Leeanda

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Posts posted by Leeanda

  1. 2 hours ago, Lunerse said:

    Ah, thank you @ThePancakeLady, I may have been slightly confused on how to find this information cause google tends to link me to things that arent a page, atleast anymore (for example related to this, linking to gut instead of fresh gut)

    Fandom usually covers most things,if not everything about tld....  Some small bits might be slightly out of date though..

  2. 9 minutes ago, Frantz70 said:

    Nah that would ruin the experience, the emotion, so i prefer to run the risk to lose my 800 days character than losing the breeze of going into the unknown FEARING the worst.  The things i remember the most (from so many years of playing TLD) are some fights for survival, either the ones with a good ending or the ones with a very bad ending. 

    Every time i wanted to go "light" into a region to be able to carry more loot i always risked to die (or actually i died) so this time i will carry an extra bit of equipment (but i dont know if i will carry a lantern...) 

    I can understand that..  I would usually but for this run ,it's a second attempt because I lost my last attempt at 1000 days due to the fail to save bug..   it took a while for me to get over that and try again..

  3. 5 minutes ago, ThePancakeLady said:

    Though my preferred experience mode in Survival is vanilla Stalker (no custom settings), I pretty much always start a disposable Pilgrim Run to explore new regions before taking a long-time survivor into the region. FA killed me off a few dozen times in Pilgrim and Voyageur before I ever dared to take a Stalker save there, and starting there in Stalker did not work out well, lol. 

    I'll be doing the same for the new region- a new Pilgrim run that I don't hold dear will go there first to see what the terrain is like, what the looting possibilities are like, and what shelter is available. And then I hope my current long Stalker run has enough stashed in FA, Transfer Pass, and the ZoC to deal with it.

    With the weather in forsaken I can well imagine how many died there...  My son quit his save because he got stuck inside for nearly a week.   They're Definitely not places to take lightly.

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  4. 24 minutes ago, Frantz70 said:

    what you will bring with yourself venturing in the new region ? i am playing a custom stalker with a few interloper elements (and a slower item decay because i like to collect food). Since is a 800 days old game i dont want to take risks... so Vaughn's Rifle with at least 30 rounds, some good wood (at the end freezing is always the bigger risk), at least 6 cloth, 2 leather, 6 antibiotics, at least 6 bandages, 6 flares, one 100% for each repair item, modified bedroll... i dont want to die.

    I'd also suggest starting a side run to check it out first.. I've just beaten my record and I'm not going to lose it yet so I'll be doing another run there first..

    Forewarned is forearmed as they say.

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  5. 2 minutes ago, Frantz70 said:

    what you will bring with yourself venturing in the new region ? i am playing a custom stalker with a few interloper elements (and a slower item decay because i like to collect food). Since is a 800 days old game i dont want to take risks... so Vaughn's Rifle with at least 30 rounds, some good wood (at the end freezing is always the bigger risk), at least 6 cloth, 2 leather, 6 antibiotics, at least 6 bandages, 6 flares, one 100% for each repair item, modified bedroll... i dont want to die.

    Any stims?  Birch bark too maybe...    

  6. Just now, conanjaguar said:

    Gunpowder is first to mind... maybe also stump remover or other chemicals?

    You can already craft gunpowder, but the rest does run out eventually.  Good idea.     Not sure there's much use for those on loper though.

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  7. 1 minute ago, BugReportEnthusiast said:

    ..wha? The game being or not being perfect has nothing to do with anything i said

    I'm just saying that TLD doesn't warrant a sequel

    You kind of did, but I was also kind of teasing.. sorry should've made that clearer.

    Maybe not an actual follow on ,but there is still room for another survival , parallel to it.. 

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  8. 6 minutes ago, BugReportEnthusiast said:

    The Long Dark doesn't need a sequel, it's perfect as a standalone game. Not every great title needs to have a sequel

    When people ask for GameTitleHere  2s, they usually picture a game that's bigger, better, prettier, and everything is working exactly as they envision it...
    ...which is never what happens.

    TLD is already a massive game with tons of features and more is yet to come. We got additional content with the tales DLC as well.

    What this game needs is more improvement and polish.

    Make some features interconnect with each other better, flesh out some systems, squash some bugs here and there.

    I didn't say it wasnt perfect, you just did though...     

    I didn't expect anything, but a girls gotta dream.  😊

     

  9. 4 minutes ago, Raphael van Lierop said:

    You can play the original two Episodes (we call them the "Predux" versions) on Steam using the Time Capsule.

    https://www.thelongdark.com/time-capsule/wintermute-1-0-launch/

    And yes, Episode Five ties up all the loose ends, or attempts to (we'll see if we succeed). There are many! 

    Ah I see.. thank you.. I do have a pc but I can't use it, at least until I can change the contrast,and a few other things on it.. especially the fps, I can't get it past  maybe 30.. 

