Darkwolf1o1

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Wolfbait

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  1. Like the idea! Though I think 2 hours is a little short of a duration, I'd trade crafting amount for usage time. So maybe only able to craft 2 candles per KG of fat but they last 5-6 hours each? Keeping in mind that to light them you'd either have to use up a match (in harder difficulties these are a precious resource) or grab them and light them from a fire...Flares and torches would make sense too.
  2. My main idea is an Ice Auger, why this isn't already a thing I'm not sure. Would be a rare find and each use would decrease it's condition which you'd have to use scrap metal and tools to repair. It'll allow players to dig a fishing hole in the ice, most useful for maps that have no fishing hut but have lakes/rivers that should absolutely be fishable (such as Broken Railroad for one example). Using it would take time and energy and it also means a lack of shelter, the hole would freeze over just like the fishing hut ones but once it reaches 100% it is 'removed' and a new hole has to be drilled. My other little idea is mainly to be paired with the whole 'sleep is a resource' setting. I enjoy this setting as it means I have to take some time to heal up but sometimes my character is simply not tired, this paired with slow recovery (I enjoy some challenge and realism imo) so if my health is low it takes far too long to heal sometimes. It'd be great if a rare medicinal item could be found, sleeping pills. These would rapidly reduce fatigue over a period of 2-3 hours. To prevent overuse, taking too many in 24 hours increases the risk of 'overdose'. This would cause sickness of maybe vomiting (a rapid drop of hunger) or a hit to health. Not sure which makes more sense without being too terrible.