TheHunter280

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Everything posted by TheHunter280

  1. @DarkTreader I like your mention of leather strop, although it's not used as you suggest, it's a finishing touche. It could be used as a nice supplement to whetstone by giving a 10% bonus harvesting time
  2. There are no illness in TLD, just wounds and infections and that's all. I see no purpose in that item except giving us more time before disinfection and there are plenty of old's man beard in the world plus disentry and intoxication isn't that hard to fight once it's the end of the day.
  3. Hold my beer, you can still make a pull tang handle of wood with just a knife and make it fit better by pushing the handle while the tang is hot, if you want to cut time, split and shape it with a knife and cut the sanding out, it's just finishing touche. By normalizing (letting it cool down by air) you just make it soft, not handy for blades. There is water everywhere so it's not that hard to bury it in the snow. Most of the steel laying around is mild steel (not great, not terrible) it's good enough for knives and axes, scrap metal is just a convenient term left to be interpreted. Cold striking to shape a knife ? must be super thin or have the time and patience of a god Salvaging useful reshapable parts of cars ? sound good but I hope some cars and trucks have spring leafs instead of dampeners and coils at the rear plus it give more use for toolboxes, but how the devs want to lift those cars, with the propers way or the bush way ?
  4. No need to apologize my friend, that topic is old, I'm glad someone still care about the forge. Maybe should I have gone for "and" instead of "but", on my bad
  5. I see you are refreshing my old post but thank you anyway to bring it back Stag handles don't seems to be realistic for hatchets and efficient for knives. Antlers aren't big enough for hatchet handles dunno how tough is keratin and what make a knife efficient is foremost it's blade and antler is too much busy work. What's more realistic is to make axe handles out of hickory but we don't have that and the toughest trees in Great Bear Island are maple trees. Steel indeed change structure when striked but self forged tools are better because you fit them to you and your environment
  6. Oi mate, still new to TLD ? ML, PV, CH are good regions to settle down, why not FM if you feel brave enough ? ( ͡° ͜ʖ ͡°) I though aussies where some adaptive folks, whelp... the one in the bush. Feel lucky it's not r/anime where fellow weebster point at each other X)
  7. Sorry to have misinterpreted you. I intended it to be a general use cooking pot but increasing the weight by 0.25 Kg should be enough. Your idea of making it a cooking focused pot is an idea I didn't thought of, those two options can be split into two objects. Why don't I tweak it to turn it into a water focused pot ? The only time I use the forge it's because it's a necessity not a choice, at least let me have some
  8. We all know the crap they gave us with weight but an explanation is always good. A no thicker than 2 mm plate can be shaped with a shear and a hammer, it should be good enough and the one we have is one hell of a thick boy made with a hydraulic press. Spheres are the most efficient way to turn a surface into a volume but I didn't do physics and math so can't tell with exactitude how much with the final result.
  9. Why not, it give more reason to use to the forge. A bowl shaped pot should be good enough for a beginner, take a round plate, hammer it, add some handles and done, can even be done cold. For the stats, I don't really know how to make it right in the middle without making it useless or OP (Improvised knife and hatchet) cough. Why not that ? Weight : 0.5 Kg Can cook meat : Yes Time reduction : 10% more than cans Volume : 1.5 l max
  10. Those things are tough to eat IRL unless you want that
  11. Nani, what are the components fonctions ? 0_o
  12. I imagine there is only ice on the surface so the character can easily remove it to get access to the precious H2O. Personally the best alternative use in a survival situation (or in war) is to add Hydrochloric acid in a glass bottle and throw it hoping it brakes on landing to burn the respiratory system plus it stink
  13. Too long didn't watched, but could you tell us directly the results. Sorry to sound rude but I'm not interested to sit 56 minutes to find it out
  14. Most of interior place are at negative °C so having this mechanic will be limited unless physics doesn't apply or they rebalance the interiors all over again which likely never happen. I'm not against your idea since it make better use of those tablets and cans even thou it make water cheaper, but to me they are just 2 Hours saved when traveling
  15. Like in the bush, I see. Would be just a nice add on since aurora aren't super common, I approve your post because it make me feel like an australian, mate
  16. Personaly I find the revolver to be very effective, easy and quick to use, it does the job of deterring the wolfs and the around. The revolver make travel in wolf zone easier, quicker, lighter and safer, I used to travel with bow and arrows to save weight on travel but before having Lvl 5 Archery you always take a big risk by standing up for a bit, with the revolver, no more risk to take while aiming As a hunting weapon it suck like a vacuum cleaner
  17. Around 2020 or more but Great Bear Island was stuck in the 90's. Don't hesitate to ask questions, not everyone have read every piece of lore so don't feel ashamed.
  18. I don't think it was intended to get sprains while standing still, pain really does a good job at pissing off the player by slightly incapacitating it. Overall it's a good change that need some tweaks unless you want to punish hoarders The most infuriating thing about the new system is that you are warned of your actions and getting sprains overloaded on a non risky terrain
  19. I like your idea on how to overall fishing because it make that boring section a game of outsmarting and finesse, personally I don't like to mash with consistance when it come to fishing because fish like to be impracticable, but do you intend each fish to have different stamina and responses in neutral and while fighting ? In neutral I expect fishes to get more suspicious if you miss too much in the spot and how agressive, plenty they are depending of time of the day, weather and the location, when fighting they can get completely overpowered if they have no stamina left no matter their size or how much feints and rushs before they get exhausted. If you just intend to be a simple mini game then I'm still happy of your idea
  20. Leave cookable cans in the region's main base and outpost because lvl 5 cooking will remediate it Leave 12 arrow heads in each region you feel you'll live regularly, if you loose them Always have an emergency shot in your inventory, would have died or lost some limb without it Always leave at least one empty can to a fireplace Every lootable food is just a traveling or emergency item, so never use them when in stable conditions Always have a knife, just in case of wolfs
  21. @LkP Of course everything smell like smoke around camp but panning something on fire shouldn't give the taste of smoke. And so, have you tasted it ?
  22. I think we all know the basic of boiling water to make it drinkable but no one talk about the taste, everything can go so bad when doing it on a crappy camp fire like damaging your pot because you filled it too much on one go, having ashes going into it and all the clumsiness around the camp fire. I've made some and it tasted awful like the smell of the smoke, because some ashes made it in the pot but it's definitely drinkable. So guys, if you have some experience could you share it and give some tips ?