Foxen Posted September 22, 2015 Share Posted September 22, 2015 It appears (at least for me...) that there's a change in the sensitivity behaviour since the last Update:Sadly I haven't had time to play till today..so I started the Game for the first time after the release of the new Update...and was shocked.The movement (didn't change any hardware or software settings!) was extremely fast in terms of 'looking around' but the movement of the cursor in any menu was extremely slow.Changing the sensitivity ingame changes both to even worse...meaning if I have the 'right' speed to look around 'smoothely' I too have an even slower cursor in menues.And if I have the 'right' speed for the cursor...the Char 'spins' way to fast while looking around.I can't get it to work 'even' in both cases, not by changing ingame settings nor by changing harware sens on the G9.System mouse speedup is disabled since 1990 by the way Any Idea what's happened there?...don't want to drag the mouse over half the table when I'm in a menu... Link to comment Share on other sites More sharing options...
joki Posted September 22, 2015 Share Posted September 22, 2015 Has always been ridiculous high for me: see HEREThat was with build from april, however I have reinstalled my system and bought a new mouse just when the latest update came out. Anyways, I have the same issue still. Link to comment Share on other sites More sharing options...
Support Posted September 22, 2015 Share Posted September 22, 2015 Bug Report Ticket #2579 createdThank You Link to comment Share on other sites More sharing options...
joki Posted September 23, 2015 Share Posted September 23, 2015 Excellent. To make those with low/igh DPI mice, using windows internal/OEM-driver likewise happy:If you want to use just a slider and not allow numeric value input, just add a slider that lets see any value between 0.0 (zero) and "very-high"), providing continous values and give some logarithmic/exponential scale to it. (E.g.: slider at 5% = 0.01 sensitivity, slider at 10% = 0.1 sensitivity, ....) This is not rocket science! Link to comment Share on other sites More sharing options...
Support Posted September 26, 2015 Share Posted September 26, 2015 Fixed in v.270 - Thank You Link to comment Share on other sites More sharing options...
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