melcantspell Posted March 25, 2019 Share Posted March 25, 2019 Hi, wouldn't it be nice if (smelly) food attracted bears? That might also change the common habit of stashing one's meat supply right outside the front door ... For gameplay-purposes, different food items should have varying degrees of smelliness (this mechanic makes a variety of foodstuffs more interesting). What do you think? (if you wonder WHY, read this: http://www.knowyourneighbors.net/bear-sense-of-smell/ or https://www.nps.gov/yose/blogs/bear-series-part-one-a-bears-sense-of-smell.htm ) Link to comment Share on other sites More sharing options...
Doc Feral Posted March 26, 2019 Share Posted March 26, 2019 There are various opinions about this. While bears coming to eat your supply of steaks would be realistic, it could be a way to lure them to your sniper nest and exterminate them. Link to comment Share on other sites More sharing options...
melcantspell Posted March 26, 2019 Author Share Posted March 26, 2019 I agree that this shouldn't be usable as an exploit for bear-hunting. I guess the key is randomization. If there's a certain, randomized chance, that a bear might get attracted to a stack of meat and leave its pathing to go there, eat a few and then get back on its regular pathing - it would be really tiresome to wait for a bear - there's a good chance that you might run into the bear a certain distance from your stack of meat, when you're not in your sniper nest - in a region with several bears, there would be a low chance to see more than 1 bear per day (which makes that hunt a lot less easy and predictable) - the best part would be not knowing if your stack of meat is still there in the morning. What do you think? I really think bears should get more love in this game Link to comment Share on other sites More sharing options...
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