UpUpAway95 Posted April 1, 2023 Share Posted April 1, 2023 (edited) For custom games only (since I'm not sure how this might be implemented in a standard difficulty anyways) - Create a toggle that enables the player to initiate an auora-based "disaster" which would result in previously collected resources (food/clothing/tools) that the player has stashed around the world (effectively causing a world reset to the starting point) AND automatically increases the difficulty by one step (e.g. lowering the baseline resources setting by one notch, increasing predator spawns by one notch, etc.). Items on the player's inventory at the point of reset would not disappear, so the player would have an opportunity to preserve the items they fell are most important prior to initiating the "disaster." If the settings are already at interloper levels, then things like condition recovery could be eliminated at that point (which would effectively move the file into a "deadman" state). While not as intimidating, perhaps, as starting a new file at these higher difficulty levels, this would enable players to increase the difficulty of their files when they feel somewhat prepared to do so, but without the benefit of having massive stockpiles of supplies to rely on. ETA: Alternatively, the "disaster" event could happen at a random time in any save file (including standard ones), with an added option when starting the file save to turn it off (for those players who have no interest in ever increasing the difficulty of their save file). Edited April 1, 2023 by UpUpAway95 1 1 Link to comment Share on other sites More sharing options...
Toki1666 Posted June 13, 2023 Share Posted June 13, 2023 (edited) I think if they tool around with a good way of balancing and implementing this it could be very interesting. Very good idea to build off of here! Edited June 13, 2023 by Toki1666 Typo 1 Link to comment Share on other sites More sharing options...
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