Some observations since 1.4x


Krait

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First of all, Love the Redux Wintermute: Animations, music, less fetch - more story!

 

Now for some observations: Snow depth can bury carcasses, meat, arrows etc, is this intended?

UI is intuitive, however I don't fancy the screen filling "well fed", "fatigue reduced expired" etc... maybe on top of the screen in slightly smaller font?

Had a bear spawn at Unnamed Pond only at day 30'ish of my current sandbox run, unexpected but welcome surprise!

Do (normal) bedrolls decay faster when not used and is this intended?

Do we need to turn vsync off to spear the bear? (I managed at 60fps, after some reloads..)

GFX look great, sound however is too muted, have to turn master volume way up!

Reworked custom settings are greatly improved, might need some more tweaking.

Forgot some things, but let me end this by hoping we might get some of the Wintermute music in Survival mode also, not exclusively of course.. love the Cello!

 

 

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