Looper

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Posts posted by Looper

  1. On 4/29/2024 at 7:52 PM, PrincessAutumn said:

    "Well this is boring and not challenging" and then I basically swan dived off the railroad trestle because

    I'm affraid this sums up game after 100 days for me as well. 😄Those first 30 days though ... 

    Difference is intensity. The first days is about survival. The long term everything sort of lacks a point.  I really cool development would be to have to care for someone - dog, child etc. To put some perspective in. 

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  2. 55 minutes ago, ManicManiac said:

    If any one of those things had not been a factor... I would have tanked the blizzard just fine, even comfortably.  In perfect honesty was my choices and some rotten luck that ultimately cost me that run. 🤭

    and this is what makes the game and the story interesting!

    Maybe i'll post such a moment my self with a picture. I went through the Ice  in DP while trying to grab some beach comb loot ;) Hypotermia - yeah! 

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  3. 4 hours ago, acada said:

    BTW can you imagine it? A year in the frozen land with no human contact (except for Carl who sits in the Camp Office). What it would do with human mind?

    It would be a serious challenge - isolation is the worst punishment for humans. Put in dead corpses and families disappeared and the trauma willl be there. 

    Reading books, exploring something new, seeing pictures, burying the dead and listening to radio could help. 

  4. On 4/8/2024 at 8:00 PM, Warhawk said:

    Now about game mods: Mods will kill this game's gameplay. It's a winter apocalypse. Its not meant to be easy. There will be no electricity, no running water. Tools will be used more often so they will degrade faster. That's the whole point this game is trying to portray. And adding mods will kill that portrayal.

    Or mods could make the game more of a challenge! Cold indoor f.i. could really add to interloper balance. Deep blizzards to -100 C another example. Alternative wildlife behavior og positions would be a fun challenge (long wolf patrols, running bears). Sanity meter (need for books to read and comfort in a home). Tear of clothes when you sleep in them. Removal of cave heating for interloper. 😁   

  5. Im not sure tbh. The game has 5 million caves - some of them magically superheatet :) (in inteloper at least). This doesn't really add much gameplay. 

    We have the snowshelter doing nearly the same thing. 

    That Tepee picture though👍

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  6. the forge need to be a certain temperature (160 c) Heat it with wood and boost it with around 6 pieces of coal. Or bring enough coal to bring it all the way up. 

    While there make some arrowheads :) :)

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  7. 6 minutes ago, Leeanda said:

    As long as we don't have to take a massive risk of a dunking to collect the sea water ..

    only salt from beach-combing😀

  8. While sharing the hopes for news I would like to remind all how little money we paid for this game and how much we have gotten in return over the years.  It is the best deal you ever made. 

    Fire up the game - go to an overlook and drink your best coffee ;)

    • Upvote 8
  9. On 3/26/2024 at 6:33 PM, survivor123 said:

    We definitely need the ability to salt meat so it can be eaten on the go. We get salt, we get meat. Combine it in the crafting page, then we need to let it cure for a couple of days. The draw back is it makes your water level go down.

    I disagree. One important gameplay aspect is the need to cook; burning matches, wood etc. taking time. This adds little and greatly subtracts from the cooking gameplay. The game should be more challenging not easier. 

    • Upvote 1
  10. Blackrock ! Why? It feels gimmicky. It breaks immersion. I love the long dark for the feeling of a remote small town canada wasteland. The prison seems like such a gimmick from the campaign driven by a story. I haven't played the campaign yet but I understand why Blackrock could make sense in a storyline. But I just avoid it. Its not my story I guess.  

    The scripted wolf in bleak inlet I also avoid (should be removed). When playing interloper theres not much to fetch from Bleak inlet or blackrock. 

    HRV also is only visited for saplings in ultralategame.  

    • Upvote 2
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  11. A wildlife refresh ? Missed that. Great idea. Make wolves scary again!!

    11 hours ago, artmunki said:

    I can't really imagine they'll ever show up in any of the smaller regions, because they'd just be too hard to avoid,

    Before I found out you can "walk the dog" with regular wolves I used to run, hide, go into buildings, burn flares.😀 The real experience. I would love that so some extent in all maps. But mbe with a custom setting to turn off.

