selfless Posted September 23, 2015 Share Posted September 23, 2015 Currently light sources fail only at 0%. Could add temporary flashes of loss of light at 1 or 2% or whatever.Would be informative to player that loss of light is about to occur. And realistic, too.Flares and matches also. Link to comment Share on other sites More sharing options...
DarkUncleBoh Posted September 23, 2015 Share Posted September 23, 2015 +1 (though much less necessary for matches, as you already have the graphical representation showing you how far down it has burned)This was on my list of things to post about. The sudden cut off of light is both annoying and jarring from an immersion standpoint.Knowing it may take some resources for the graphical representation of such, perhaps as a short term solution there could be a small HUD icon added to the others, that comes up when your light source is below 5%? (Obviously based on fuel and not durability for lanterns) Link to comment Share on other sites More sharing options...
megamillionare Posted September 23, 2015 Share Posted September 23, 2015 maybe they could add an option that keeps the duration/fuel up all the time instead of fading away Link to comment Share on other sites More sharing options...
DarkUncleBoh Posted September 23, 2015 Share Posted September 23, 2015 Personally I would like the ability to have more control over what does and doesn't stick around on the HUD -- but I know Hinterlands is specifically going for a very minimalist HUD, so I try to look for solutions that fit in with the dev's vision. Link to comment Share on other sites More sharing options...
ethomas21 Posted September 23, 2015 Share Posted September 23, 2015 I would +1 the light and sound effect of a dying light source at 1% or 2%.I would -1 the HUD indicator for low fuel. No need for redundancy, and light/sound is more immersive.I would also -1 keeping the fuel indicator on the HUD. If you want to check how much fuel is left, that is an active process IRL so should be an active process in game as well. Link to comment Share on other sites More sharing options...
DarkUncleBoh Posted September 23, 2015 Share Posted September 23, 2015 Note: I agree that I'd rather have the sound and light effect, than a HUD indicator. Again my suggestion in that direction was only for a "short term solution", knowing that the graphical/sound design and development resources might not get around to that right away -- and I'd rather have a quick and easy HUD indicator while waiting for the real / long term solution. Link to comment Share on other sites More sharing options...
selfless Posted September 23, 2015 Author Share Posted September 23, 2015 Don't know the technical bit, but lantern already has a sputter when you light it. Just reverse. Then copy to torch and flare. Done. Link to comment Share on other sites More sharing options...
DarkUncleBoh Posted September 23, 2015 Share Posted September 23, 2015 What the lantern does on light is nothing like what it should do when it runs out of fuel (lanterns like that dim, then dim some more, and then sputter for a brief moment at the end - but that sputter is between 0% and 10% light, not between 0% and 100% like when you light it) --- flare and torch would act similarly in a way, but not so much so that there wouldn't be complaints if they just "copied" the same look and feel between all three. Link to comment Share on other sites More sharing options...
elloco999 Posted September 24, 2015 Share Posted September 24, 2015 +1 for any indication that a torch is about to go out!I would prefer some visual (and audio?) indication like the torch starting to sputter a bit.If that's not possible, how about the duration bar coming back into view when the duration is at 5% or something like that? Link to comment Share on other sites More sharing options...
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