Grymm Posted December 6, 2015 Share Posted December 6, 2015 Since they are both random and so desperately important to long-term survival, I think it would be great if Sewing Kits were repairable. You could add a resource to, say, salvaged clothing items only: thread. For 1 thread and 1 scrap metal (needles), you could restore 35% of a Sewing Kit's efficiency, for example. Or you could possibly just use the existing "hook and line" mechanic employed to craft fishing tackle, and save a step…though I think the more diversity there is in materials and applications, the better the game… Link to comment Share on other sites More sharing options...
Genktarov Posted December 6, 2015 Share Posted December 6, 2015 Seeing as it's fairly difficult to break a needle, presumably what you're going through is the thread. If you can harvest thread from somewhere else, this should be what is needed to repair the kit. Link to comment Share on other sites More sharing options...
elloco999 Posted December 7, 2015 Share Posted December 7, 2015 Or you could craft fishing kits and use those to repair/ craft clothes... That's already in the game btw. Link to comment Share on other sites More sharing options...
justsomeguy Posted December 8, 2015 Share Posted December 8, 2015 Fishing tackle takes longer than a sewing kit, but they're basically infinite and let's face it, it's not like anyone is short of time here... Link to comment Share on other sites More sharing options...
Hesha Posted December 9, 2015 Share Posted December 9, 2015 Doesn't it usually take a stitching awl for sewing leather, rather than an ordinary needle? Since all the fabric clothing goes out the window after about 20 days anyway, wouldn't it be an idea to make a crafted awl (just like hook, we could even use the hook) for making/repairing the crafted clothing?It makes sense, too. For repairing ordinary clothes, you need a needle and thread (aka sewing kit) and Cloth as a resource. When fixing crafted clothes, don't you need hide/fur/pelt and gut? So if the gut provides the thread, what exactly are you using up? Link to comment Share on other sites More sharing options...
Eachna Posted December 9, 2015 Share Posted December 9, 2015 When fixing crafted clothes, don't you need hide/fur/pelt and gut? So if the gut provides the thread, what exactly are you using up?That's a good question, especially since the fishing line is made from gut (unless you find it as loot). Link to comment Share on other sites More sharing options...
Wasteland Watcher Posted December 10, 2015 Share Posted December 10, 2015 If we can harvest "thread" from say, a sock, I'd be inclined to believe that harvesting thread from that sock would probably take me....8 hours. Probably longer.I'm all for harvesting thread from clothing IF the amount of time it takes to do so is implemented realistically.After all, it's the simulated realism that drew me to this game and is what sets it apart from every single other game out there. On a weird side note, now I'm kind of tempted to take an old sock and see how long it actually takes me to harvest thread from it. Link to comment Share on other sites More sharing options...
Grymm Posted December 21, 2015 Author Share Posted December 21, 2015 Or you could craft fishing kits and use those to repair/ craft clothes... That's already in the game btw.Didn't know that! Although both that and my notion do not lead to infinite supply - there is a limit on Scrap Metal, ultimately.Bone needles might be cool…! -D Link to comment Share on other sites More sharing options...
Wasteland Watcher Posted January 4, 2016 Share Posted January 4, 2016 Bone needles might be cool…! -D+1 on bone needles! Link to comment Share on other sites More sharing options...
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