A Lamp

Members
  • Posts

    159
  • Joined

  • Last visited

Posts posted by A Lamp

  1. 17 hours ago, conanjaguar said:

    I think that this should be unlocked after firing 100 shots from any weapon that were fired within two seconds of equipping it.

    Yeah maybe it's better like this, although i would increase the time period to shot the weapon to 3-4 seconds since aiming speed of the rifle, bow and distress pistol are somewhat slow. But let's be honest, if this feat would be introduced in the game everyone would use the revolver to unlock it (since is quicker in aiming and equipping it than other weapons, plus it can hipfire).

  2. Got a few more ideas:

    -Draw & aim: Unlocked after taking out any weapons by pressing the hotkey 2 (or any number/letter you put it on) and immediately after aiming with it for 200 times.

    Grants a speed increase in taking weapons and light sources by 20% and increases aiming speed by 15% (For really, besides the revolver, everything else takes a lot of time to just take it out. While the aiming speed would be more useful for those who defend themself with rifle/bows).

     

    -Craftsman: Unlocked after crafting anything for 1000 times.

    It could grant a 25% reduction in materials used to craft something OR reduce the time required to craft something by 30%.

     

    -Fast Healer: Unlocked after getting and healing 250 afflictions, both injuries and diseases (fear, anxiety, frostbite, hypothermia, suffocation and blood loss don't count).

    Grants an increases recovery time by 35% for all afflictions i didn't mention above. (basically it reduced the time needed to recover for afflictions like sprain ankles or cabin fever, it doesn't affect the medical treatment.)

     

    -Marathon Runner: Unlocked after running (and only running) 1000km (621.37 miles).

    Grants an increase in stamina for 30%.

     

    - Lucky: Unlocked after finding via searching or laying on the ground rare gear for 100 times (e.g ski boots, mackinaw jacket, MRE, etc.)

    Increases chances of finding these rare goods in containers while searching by 8%.

     

    -Looter: Unlocked after searching any kind of container and finding something for 200 times.

    Increases chances of finding something while searching by 15%.

    • Upvote 2
  3. Not sure if someone suggested this (and i doubt it since little to minimal amount of tld players use it), but i think the vest should be repairable.

    Even tho the vest is the most toughest gear in tld and it would take thousands of days or hundred of bear mauling, yet at some point in the very, very, very late game the vest would be in a really bad shape (if not ruined).

    But how exactly we wanna repair a vest with level IV body armor? Well you can't but don't need to, the main part that gets most damaged is the vest itself.

    The plates wouldn't be that damaged, specially if they're made from steel, while the vest would have some scratches, bites, holes, you name it. With a sewing kit and leather you should be able to patch the damaged parts of the vest (cloth would just make damaged parts of the vest quite fragile since it isn't really tough unlike leather).

    But still, it would take quite a beating to start worrying about your vest slowly breaking down.

     

    P.S im not speaking from experience, my vest is still at 94% condition, went through a bear mauling in Blackrock's penitentiary cuz i cornered myself accidently while hunting it.

    • Upvote 3
  4. Straight to the heart, imo, should buff all drinks that offer somekind of benefit.

    As of now, it only buffs energy drinks, stims and coffee but it doesn't on herbal tea and birch bark. So i think this feat should affect all drinks that gives you a benefit, including warming up (which makes sense since it's called Straight to the heart).

    • Upvote 2
  5. 13 hours ago, odizzido said:

    Personally I wouldn't mind some negative feats like Slow Healer or Out of Shape. I also think the negative ones should be unlocked by default so I wouldn't need to grind away, wasting my time so I could play the game in a way I wanted.

    That's actually very interesting, feats that will make your game harder. I like that idea.

    Also something like a random feat selector would be nice, specially if negative feats are present. Plus it would make us use those feats we barely choose. (personally i never took book smart after i got atleast 3-4 feats, it's just really not much worth 10% more xp in skills when reading books, with the addition of making it useless in the late game.)

     

  6. 10 feats seems alot, specially if the max you can take is 5. But more variety would be awesome, so i came with some ideas for new feats.

