Hotzn

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Posts posted by Hotzn

  1. On 5/27/2019 at 1:34 PM, Drifter Man said:

    Day 9

    Drifter Man stands in the Cave of Engines, looking East. The Ice Fear is mild. Drifter Man is utterly bold. He has with him his hacksaw Hackmoril. All wolves are gone from his world. He yawns again...

     

    I laughed a lot seeing this reference to the olden TWM run II. The wording is actually from Lords of Midnight - to me one of the best video games ever, with an AI of a couple of bytes steering the forces of evil in a manner which I find baffling until this day. The author and programmer (a one-man team, those were the days) was a phenomenal writer, too. Shame he died.

  2. 23 hours ago, Drifter Man said:

    I'm confident Old @Hotzn will agree that your name shall be whispered around campfires.

    Intense ending. Rep handed out, well earned. Due to time restraints, I am currently unable to read survival reports in detail, let alone verify hypotheses according to the principles of TLD science. But I skimmed through it, and the end result speaks for itself - 50 days in muskeg with these settings should catapult you into the Hall of Fame of TLD. Which means your name may also be occasionally whispered at a campfire.

  3. On 5/19/2019 at 4:58 PM, Dan_ said:

    You can make a very convincing deadman-lite ( barkman? ) mode with the new features but it just lost that appeal of "once my health and stims are gone, they are GONE" that the original deadman had. This makes me sad. 

    Barkman - excellent. I advocate that future Deadman runs including Birch bark tea consumption shall henceforth be titled 'Barkman'. Should the notorious @Drifter Man start new adventures in this field, a new thread titled 'A few Barkmen' should be opened.

    • Like 1
  4. On 5/14/2019 at 7:07 PM, stratvox said:

    I've thought this would be a great idea for a long time. However, it couldn't go into any of the existing game modes; it'd be way too disruptive for that. It would also require something like a harbinger in the weather to tell you that something big is on the way; something like a slowly growing cloud formation bulking from some heading for a at least a few days before it arrives to allow players to get stuff laid up for the long wait.

    It'd be totally cool to have it drop indoor temps by say five degrees or so while it was on, and have it last from 3-7 days as a full on blizzard. Possibly even have the frequency go up the further you go into the deep game (say after 150 days), so it starts at 1/150, after three hundred days it goes to 1/125, after 550 it goes to 1/100, after 750 it goes to 1/75, and so on. Run it out long enough and eventually you will have them back to back. Call it "New Ice Age" mode or something.

    That sounds really interesting. And yes, there would need to be some indication that a long-lasting blizzard is on its way. Otherwise, the risk of being hit unprepared would be too great. Even if you have stashed away enough resources to make it through a long blizzard, you might still be caught while travelling around somewhere else, and that would be it. But 'events' in the sandbox could be cool - there could be an automatic 'story writer' like it is advertised for Rimworld. In other words, the game could make a string of special events which would then occur in a sandbox game (like a long blizzard, or a big bad bear stalking you (like in the challenge), or a message from another survivor forcing you to race across the maps to another location in only a couple of days).

  5. Candles must be one of the most-wished-for features in TLD overall, second only to multiplayer mode (arrgh) and a sled for hauling around a gazillion items (hrrrch). I remember the devs explained at some point that candles are difficult to program as the game would need to track a potentially high number of candles burning in different places and their current status. But I may be mixing things up.

  6. On 5/16/2019 at 3:07 AM, ajb1978 said:

    And let's not forget that brief test branch "trample" message that came up whenever a fleeing deer ran into you....

    Interesting, never saw/heard about that. I would actually find it cool if fleeing deer could run the player over, potentially causing some clothing damage and/or injury.

  7. 9 hours ago, Ape88 said:

    Most beds or bedroll plus the single layer on hands feet head torso and legs should be enough to overcome nighttime temps as long as you use decent stuff in good condition. Even outdoor locations shielded from wind and weather as long as the layers are dry. If those single pieces are wet or you aren't wearing anything you run the risk of frostbite or freezing to death more than without a good dry layer.

