yoww89 Posted January 27, 2022 Share Posted January 27, 2022 (edited) Since I'm still waiting for a reply in the Technical Discussions forums (funny fact: the forum has been spammed for the last 10 hours with more than 5 pages of topics from the same guy and no action has been taken yet), I wanted to ask you guys my fellow long darkers if you had experience with this issue before. I went into the cannery workshop (last save), looted the whole place, went out and looted most of the barns, then I had to exit the game for a reason irl. Went back thinking that all I lost was the time to loot it all again, but then the surprise: the containers that had good loot were now empty. The right drawer of the ammo bench had a Hacksaw, a locker inside the workshop had a Fisherman's Sweater and a locker in the first barn on the right had a Wool Longjohns. All gone. I reloaded several times (around 50 x.x) after that to see if it was chance based but every single time those 3 were now empty. Has anyone experienced this before? Edited January 27, 2022 by yoww89 Link to comment Share on other sites More sharing options...
UpUpAway95 Posted January 27, 2022 Share Posted January 27, 2022 (edited) That's pretty normal. If you exit the game without saving a "looted" area, some of the loot in the containers that contained loot will be empty when you loot the same area a second time. I'm pretty sure this is intentional to disincentivize save scumming in order to get better loot inside a particular building. The workaround is to be sure to loot and then exit and re-enter the building (to generate a save that is after the looting took place) before exiting the game. Edited January 27, 2022 by UpUpAway95 Link to comment Share on other sites More sharing options...
hozz1235 Posted January 28, 2022 Share Posted January 28, 2022 On 1/27/2022 at 9:10 AM, UpUpAway95 said: That's pretty normal. If you exit the game without saving a "looted" area, some of the loot in the containers that contained loot will be empty when you loot the same area a second time. I'm pretty sure this is intentional to disincentivize save scumming in order to get better loot inside a particular building. The workaround is to be sure to loot and then exit and re-enter the building (to generate a save that is after the looting took place) before exiting the game. This. You can also trigger a save by sleeping or passing time for an hour (if a transition save point isn't close by). Link to comment Share on other sites More sharing options...
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