TFA303

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Posts posted by TFA303

  1. Heck, I've been playing for a couple of years, and I realized that I'd never been to HRV when I popped in there in a random-location Interloper run. (And rapidly died)

    I decided to go there on my kind of stagnant Voyager long-term game, and I've spent almost a month (game time) playing there, and each new area I discover is like all the stuff I love about TLD all over again!

  2. I just finished  Ep3 last night. I've been playing TLD for about 20 months, and have 1,200 hours logged. I'm starting my own review thread to keep it separate from other folks' reviews in case the devs are keeping track of this stuff. 

    I was very excited about Crossroads Elegy, as I'm in this game for the story mode and I just play Survival mode to kill the time between episode releases. I've loved how Hinterland listens to its fans while still being true to its vision of what the game should be; that's a hard balance to strike. 

    I'm sad to say that I give CE only a B+. That's still better than much bigger games, but less than I was hoping for. 

    Pros

    Finding more about Astrid's side of the pre-crash story. 

    Visual improvements   - the added detail makes TLD even more beautiful, and  I just about squee'ed the first time I saw a hollow tree. 

    The challenge of rescuing the survivors was gripping and immersive. I really worried about making  it. 

    I liked the timberwolf music and the idea of them being tougher wolves.

    The final scene at Desolation Point was everything I love about TLD and this storyline.

     Cons

    The timberwolf pack meter is aesthetically jarring and breaks immersion. 

    Similarly, the perfect knowledge that the map with your location arrow gives you was unrealistic to the point of immersion-breaking (the geomagnetic storm has made compasses and GPS unusable, but my innate navigation is better than either?), plus it made the quests way too easy. 

    Molly's phone calls to repeatedly confess to leaving her husband to die rapidly got tiresome, and didn't increase my enjoyment of the game or my identification with the character. Her stated reasons for doing this were so vague as to confuse me about the point the story was trying to make. Was he an abuser who got what he deserved as the world changes, or was Molly a murderer who was taking out her problems on a guy who was nothing more than a neglectful jerk?

    The behavior of timberwolves after pack morale is broken turns them from terrifying hunters in to spastic doofuses. They just run around you in circles, get stuck in patterns on hills, ignore you even when they almost run over you.... they're laughable. 

    Overall, CE ends right when it's getting good. The various rescue and supply missions just felt like the warm-up to whatever the real story is, which we didn't get to see. 

     

    I'm still in, and hoping this is building up to a colossal Episode 4!