     

    As expected with all finales though..there's always a lot to tie up.....  Unless there's going to be a sequel...tld 2 maybe one day?😁

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  10. 5 minutes ago, Raphael van Lierop said:

    We released the first WM episodes in August 2017. I had the general story outlined before we launched on Early Access but it changed/expanded over time as the audience grew and our resources increased. The original plan had you only playing Mackenzie, looking for Astrid. We were able to add Astrid as a playable character, expand the story, expand the world, and eventually, build up a world and fiction that can support multiple games (which was always the dream).

    I know many people are (entirely fairly) disappointed with the pace of WM episode release, but I'm not sure how many realize that each episode has a game's worth of content on its own. One of my regrets is ever calling them episodes and not Parts, like TLOU did. Episodes sound "small" by nature, and IMO our episodes are not small. Fully voiced acted, with cinematics, music, etc. Each are good sized productions.

    Ah I see..  thank you...  I'll have to scout around and see if there's still some older versions out there..

    I realise even though Im no expert(understatement 😁) that it's a complicated business and it's way more time consuming than we think..  episode 5 though,I imagine anyway is a lot more complex ,given the unanswered questions it's left so far..

    Like ...what's in the briefcase😁

     

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  11. 5 minutes ago, Raphael van Lierop said:

    The game world, or the reception to the game itself?

    Game world -- no. I found an early "pitch" deck for TLD that I put together when I was first talking to potential financing partners. This is what I had scoped out at the time. And this was the intended scope when we did our Kickstarter as well. You can see that the original plans for story mode were pretty modest. (This is a slide from an early 2013 deck.)

    image.thumb.png.06a837e359e99d8e64405fb00b2ea517.png

    In the end, each of the WM episodes is about 6-8 hours and the entire thing will likely be closer to 40-45 hours once Episode Five is done.

    In terms of sales success and audience -- no, I thought we would be lucky to have 100k players. We now have over 10M. There's nothing about this concept that suggests it would have/should have been this successful. I would like to pretend I always knew it would be big, but I honestly always thought about TLD as an "art house" game. That's still where most of its sensibilities come from.

     

     

    I've never seen winter mute played that early on,and given comments on the forum ,I presumed it was added later...  Wrongly obviously..

    You've certainly delivered more than originally intended..  

    I've watched quite a few survival games but they've never had the appeal that tld does..  it's a unique game in so many ways..  so 10 million doesn't surprise me..

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  12. 11 minutes ago, Raphael van Lierop said:

    Sometimes things change and get updated to keep them fresh. Sometimes to address player feedback or issues we see that only emerge after tons of players have experienced something. Sometimes adding new regions then changes the way an existing region feels or the purpose it serves, so things need to be adapted.

    We try not to change things too much because it can feel jarring for people who have been playing these regions for a long time. I don't think we would make a chance like the ML Lookout Tower position at this stage; it felt ok to do it then because the regions weren't quite as "baked" as they are now.

    And yes, Carter started out very empty, got filled in more as we had more time to work on it, the "basement" area was added when we wanted to extend through to the transition connecting to PV, and then when we built Episode Two, since Carter features so prominently in it, we made changes for the story.

    There are still things I'd like to change about it, but I think we'll probably leave it alone now... 😅

    I tend to forget that it only used to be one map.. albeit a very dangerous one..  if 10 days was a record then it must've been😁

    I've always thought there was plenty to see and do,and I thought I knew most of the maps very well,until I started doing the cairns anyway.. there are so many nooks and crannies to keep us searching for years..    and it does feel a bit different since tftft was added..

     

    I definitely think you have enough on your plate at the moment , and I'm sure the future content will be just as good as all the other content we have had..  I'll get back to you on the cougar though😁

  13. 4 minutes ago, Raphael van Lierop said:

    For that particular change, I wanted to ensure that most of the major landmarks in ML would be visible from each other, wherever possible, as our draw-distances had become fairly long. The game has always been focused on landmark-based navigation vs. over dependence on maps, and wherever we can we try to ensure that something interesting is always visible (or hinted at) from your current point of interest. So, in the "old" Lookout location (which we maintained, but replaced with an older broken down one), didn't really have a view on any major landmarks, while you could see the new location while walking down the railway towards Carter Dam, but you could also see the Camp Office from it. No matter where you spawn in the region, at some point you will travel along one of those routes and you will see one or the other thing, and then that will drive your curiosity and desire to explore, which will then bring you out into the world where you will encounter hazards (wildlife, bad weather, injuries, etc.), which then creates player story and stronger engagement with the world...

    There are obviously plenty of places in the world that don't have a view on other cool POIs, but even then we try to build the terrain, or have other natural elements like clearings, or creeks/rivers, waterfalls (and their sound), etc. to pull you forward into the world so that you will want to explore things. Often *not* having line of sight on something is what encourages you to move forward.

    But, for the Lookout tower, it seemed a shame that it wasn't really visible from most other parts of the world, given its prominence, and moving it ensured players would see it at some point, and then seek it out...

    Ah I see.. thank you..   I know the broken lookout was very popular and a favourite of many ,which is partly why I asked .. i can imagine given the terrain that it was difficult to see..    

    I did think that places like the dam just kind of got fleshed out more when the interiors were added to,to keep them more balanced I suppose.. 

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