Dan_

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Posts posted by Dan_

  1. 3 minutes ago, jeffpeng said:

    I broke that crate and didn't get it - but some pork'n'beans. Maybe the location is alternating between loot tables?

    I'm not sure, but I always got it when I went for it in loper. I rarely use my stims so I honestly never kept track of it. Where specifically does it spawn in the hunting lodge? I'm rusty, I don't recall finding it at the lodge although I can't guarantee it hasn't happened. :D

  2. 12 hours ago, Drifter Man said:

    Well that could be very useful info. I'm already thinking of going to BR to get these two stims. That part about being sub 85% shouldn't be a problem :)

    All stims I know of (including your info):

    1. BR - Hunting Lodge
    2. BR - ravine under the broken bridge

    Deadman sub-challenge: collect all stims!

    You get a stim in the Maintenance yard by BR as well, you just need to break down an specific crate and climb up. It's always there, in loper you get only the stim BTW.

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    Sad to see your deadman go, but it's nice to have closure. I don't know how you do it, I am massively burned out from the game after playing my deadman survivor, the stress level just makes the game unpleasant to me, but I digress. Congrats on your record run, thanks for sharing! :coffee:

    • Upvote 3
  3. 7 minutes ago, Drifter Man said:

    I think I'm going to need a ballistic computer for that.

    :D

    There is an image somewhere on this forum that describes this perfectly, one of the older members posted somewhere but I couldn't find it. 

    Taking your index and thumb as top and bottom,  basically the trajectory of the stone is a shallow diagonal from top right to bottom left, you can hit the rabbits from five yards if you aim an tiny fraction to the right of your "sights" and then progressively bring the aim left as the distance increases. The change to the left has to be subtle, otherwise you'll miss. It's just a matter of learning your distances and accounting for target movement and projectile speed, much like putting an arrow between the eyes of a baited wolf. 

    If everything fails, run behind them. You can get very close without crouching and then take an easy shot. 

    • Upvote 1
  4. Man, you're an absolute beast! Keep him going please! 

    I agree on all points raised in regards to CF, good observation on how deadman actually forces you to be outside(hunting) regardless, it is a mechanic that adds difficulty with no evident bonus. If I ever found myself in a similar situation, all I would want is a comfortable, well insulated cabin with a good bed. At least I'd go with a modicum of dignity. 

    • Like 1
  5. I try to keep caves tidy but it's really awful to organize your stuff in them. Hell, I'd drag a side table or even the smaller shelving units to make a cave feel more homely. These are the mods I could get behind, when mod support does arrive, of course. 

    The CF calculation is a trailing average ( or moving average ), which is simple enough when you can see the whole data from the series, which we unfortunately can't. :D Many people (myself included) have felt bamboozled when they sleep outside and the CF risk doesn't go down, but it's just a function of the farthest data point moving in to a period where you were mostly inside, so the trade off nullifies being outside lately. I've had spots where I slept inside 6 hours and the CF risk didn't move up. 

    I agree that the CF mechanic is really counterintuitive, though. 

    • Upvote 1
  6. 6 hours ago, NardoLoopa said:

    I'm still a bit foggy on the case where my bedroll is in the "indoor" part, and my fire is in the "outdoor" part, whether I get the Outside fire bonus.  I think I do; maybe it just wasn't that cold to really be pronounced.

    Many people have mentioned this strategy to me and I said it doesn't work. I tested it again to see if it still applies and took some screenshots, the game calculates the player's position to determine wheter a fire is inside or outside and apply the bonus,  I built a fire by the outside edge of the lake overlook cave, then slept:

    Fire has 2h7min:

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    Slept 1h with the bedroll on the outside part and it now has 1h37min of firetime left. ( 30 min bonus, firestarting 5 ).

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    Moved the bedroll around, firetime is now 1h34min just before sleeping:

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    After sleeping with the bedroll on the warm side it now has only 34min, took 1 exact hour.

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    TLDR: It's worth building the fire on the edge standing on the inside part, you can mitigate freezing damage while you're building the fire, but you need to be on the outside (cold part) for the time bonus to take effect. The games takes the player position in consideration, not the fire position. 

    Stay warm! 

     

    • Upvote 4
    • Like 2
  7. 6 hours ago, Drifter Man said:

    Anyway - I think I have a plan but one thing is certain: Trapper's Homestead is an untenable position for a post-day 50 Deadman. Enough fuel for cooking, not enough for battling cabin fever. Cabin fever requires something like 5 hours a day outdoors, right? I can only get enough firewood for maybe 2 hours a day. There's no open cave nearby. I'll have to move out.

    I'd suggest the cave above the rope from the old bear lair in ML, there is a warm cave with a single deer spawn and a bunny grove. There are no wolves in sight. Firewood is not great sticks-wise, but you can always rope down and grab the sticks behind the lake cabins and then warm up at the former bear cave (or one of the cabins)  before climbing the rope back. You can also get there through a footpath that runs left of the ceiling boulder of Dave's quiet clearing, the wolves that patrol near the camp office might intervene.

    There is also... the Ravine, which I'm partial to. Two deer hunting spots nearby, a bountiful of rabbits and of course, plenty of wolves as well. :wolf:

    From my experience, the warm part of the caves are considered outdoor locations. I lived 100 days in them with one of my long term interloper survivors at FM, not a single mention of CF. 

    • Upvote 2
  8. 3 hours ago, Ruruwawa said:

    This little tidbit totally changes my opinion of Trappers, because I never liked cooking outdoors there.  Not even the outbuilding (when it's there); it's too close to wolves and moose.  Thanks!

    Never thought of that as well, still no fishing but it may just trump the Camp Office with a safe outdoor fire spot. 

    Way to bounce back (no pun intended) from that fall @Drifter Man, you seem to be in very good position to set a new deadman record, snares permitting. :coffee:

  9. 2 hours ago, BareSkin said:

    I don't remember who disagreed on this, but I was thinking that ruined snares are produced during blizzards. IF this is so, Deadman settings are clearly a huuuuge disadvantage, since the weather turns really often, it produces much more short blizzards.

    I have pretty much the same experience from my loper runs, where snares barely break even the gut profits. Any short little blizzards and I'm out of snares again. I'm always fascinated to see people living off them in hard difficulty modes, I just can't seem to find good trapping spots with any consistency. 

  10. On 06/11/2018 at 8:49 AM, Drifter Man said:

    Deadman 10 / Day 33

    Five bunnies caught, 2 broken snares. I'm back to 8 snares and guts still have a long way to cure. Sticks are definitely going to be a problem. After all my worries about food, I might not get enough firewood.

    This is one of the reasons I champion the Camp Office as the best base in ML, there's plenty of firewood from the woods close to the deadfall area through the edge of derailment to sustain yourself until a new fire is needed. If there's wolves by the derailment, I run to the lake and gather firewood from the woods behinds the lake cabins. Bunnies are much harder to come by, though.  

  11. Last badge earned, I've had a lot of fun doing a moonlit tour of great bear and hunting the demon wolves.

    Thanks for the event Hinterland peeps! Hopefully some of this magic translates to survival mode somehow!

    • Like 1