geosmin Posted November 27, 2015 Share Posted November 27, 2015 Sound seems to have some sort of high pitched crackly reverb, pitch on some or all sounds seems incredibly low. This seems to happen if the window loses focus. Oddly, "losing focus" seems to include any key that talks to the OS, including Print Screen and changing the volume from the keyboard!Steps:1. Launch game2. "Alt-tab" out (perform an action that takes focus away from The Long Dark)3. Return to The Long DarkHere's a quick video with sound I recorded. There's a fall at the end where you can clearly see the audio problems. Also pay attention to the crackling ambient sounds throughout.https://drive.google.com/file/d/0B9cBxA ... sp=sharingHere's my Player.log as well.https://paste.ee/p/TRrYb#ZquSMh60gSHtSb ... dSXNOzw5x5Arch Linux x64 with pulseaudio and radeon (open-source AMD) drivers.Seems others are having this issueviewtopic.php?f=101&t=8887https://www.reddit.com/r/thelongdark/co ... ce_sounds/ Link to comment Share on other sites More sharing options...
Addle Posted November 27, 2015 Share Posted November 27, 2015 Yep, had the same thing and reported it here. Bug has been filed: viewtopic.php?f=101&t=8887I don't recall crackling, but pretty sure it's the same bug. Thanks for the example, though, it might come in handy for them.Anyways, bug report is a duplicate of #3007. Link to comment Share on other sites More sharing options...
unti1x Posted April 7, 2016 Share Posted April 7, 2016 Confirm. Ubuntu 15.10 x64 Link to comment Share on other sites More sharing options...
Bobbin Posted May 30, 2016 Share Posted May 30, 2016 I even see this problem directly after loading a game sometimes. On Gentoo Linux x64, also using pulseaudio. Both in the 32-bit (with and without steam) and 64-bit versions (without steam) of TLD v0.338. Link to comment Share on other sites More sharing options...
Guest Support Posted May 30, 2016 Share Posted May 30, 2016 This is a known issue with the current version of wwise and Linux. As soon as a fix is available we will get it integrated and scheduled for a hotfix/update. The issue stems from swapping audio focus while the game is running. We've not found a work around yet, but if we do we will be happy to share it. Link to comment Share on other sites More sharing options...
unti1x Posted September 11, 2016 Share Posted September 11, 2016 It seems fixed in beta Link to comment Share on other sites More sharing options...
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