Mac Posted August 5, 2017 Share Posted August 5, 2017 Posted this on r/thelongdark before I realized the devs were no longer there: I realize that 5% degradation is a game play balance mechanic and that as your skill improves you get far more tool repair per 5% whetsone consumption. That being said, whetstones literally last decades irl. Saw a pic last week of a professional prep cook & her whetstone of 20 yrs last week on reddit. Wish I could find the link Again irl, a 1/2 hour on a stone & you should be able to shave with your knife if you have halfway decent skill. So, onto my suggestion. Buff whetstones immensely - maybe 0.05% to 0.10% degradation per use. To balance this? Nerf tool 'sharpness'. Chop a few limbs with a hatchet? Time to sharpen -(maybe 100% to 80% in game mechanics, after 3 to 4 hardwood limbs or the equivalent.) Degradation slows greatly after this but the time req'd to complete the task dramatically increases. A sharp (between 100% to 90% ish) knife can harvest a cardboard box in 2 mins. A dull knife (90% to 60%) can do it in the average between a sharp knife & by hand. A very dull (less than 60%) knife? Might as well break down that box by hand ... Another user (u/aphacsgotrading) suggested an increasing chance of injury with dull / very dull tools. Completely agree with him. Thoughts? Cheers Mac Link to comment Share on other sites More sharing options...
Pillock Posted August 7, 2017 Share Posted August 7, 2017 It's not a new suggestion, but it's just as relevant and valid as it ever was. +1. Link to comment Share on other sites More sharing options...
Strategizer Posted August 10, 2017 Share Posted August 10, 2017 +1 I just started playing TLD a few days ago, and was thinking along these lines almost immediately. I understand the need for game balance but a 5% reduction per sharpening seemed bizarre to say the least. Link to comment Share on other sites More sharing options...
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