat level
    Made in a Cooking Pot at Cooking Level 5

    Found in the Main Hangar kitchen in Forsaken Airfield, set on the counter. It's a very thick chili with large chunks of meat, served in what appears to be a thermos.

    //

    Venison Burger
    A burger, made with ingredients found commonly on Great Bear Island. An American idea, yet on a Canadian island.
    Venison, Cattail Stalks, Flour, Water
    Doesn't provide any buffs, but has a high calorie content and is quick to make
    Made in a Skillet at Cooking Level 2

    Found in the Terminal in Forsaken Airfield, on top of a suitcase. It's a burger, made from venison, cattails, and bread. What else did you expect?

    //

    'Chicken' Soup
    An alternative chicken soup recipe that uses birds native to Great Bear. A godsend in this world of illnesses and strife.
    Ptarmigan Meat, Cattail Stalks, Rose Hips, Reishi Mushrooms, Carrots, Potatoes, Water, Salty Crackers
    +Provides Comforted, which would reduce the duration of certain sicknesses
    +Provides a weaker Restore Condition
    Made in a Skillet at Cooking Level 3

    Found in Grey Mother's kitchen in Mountain Town, pinned to the fridge. It's a soup with noodles and chicken in it, as well as bits of carrots and potatoes. Served in a particularly well-decorated bowl.

    //

    Night Shift Coffee
    A drink commonly seen in the shaky hands of the men working late night shifts at the Hydroelectric Dam. Motivates and makes fatigue disappear, but is absolutely terrible for your health.
    Tin of Coffee (1 cup), Prepared Rose Hips, Go! Energy Drink, Heavy Hammer (not consumed in making it)
    +Provides Overclock, which makes you move slightly faster
    +Provides Reduced Fatigue
    +Restores 20% Fatigue
    -Afflicts with Overexertion- a status that gradually drains your Condition (taking 5% by the end of the effect)
    Made in a Recycled Can at Cooking Level 1

    Found in the Lower Dam in Mystery Lake, pinned to a nonfunctional coffee machine next to the broken window. It's a very dark and faintly purple coffee, served in a mug with the Carter Hydro Dam logo on it.

    //

    Champion's Meal
    You are the predator above all predators, and you have proven it by making this dish. Enjoy.
    A lot of Bear Meat, Salt, and Cattail Stalks, plus some Tomato Soup and Salty Crackers
    +Amazingly filling
    +Doesn't give the usual downsides eating Bear Meat gives
    Made in a Cooking Pot at Cooking Level 4

    Available from the start. It's a meat-on-the-bone bear steak, marinated in tomato soup and garnished with cattails. Served on a giant platter.

    //

    Wolf Steak
    A correctly prepared steak, made out of a wolf. Delicious.
    Wolf Meat, Salt, Cattail Stalks, Hunting Knife (which is not consumed in making it)
    +Very filling
    +Doesn't give the usual downsides eating Wolf Meat gives
    Made in a Skillet at Cooking Level 2

    Available from the start. It's a wolf cut, but with the particularly dangerous pieces removed. It's garnished with salt and cattails, and served on a plate.

    //

    Winter's Night Soup
    A simple tomato soup, combined with a few common veggies. It's nothing special, but still reminds you of home.
    Tomato Soup, Carrots, Potatoes, Cattail Stalks, Salt, Salty Crackers
    +Provides twice the usual Warming Up duration and can be reheated
    +Provides Comforted, which would reduce the duration of certain sicknesses
    Made in a Cooking Pot at Cooking Level 1

    Found in the only guaranteed-to-spawn house near the Quonset Garage in the Coastal Townsite in Coastal Highway. It's a Tomato Soup with veggies added and served in a thermos with the Quonset Garage logo on it.

    • Upvote 9
    • Like 3
  18. Marksman's Bow

    A true relic of the old world- a compound bow. While difficult to draw, it is incredibly effective at range, and can launch an arrow far further than anything created by hand.

    +50.00% Range
    +Faster bleedout
    +Can be repaired at a Milling Machine with Scrap Metal and Dried Gut
    -Slower draw (negated at Archery Level 5)
    -Much heavier

    • Like 1
  19. On 6/19/2023 at 6:54 AM, James Hickok said:

    Hello, 

    I was thinking the other day that it would be great if You could implement new achievements to the existing list. Its been a while now since the game is out and in the meantime there were many updates both to story and survival. 

    I think it would be great to add some NEW achievements to the existing list. It would be a really nice addition to the recent DLC and new ones to come. 

    There are plenty of options to go with such as for example: 

    - Finish Signal Void 

    - Cook all frontier food/recipes

    - Shoot a bear/moose with fire hardened arrow

    - Collect all memento caches

    - Hunt x amount of rabbits with fire hardened arrows

    and so on. 

     

    Name ideas:

    What Have We Buried?
    Finish Signal Void.

    Just Like Mama Used To Make
    Cook all Frontier Cooking recipes.

    Defiant Stand
    ...That's not going to work, but I admire your dedication.

    No Stone Unturned
    Collect all Memento Caches.

    Dead Silence
    Investigate all Shortwave Caches.

     Hard-Earned Meal
    Hunt 10 rabbits with fire-hardened arrows.

    • Upvote 3
  20. Here, have  my own personal take on this.

     

    Digital Watch
    An old, barely functional digital watch. It has a modified alarm that automatically triggers whenever it powers on.

    Weighs nothing. Found in one specific spot. But it wakes you up whenever an Aurora occurs.

    • Upvote 2
  21. Also, related feat idea:
    Martial Artist

    REQUIREMENTS:
    Land 10 Decisive Strikes with just your bare hands.

    REWARDS:
    You've learned how to properly defend yourself. Your fists are now more effective in Struggles, and all other items are marginally more effective.