make the degrading Conditions of tools more realistic


Gleudal

Recommended Posts

Hej hej!

I realised that my hunting knive degrades 2% per use. No matter if I am cutting a single curtain within 6 min or quartering a complete bear. I think this should change. I think after harvesting an animal it should lose a massive amount (as we re separating bones and stuff), for example for the bear 50%, wolf 20%, deer 30%, rabbit 10%. So I would also need to sharpen more often. On the other hand I think a curtain should not cause any degrading at all, as less than 1% changes doesnt matter in the game mechanic.

What do you guys think?

Link to comment
Share on other sites

Cutting trough flesh don't dull that much a knife, I mean do you wack your knife in the carcass to harvest ? Whatever, your post is good but I prefer to have 2 different condition percentage

-Sharpness : A percentage on how efficient your tool is

-Condition : The old percentage but adjusted

To adjust the old way I propose that task putting stress on tool like struggling with a wolf should remove more condition than normal task and normal task only remove very small amount while I will left how much tasks dull the blade to balance on the long lasting knife 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.