Jedra Posted September 26, 2014 Share Posted September 26, 2014 I find the linking of Saving the game (important for players) and sleeping (important for characters) to be really, really, really, really annoying. Especially given the importance of balancing when you rest, managing time etc the fact that two inherently unrelated aspects are linked is incredibly frustrating. I am a relatively casual gamer these days in terms of time, but fairly serious in terms of effort and thought I put into what I play. Linking these two things makes it impossible to be both.Why is this such an issue? I have a job and a girlfriend. Despite stereotypes, I'm sure I'm not alone in this amongst gamers. I would prefer to be able to come home after work, play an hour or two, and then stop when I feel like it so I can spend time with her. I'd rather not say "Sorry honey one second... I just need to reach that bed that's 1 km away and then repair a few more things until it's an appropriate time to sleep then I can stop ignoring you" or suddenly pitching my sleeping bag in the middle of a snowstorm with 40mph winds whilst I'm being attacked by a wolf on top of a frozen lake. I say the following not as a threat but simply as a statement: I will probably not play this game if saving remains linked to sleeping. I got bored of hunting for a save point in the 90s when it was still cool, and these days I simply refuse to play games that don't allow me to manage the time I play them properly. I suspect I am not alone in this, and you will probably lose players over this link.Now don't get me wrong: I think it is entirely correct and adds to the game that you can't be a save monkey and spammed a quicksave every 2 minutes. But link the save to quitting the game, not to sleeping please. I fail to see what linking it to sleeping adds to the game over and above a save-on-quit model. Link to comment Share on other sites More sharing options...
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