  12. 15 hours ago, Comfy said:

    This is such a bad mechanic. I have over 220 hours in this game, and have recently started in on Interloper. However, I think I've just about had it with dying in my sleep for no discernible reason. It ruins my immersion to suddenly die with no warning. It rips me right out and reminds me that I'm just playing a game and that sometimes it wants to artificially punished me. This has already happened a few times, but most recently I staggered into the Lighthouse on DP with 5%, struggled up the stairs to the bed, ate 1200 calories worth of cooked rabbit, drank an herbal tea, filled the rest of the bar with water, and then climbed into my +3 C warm bed for some much needed shut eye and heal up my sprained wrist. Watched the bars slowly start to fill up and leaned back with a smile.
    GAME OVER. RUN FINISHED.
    Suddenly dying when you do everything right is not "part of the challenge" it is just punishing RNG that doesn't need to be there. In other game modes you at least wake up if something is going wrong, but what am I supposed to do with dying randomly in the middle of the night? Did a window break in the lighthouse for it to suddenly drop -5 C without reason? Did my character suffer a cardiac arrest of the stress of being hunted by wolves all day? Did my character roll around too much in their sleep and choke themselves to death with their bedsheets? WHO KNOWS?

    This is such a bad mechanic and it is such a turnoff for this otherwise really fun mode that I WANT to enjoy. If there are some masochists who really enjoy rolling dice to see if they randomly die anytime they shut their eyes, throw that on as optional setting when setting up the game. 

    What did the game say you died from?

    You can't die unless you messed something up. Thirst, food or temp. +3 c means it ADD 3 C to your temp. but if you are minus 5 c then your stille -2. 

    No need to change anything. 

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  13. Just now, Leeanda said:

    We're supposed to be the top predator😁.

    good point human always where 😁 but isn't the game about nature reclaiming human world? One of the things that caught me in TLD was how affraid I was from wolves. I would jump in the chair for a "Wooouf" and run for a door 😁. Scare is part of the beaty of the game.  So I hear you🙂

  14. 9 hours ago, ManicManiac said:

    We can really drastically change our survival experience simply by choosing to change the way we play

    While I understand the point, I think thats not a good argument. The game puts one in a survival mode where its you against the elements. A bunch of selfmade rules breaks the immersion of survive at all cost.🙂 But this has been discussed before.

    It's not a big deal but asked directly I would say bears should require more arrows to kill. 

    Or give every player across great bear a heart attack and secretly patch tree climbing in 😁🤣 

  15. 10 hours ago, Leeanda said:

    Nope😁

    Yes. To kill the top predator in the game with one shot is too easy, imo. Climb a fallen tree. Shoot the bear with one arrow. Guarenteed risk free bear kill. 

    The game design with the moose is very good. Demanding several arrows and with some smaller risk. 

     

  16. On 10/20/2022 at 1:15 AM, Admin said:

    Full global loot and wildlife refresh. We’ve redone all the loot tables, all the pre-placed loot, and rebalanced the loot economy across the entire game. The Resource refresh will go live for all players when the Expansion launches, and the full Wildlife refresh will come some time next year.

    a whole new game for lopers 🙂

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  17. 8 hours ago, Jimmy said:

    Stranded Deep is a fun crafting experience, but the game lacks any real depth. As often happens with these types of games, I mastered the basic survival mechanics fairly quickly, made a megaproject base in one game, and lost interest.

    Resource scarcity isn't very well balanced, and you're able to simply grind whatever you need to survive. The environment isn't a major threat to the player outside of the obligatory giant scary fish. You need to work really, really hard or make some phenomenally poor choices to starve to death in this game

    Completely agree. Its more like a minecraft game than a survival game. But its a question of liking/flavor I guess.

    • Upvote 1
  18. 18 hours ago, piddy3825 said:

    I can just imagine some gaming company spending countless 1000's of hours to produce a "realistic" survival game simulator only to be told that their work isn't challenging enough!  Lol, but you know it would happen.  

    I don't know about you, but I am eagerly waiting to see what comes out of this Hinterland/modding community collaboration when they release their first "sanctioned" cooperative effort.  

    Well I certainly mean no putting down on hinterlands work. Balancing challenge such a game is extremely hard since so many variables are in play and new players should come on too. Theres a question of the games pace not being too tedious. Long dark is one of the most rewarding games simply because its not "on rails" and punish your bad decisions while rewarding the good ones. In most game now a days it doesn't really matter what choice you make - you end up  the same place :).

    It has been the best money given for me and I would gladly pay more to extend survival mode. So even if I get nothing new im one happy player 😄.  

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