    Is that experience from a certain difficulty setting? Does it apply for, let's say, Interloper?

  8. Dammit. Hinterland keeps making things easier. Do they not know what we can do? That we can walk outside of the boundaries designed for normal players, hop along the fringes of maps, not intended to ge gazed upon by mortal eyes? Survive on scraps of code debris, exist almost on nothingness? Do they not follow the Deadman reports of the notorious @Drifter Man(his name only whispered at the campfires, his dropping-of-the-fish-naked-BAM and dam subsistence legendary)? 

    • Upvote 2
  9. Thanks, Hinterland, for the update. I really don't understand how some people are able to complain right after downloading that something is NOT in the update. I would rather look at the things which ARE there, and they seem great (no time to play since the update, but surely will do so as soon as I can). I also hope that there are little changes in the landscape/level design here and there which are not mentioned in the changenotes. I always like getting back into the game after a while and finding little surprises here and there.

    • Upvote 2
  10. On 4/23/2019 at 12:02 PM, Drifter Man said:

    I return, kill a second rabbit, and go to bed. My food reserves are thinning fast, I have to move tomorrow.

    Ah, the sense of urgency and impending doom such cliff hangers convey... 

    6 hours ago, Drifter Man said:

    I cook-eat two pieces of rabbit meat on the way and drive a deer in front of me as a decoy for the wolf that turned me back yesterday. It works - the wolf gets the deer and I have free passage, at least so I think. But there is a second wolf and I have to build two defensive fires to get rid of that one.

    It's strange to think how weird such phrases would seem to the average layman, uninstructed in the arts of TLD. To us, they are wonderful insights, a murmur of wisdom from one TLD survivor to another. Yay, verily, cook-eat the rabbit and build that defensive fire twice. Then shoot over your shoulder, and the invisible swordsman shall appear and guide ye (lest ye accidentally shoot him over your shoulder).

    • Upvote 2
  11. Huh. Anew Drifter Deadman running... didn't expect that. Hardly playing myself these days due to work, so it's good to see someone else bearing the torch. Rep earned.

    Do I recall correctly that the well-fed buff was not part of the original deadman challenge. Has deadman - gasp - become easier?

  12. On 9.3.2019 at 1:39 AM, MrMrCornMeat said:

    FOR ALL CONCERNED

    the axe blow Will took was unlikely to kill him

    based on the position Wills head was in, the axe hit him somewhere between the shoulder and the neck. This is an artery that connects to the heart, so it was likely that it clotted before he lost too much blood, not to mention that fact that the heavy clothing would have assisted in the clotting of the blood. He is most likely unconscious 

    Erm... do not try this at home. An axe severing your carotid artery will not leave you much time for the blood to clot.

    • Upvote 3
  13. Excellent writing, transporting the fresh view of a new 'Long Darker' very well. Rep earned. This is all still voyager, but I have a feeling of a new Interloper star rising on the horizon... and I imagine Nhotz from the Interloper Monthly Magazine (IMM) already sharpening his pencil and turning a new page on his notebook for a soon-to-be interview...

    • Upvote 3
  14. On 9.12.2018 at 5:50 AM, DaveMcD said:

    Hehe. I just started paying attention as in a recent milton mailbag @Raphael van Lierop talked about how sprains should work which seems a bit at odds with how a bunch of us are experiencing them and he suggested submitting some (especially double sprains) with screesnhots of where they happened so I've been spamming the screen cap button whenever they happen.

    My take of what he was saying was you should not get wrist sprains from any walking activity, only falls from height or from struggles. I very often get wrist sprains just walking along. Granted usually over burdened and on a slope. 

    Report those. Would be good for immersion if they disappeared. I could live with them if there was a short stumbling/falling to the knees animation which would explain how the wrist could get sprained from walking. But as things are, I dislike unexplained wrist sprains from walking. And as RvL said, apparently they are un 'unintended feature'.