Axe Posted June 23, 2016 Share Posted June 23, 2016 Wouldn't it be nice if the time it takes for you to complete a task using tools depends on the quality of the tool you're using. Currently using different tools to harvest from an animal have different periods of time to perform the task, but why not take this one step further. A sharp tool should be able to perform a task like chopping wood or skinning an animal much faster than a blunt one, this is quite obvious but is not currently part of the game mechanics. What is suggested is that the time it takes to perform various tasks like harvesting meat/skinning/gutting and chopping wood to be affected by the quality of the tool you are using. For example a knife with a 20% condition (fairly blunt) should take longer to perform a task than a tool which is at a higher condition of 80% (fairly sharp). This provides an incentive to maintain your tools in good condition rather than use it up completely and to make decisions based on time you have and the condition of tools you have available. Any thoughts on this? Link to comment Share on other sites More sharing options...
garrettkteo Posted June 23, 2016 Share Posted June 23, 2016 I definitely agree with this. Also whetstones shouldn't deteriorate so quickly. But I think that's a whole 'nother thread in itself. Link to comment Share on other sites More sharing options...
alone sniper Posted June 23, 2016 Share Posted June 23, 2016 and also used whetstones shouldn't sharpen tool as good as new one. Link to comment Share on other sites More sharing options...
Dirmagnos Posted June 24, 2016 Share Posted June 24, 2016 20 hours ago, alone sniper said: and also used whetstones shouldn't sharpen tool as good as new one. Not really true. Sharpening thins out blade, but it doesnt mean that it can be as efficient as new one. Link to comment Share on other sites More sharing options...
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