DaveMcD Posted March 26, 2019 Author Share Posted March 26, 2019 For anyone who was following my text adventure version of an Outerloper run I've actually been video recording my latest attempt on youtube. Check out the Outerloper playlist here: https://www.youtube.com/playlist?list=PLRySBphpC-XTn89MXPiwczuLx6dIjx0QO It starts with a bit of a tense Hushed River Valley start. 1 Link to comment Share on other sites More sharing options...
Gooner77 Posted March 31, 2019 Share Posted March 31, 2019 On 2/17/2019 at 9:00 PM, DaveMcD said: Thanks @Stone you're pretty much bang on about the thrill level I experienced early on and without that bedroll I think I the run was probably doomed. It was a lot of fun in the first 5 -10 days As for firewood - I had 51 days on TWM - a fair bunch in the hut etc - I think firewood is quite manageable but it really does need to be one of your highest priorities. A couple of tactics I had. Your job is now professional stick collector. Invest your warmth and a bunch of your health each day grabbing sticks - I'd go out in the cold and use my warmth build up to gather as many sticks as possible every free chance I had. I'd even sacrifice about 30-40% condition on longer stick runs if I knew I was running low. I would only chop limbs up under a few conditions - if it was warm enough to chop it and only take <20% of what condition I had, if I could use the fire by the limb to also do a bunch of other things - harvest meat etc. Other than that it was pretty much all sticks. Sticks don't respawn unless you pick them up AFAIK so clear them out ALL THE TIME to give them a chance to replenish. I always tried to have a stockpile of at least 30 sticks in the HUT to keep me safe in emergency. Don't burn long fires unless you have a buildup of food to cook or need a bunch of water - fires during a blizzard should only really happen during the coldest part when you're at risk of dying otherwise (you can often ride out a blizzard in the early morning passing time in the bed and only losing minimal warmth. If you can spare the matches enough then IMO you're better to save the fuel than the match - but make your fire still count for as much as possible - water, teas, cooking etc If you go for a walk either have enough sticks + a piece of coal maybe to get you warmer than the temp - usually I'd have 20 sticks or at least go out with a plan to get that many along the way - you don't want to be trying to grab sticks madly in a blizzard while your fire is a few degrees too cold. 20 Sticks + 1 coal is my load out for Forlorn Muskeg Keg Stand which is basically a 1 zone Outerloper. It's enough to warm up and then collect everything in an area and then come home with 100+ sticks. FM has more sticks available than TWM in my experience. 1 Link to comment Share on other sites More sharing options...
Stone Posted May 21, 2019 Share Posted May 21, 2019 As you undoubtedly know, Outloper proves that if you've got fire and a bunch of sticks you can handle any temps. Clothing then is a mechanism that determines how long you can stay away from the fire. It also makes the game's lack of natural fire starting annoying as once matches are gone you need sunshine - if you're lucky enough to find a may glass outside. Anyway, I was wondering if you've ever played Outloper with zero indoor time - keeping the game's indoor time counter to zero? I think this procludes caves but still leaves the odd shelter viable.. Link to comment Share on other sites More sharing options...
DaveMcD Posted May 22, 2019 Author Share Posted May 22, 2019 13 hours ago, Stone said: As you undoubtedly know, Outloper proves that if you've got fire and a bunch of sticks you can handle any temps. Clothing then is a mechanism that determines how long you can stay away from the fire. It also makes the game's lack of natural fire starting annoying as once matches are gone you need sunshine - if you're lucky enough to find a may glass outside. Anyway, I was wondering if you've ever played Outloper with zero indoor time - keeping the game's indoor time counter to zero? I think this procludes caves but still leaves the odd shelter viable.. I've never done the zero indoor time... I guess that would mean being stuck in a few regions and depending on spawn location that could be a killer. Real winner in Outerloper is still the bedroll,without it you are seriously in trouble. I think it would be a very very short run indeed. Only viable outdoor maglens location would be the fishing hut on TWM(?) only other one I know of is in the secluded shelf cave. Link to comment Share on other sites More sharing options...
Stone Posted May 27, 2019 Share Posted May 27, 2019 @DaveMcD The largest outdoor only connected area stretches from CH to MT but I need to check a few locations for what counts as indoor. Caves do! Go figure... The bedroll and especially mag glass issue can really shut you down . However, the proof of this challenge is the time spent indoors stat. Now that will stay at 0hrs if you dash in and out of a building or two. So if you use that to hit a few key spots in search of those items then I reckon it's fair game. It's not like your using the interiors to survive, your just grabbing gear that happens to only spawn in doors. If you enjoy Outerloper, maybe give it a try 😁 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now