     

    -Pack mule: Unlocked after walking 500 km with your inventory being encumbered by 50% or more (+45Kg)

    Grants a permanent 2.5 or 5 kg increase for your inventory.

     

    -Expert harvester: Unlocked after harvesting 100 furnitures

    Increses the quantity of material gained by 25%

     

    -Thick skinned: Unlocked after surviving and/or winning 100 struggles with wolfs, bears and mooses.

    Grants a permanent 5% protection.

     

    Brawler: Unlocked after winning 150 struggles with wolfs.

    Increases the efficiency of all weapons you can use during a struggle (hands included) by 15%

     

    -Last Resort: Unlocked after surviving 100 days with only 10% or less condition

    Allows you to cheat death once. Basically if you end up in a fatal wolf struggle, bleed to death, fall to death, etc... Rathen dying you would only faint, waking up with 10% condition and all the affliction you had and/or gained with an addition of dizziness. After that the feat become useless for the rest of the sandbox.

     

    That's where my creativity stops. By reading all the feats and buffs they offer, they seems to be more ''for fun'' rathen for usefulness in surviving in the wilderness, but it never hurts having few more feats in the game i guess?

    • Upvote 2
  7. 8 hours ago, Ghurcb said:

    Also, advanced gear (whatever is disabled on interloper) shouldn't be linked to baseline resource availability, imo.

    This is what all custom players needs, this is what i need!

    I've been in search of a way to make somekind of interloper where you have to make your own tools and weapons but being able to find decent clothes, somekind of a 50 crafting and 50 searching. Even with mods slowly getting in the game isn't possible to do this.

    The baseline resource availability would make gear more rarer the lower the setting is, or more common the higher it is. This could make the expedition parka 1.5x/2x rarer if you choose the lowest availability (aka interloper) as an example (since in stalker is quite rare).

  8. 16 hours ago, EnvironmentalChoice said:

    For those who don't have crampons, harvesting the seal would be a death sentence.

    Even with crampons you won't make it withoug falling into the water.

    You got only 5 seconds irl (6 with crampons) before falling in freezing water, while to harvest altleast 0.5 kg of meat would take 2 minutes (if lvl 5 at carcass harvesting is reached + the time is speeded up). Im not sure if you speed up time by harvesting will have an effect on the irl seconds you got before getting an unwanted cold bath.

    Nevertheless i like this idea, the shores seems way too empty.

  9. Have you ever been frostbitten? Yeah it's easily evitable but it if you get it, might annoy you a bit.

    But what if the frost permanently remove half of you condition? I guess that could be a problem, especially for deadmens players.

    So today i decided to start a fresh run, but since i had the developerconsole mod i decided to spice it up a little.

    You probably guessed it by now but i started with 5x frostbites in a interloper-like custom with firearms, and to make it way more painful fun i decided to start in Blackrock.

    Alot happened, so i decided to post a picture to explain how's the run going:  mybeatifulcondition.PNG.3a5585fd0c995c7e6414934f8a24953d.PNG

     

    A result of a wolf against a prybar. After that i found myself at the entrance of the prison nearly dead, tired, thirsty and freezing i had no choice but to throw myself outside the fence of hope and salvation into the dark night with 4 wolf picking up my scent. Even with the torch lit in my hand, i could see the open door that leads to the barracks, slowly fate in the dark due to a blizzard picking up and extinguish my torch, i couldn't even run!

    Yet i manage to get behind the fence and close the door at the last second, i've actually never been so stressed and then feel a sigh of relief! I was lucky i guess.

    Too bad i didn't record this, cause even i couldn't believe of the game trying to kill me twice but fails, althought it's trying the third time with hunger and thirst. Oh and if you ask, i still haven't found the vest, yet...

    Perhaps if i lose this one i might spice it even more, since with DC mod you can frostbite yourself alot of times.

     

    • Upvote 1
  10. Im not sure if this can be considered as a weird dream, but i once dreamed about ep 5.

    In that dream HL leaked that ep 5 would be a 17 hour long play, they also specified that it would be subdivided into 2 parts.

    if i remember correctly,  one part would be with Astrid (7h) and the other one with Mackenzie (10h).

