traceyle Posted May 23, 2015 Share Posted May 23, 2015 Although some guts are 80% dried, some are about 20%, when i pick them all like that then drop them back down they return to 1% dried. Link to comment Share on other sites More sharing options...
traceyle Posted May 23, 2015 Author Share Posted May 23, 2015 Maple is like that too, anything that can be grouped in invention are. Link to comment Share on other sites More sharing options...
Dracoforce47 Posted May 25, 2015 Share Posted May 25, 2015 After picking up and moving saplings and fresh gut when i drop them again their cure percentages reset to 1%. I am playing on the unity 5 beta with the most up to date version of the game. Link to comment Share on other sites More sharing options...
Guest mcopeman Posted May 25, 2015 Share Posted May 25, 2015 Hmm sounds like a bug. I'll check it out. Melody~ Link to comment Share on other sites More sharing options...
Camponote Posted May 28, 2015 Share Posted May 28, 2015 i'd notice several times (not all times) problem on cure percentagesparticulary when you put on your inventory several fresh items (of one kind) with several percentagesex : 1 gut at 23%, 1 gut at 99%, and 1 gut at 98%,often, one of them keep its percentage, but others are reset to 1%.hope this will help you Link to comment Share on other sites More sharing options...
wyrdsmyth Posted May 28, 2015 Share Posted May 28, 2015 I can confirm, I had the same issue with curing maple sapling going from ~11% to 1% after picking it up and dropping it again this morning. Link to comment Share on other sites More sharing options...
thinair Posted May 28, 2015 Share Posted May 28, 2015 i had same thing with some of the new material. picked up near signal hill, cured it in signal hill and it was ~20%, then picked it up to carry it to pv farmstead, and one of the material reseted to 1%, another stayed intact at 20%. Link to comment Share on other sites More sharing options...
wyrdsmyth Posted May 28, 2015 Share Posted May 28, 2015 Maple is like that too, [glow=red]anything that can be grouped[/glow] in invention are.Melody,I just noticed this comment by @traceyle, and this is probably the source of the trouble. When you stack items in an inventory they may end up being treated like a single item with a quantity value. That's great in terms of code simplification and data storage, but probably not so good when each individual item in that stack may have unique values.In this scenario where different items of a matching item definition may have different values in terms of condition and cured state, it may be better to separate them even though it will crowd the inventory screens, unless the devs can come up with a way to preserve a unique id, condition/cured value, etc. for each item while it is stacked. Link to comment Share on other sites More sharing options...
Guest mcopeman Posted May 29, 2015 Share Posted May 29, 2015 We've made a ticket for this and it should be resolved with the next update. Thanks for all your feedback!Melody~ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.