    Kinda makes me wonder if this dream would become a déjà vu in the future.

    • Upvote 1
  11. I think the most useless item for interloper are car batteries lead and bullets. What's the point of wasting time for something you can't even shoot?

    But for stalker and easier modes i would say the heavy hammer and hacksaw are useless. What's the point of blacksmithing if you can find a rifle, revolver and tools that weight less (-0.25kg) and do the job faster? Surely there are people who like the bow more than the rifle, but still you use it once or twice and then leave it to freeze in the corner. Also some people keep the hammer in their inventory because it is probably one of the best struggle tools to end it fast, but it is kinda heavy and the hatched weighting 0.5kg less can still do the same thing, injuring the wolf however. 

    The hacksaw, early to mid game completely useless but for late game where you don't have scrap metal you can harvest metal furniture to get few pieces for a kinda expensive price of fatigue, thirst, hunger and daylight.

    However for inteloper the hammer and hacksaw are a gamechanger for obvious reasons.

    And i do use the vest even if i have to pay dearly because sometimes im retarded and i make alot of mistakes, some are accidental while other i make them knowing the consequences just to keep the next day or weeks a bit more interesting and hard.

    To show my dumbness: i like wrestling wolves alot, that's why clothes hate me.

    • Upvote 2
  12. Oddly this didn't affect me, the only thing that dissapears are the carcasses.

    However i was in a cave in Milton (near the spruce bridge and the crashed plane), fully searched it and went to sleep in it.

    After the night of sleep i went back to the exit only to find a dead wolf carcass with the open wound like in deer carcasses. Worst thing i couldn't harvest it because it was ''in a bad state''.

  13. A hot water bottle just to keep you warm in your safehouse drinking hot tea, which honestly fits in the game.

    An accessory overhaul (i've said it in once but seriously, you can't wear crampons on your feets because you're wearing a wool wrap for ears.) 

    And lastly a more specific gear availability, basically allowing you to choose what will spawn and what will not (only for custom mode).

    For example you could customize the gear availability to make it so you need to make your own tools and weapons(just like in loper) but you can find decent clothes (e.g expedition parka).

    The ''Baseline resource availability'' would determinate how rare every gear will be (if the specific gear is enabled).

  14. 56 minutes ago, Sito said:

    sardines are evil! I got FP from those too many times so i just drop them. My experience is that FP risk varies with the type of food. Dry stuff like crackers and jerky seem to always safe. Peanut butter, condensed milk and Sardines seem to be more risky.

    From what i know from both experience and wiki, poisoning chance starts at 75%.

    However all canned foods, MRE, beef jerky, salty crackers and energy bar are safe to eat till 20%, althought the chances of getting FP is still quite low for these.

    Actually i've never got FP from all of those i listed expect pinnacle just because it was at 19%

    Here's the link of the wiki just in case: https://thelongdark.fandom.com/wiki/Food_poisoning (this is the food poisoning page, scroll down to find the risk by item thing showing all the chances of getting it per different food you eat at different conditions.)

     

    • Upvote 1
  15. 2 hours ago, hozz1235 said:

    Once you test this, let us know the results! ;)

    Just did it, turns out they all hate the light, in some way or another.

    Bears and normal wolfes just freeze near the circle.

    Moose stands it ground and then runs away.

    Timberwolfes have almost the same result as a normal wolf although if they or you get too close, they might bite.

  16. When wintermute was released there was a small cutscene for this, which i think it was remove along the one where Will trips on a body and hits his head in the metal table, after that he faints and wake up during an aurora. Again not sure if it's still present today but as people said in this post, ''They'' refer not only for wolves but bears and maybe mooses aswell. During an aurora if you stay in that circe of light made by the street lamps all predators won't get past it, useful against predators if you're defenseless (i still haven't tested if it still works, but i think it should. Not sure about the moose tho.)

  17. 1 hour ago, jeffpeng said:

    I think it's a matter of tuning. Make the vest 1-2 kg lighter, and reduce the sprint penalty, and it becomes much easier to justify wearing it, making it a premium item rather than a paper weight.

    The thing is this vest looks like it's made out of armid-blends fabric plus lvl 3 body armor would make this vest weight about 3.75-4 kg. No way it would weight more than a rifle. Yet i can't be 100% sure because it's unknown what those body armors are made of. Usually law-enforcement body armor aren't that heavy...

     

  18. 1 hour ago, jeffpeng said:

    So it looks like the formula

    Damage * (1-Protection)

    is in fact still accurate. (At least until you hit 100%. Above that this would actually restore health...)

    This linear scaling actually has a few very interesting effect. Think about it:

    If you have 0 Protection and you upgrade to 10 Protection, instead of 100 damage you now take 90 damage - 10% less. But if you have 50 Protection and you upgrade to 60 protection, instead of 50 Damage you now take 40 damage - 20% less! So, in a way, protection gets better the more you have. If you have no protection at all, the vest simply halves the amount of damage you take, which is impressive enough. But lets say you have modest midgame clothing - Rabbit Hat (4%) and Mitts (3%), Deerskin Boots (7%) and Pants (10%), and you already have the crampons (3%), but you are still rocking that Mackinaw (5%). That's a respectable 32%, meaning instead of 100 Damage you would receive just 68. But now adding 50% protection on top of that you'd just receive 18 damage. 18 - That's 74% less! I mean... yeah, that's pretty impressive, ain't it.

    That being said: while it's a very effective failsafe aginst f'upping with wildlife, you still cannot afford many of those incidents as you clothing will take a literal beating - and you are slow ay ef, which will cost you against the cold. So even with this information I have a really hard time seeing the point of this thing. On Interloper - it's too heavy. On Stalker - you don't need it. 🤷‍♂️

    I see it took you a bit to write all of this here, but yeah the vest isn't really useful although it's quite fun wearing it and taking a beating without a scratch even tho you have to pay quite a bit while wearing it...

    But thinking about it, i think HL was fully aware that the vest wouldn't be much of a use for loper players (or even stalker ones), so that could mean they added it to make it useful in a future update.

    Perhaps they'll add something or someone that is quite dangerous without the vest.

    Who knows, only time will tell...

  19. On 1/3/2022 at 7:19 PM, hozz1235 said:

     

    Have you tested it against a moose?

    Well i ask because i forgot to mention that having +100% protection is kinda buggy against the moose: while i was being stumped by a moose, i didn't get broken ribs at all! It took me few more stumps and 3 freshly new runs (used developerconsole mod to make my life easier) to finally get it, although the vest reduces the recovery time of it by 30%(if i have calculated correctly), more precisely 120 h ----> 84 h.

  20. So i was testing out the ballistic vest (ik kinda late) with the combinations of the most protective clothes appart from the vest itself.

    In the wiki i found out that the most protections someone can have is 103% with the combinations of the ski boots (10%), deerskin pants (10%), gauntlets (6%), moosehide cloak (20%), rabbitskin hat (4%), crampons (3%) and the vest (50%).

    And so the result of this test is that you take no damage at all by wildlife, literally! Not even a bear did a scratch, yet i didn't test against aurora wildlife but i think the result should be the same.

    We all expected this result, honestly, i mean how the hell would you take damage if you have +100% protection?

    Even tho this is godmode against wildlife, you can still die from killboxes, falldamage, your needs (e.g thirst) and you can barely sprint with only 11%!. 

    • Upvote 2
  21. If i remember correctly, before the REDUX upd. when Jeremiah said to deliver a message to atwood (aka starting Chapter 4: Renewed Hope), Will left the cabin and Jeremiah opened this hatch only to reveal the HAM radio similar to the one present today in ep 2. No clue why he hid that HAM radio thought...

    • Upvote 1
  22. 64. Blackrock.

    65. Deleting the entire game

    66. haha funny darkwalker kill

    67. choking on toxic gas/fog

    68. being the darkwalker during the banishing time

    69. Frostbitten Deadman

    70. a l c o h o l m o d

    71. Jumping into the river in BLM on survival mode

    72. Failing challenges.