Lycrist

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Posts posted by Lycrist

  1. 12 minutes ago, Syraith said:

    @Lycrist thank you! That’s kind of what I figured. I’m sure something is tied to the player location that an animal won’t respawn within ... meters as to not have a wolf just appear once the weather is “safe.”

    Might just have to do some research and follow a bear to see. If the bear is adventuring out when a blizzard strikes, their cave might be “safe” enough to recover a bit, but I wonder for how long...

    hoenstly I've never seen bears in their caves except maybe for the one in ash canyon.
    Which cave are you talking about exactly?

  2. 13 hours ago, Lycrist said:

    Hi,

    so I usually quarter dead animals to process later in a safe and warm enviroment.

    According to the wiki I should get 5 Quarters (lol) of deer but the last deer only gave me 3. Now I am wondering if some of the meat got stuck in a tree that it was close to or if quartering in general wastes meat.

    Any help understand the mechanics? 🙂

    Ok. Did some more testing. And no. It's the same amount. However apparently one of the bags ended up in a tree. 🙁

  3. 15 minutes ago, Stinky socks said:

    Me wonders if they will freeze after stalking you long enough? It gets cold very quickly and if you have premium brand clothing, can you outlast a wolf?

    If you have premium brand clothing you are the wolf

    • Upvote 1
  4. As far as my expierence goes: Animals just go into hiding and respawn as they were. If you hunted a area dry, the animals won't respawn after a blizzard. If there was 3 deer chilling at a clearing they usual come back.

    So your bear will probably not come back to the cave when the blizzard ends unless he despawn near it.

    Animals don't despawn during a blizzard when they are close to you... i got hunted down by a wolf during a blizzard once

  5. 10/10 for binos from me. Scope not so much (cuz I only play loper lol).

    @UpUpAway95the flashlight is pretty useful to move raw meat around becaus you can easily scare of the wolfs

    I don't see a reason for character customization because no one would ever the character anyways. For me it would be enough to change the model of Astrids fingers because those spiderfingers give me the shivers, so I don't like playing her

  6. 1 hour ago, Razum said:

    My point wasn't just more randomness. It's distribution. This system now is in fact random. But the gameplay in the longrun isn't. As you say, you could just go to all 9 locations and are sure to find these items, no 'real' randomness. I mean, it is random; but in gameplay terms, it's not, because you have a strategy. Same as described here https://casinoandsportstalk.com/articles/does-the-bet-doubling-strategy-work.php
    If you are for example not able to find a hatchet in the entire BR, you have to move earlier than you would have if you were to find it. Same goes for bow and other gear. It would be more random. That's the goal here. So, I don't really understand your point.
    The thing with the dropped ammo is just an example of how intelligent distribution could make item finds feel more realistic. It's really unrealistic, that you find one soup or other food in every second shelve. It's more likely, the peoples who lived in those houses would put all their remaining food in the same. It would be less random, but more compelling. In gamplay-perspective it would be less random, but, I guess and hope, more exciting, as you think about, what might have happened there. And since it's not prescripted, but only chance, it won't feel like you've seen it before.

    Problem with procedurality is, it always feels the same, even then it's different. At this point, it might also be like it, but still it would be better, then the current system.

    If you think there's too much loot, why don't you play on Interloper (or interloper loot settings)?

  7. 8 minutes ago, oplli said:

    I dont think bone tools should be craftable on a workbench. the objective is to be able to craft tools even if you start in a far region like ash canyon or hushed river valley. i remember when i started playing: Crafting objects was very easy. i think the crafting system is intuitive enough. and besides that, before having a wapon to hunt it is going to be hard to find bones to make tools. yes rabbit bones could make needles but you dont harvest a deer with a needle. you will have to find a dead deer or make a wolf hunt one for you to get his bones wich is going to be hard at the beginning. 

    Ash Canyon actually has several work benches.
    And finding dead deer isn't too hard either

  8. 13 hours ago, Stinky socks said:

    And then you drop knife and hatchet every time you need to open up a can?

    Yes. I do.

    But if saves me from carrying 0.25 kg of pointless weight, yields 1 scrap metal and also saves me from having dozens of useless cans

  9. I suggest playing Episode 2 and 3 before coming back to survival mode. You can learn the maps of Mystery Lake, Forlorn Muskeg, Broken Railroad and Pleasant Valley without much risk since there quicksave and load 😉

    Of course things change between the Story and Survival mode (you can't access the plane from the back side in Story mode) but for general knowledge, it's great.

    Also 18 blizzards in 25 days? That'a not much for Pleasant Valley.

    • Upvote 1
  10. 10 minutes ago, oplli said:

    yes that is the point. thats why i think we should no longer be able to know where we are by looking at the map (at the beggining of a sandbox game

    I don't know if I played The Long Dark for a lot or a little compared to other players (Steam says 473 hours but that includes playing the campaign and idle time with the game running while doing other things).
    However: I player Interloper exclusively and I always know from the first view looks where I am (at least which region). It's - after some start - really not that hard to tell because every region you can start in looks very different to one another (Ocean, burned trees, steep mountain, obvious forlorn muskeg, obvious pleasant valley and if none would apply - hushed river valley)

  11. We all know it. We've all been there:

    You play on Interloper and find hundreds of matches that you don't wanna take with you because why? You save on them and only ues your magnifying lens even if it means eating cat tails for a day because you can't start a fire during a blizzard. So you drop your spare matches on the ground, neatly put them into a shelf and then this happens:

    ?imw=1024&imh=576&ima=fit&impolicy=Lette

    Why are they upside down? That really bothers me for no actual reason.

    Look from below:

    31A5E12BB334BA44AE5205219AD8BB59ACEC473B

    Ok. That's all

     

  12. 14 hours ago, Old Hermit said:

    You can interact with them... only dying :D

     

    By the way, i also think that there is little to do during an aurora, in terms of interactivity. Only computer files, a radio (with the same music forever), die electrified in cables, a lantern, and a milling station for late game.

    Beside that, use indoors light to read or sew (not a big thing) and outdoors light to keep wolves away.

    As i see, there is no reasons enough to wait for an aurora. If there were more opportunities to do things really meaningful during aurora, it would be more than just a lore factor.

    (using google translator)

    Well... you can... you know... just sleep 😄
    also you can enter this one mine which can only be entered during an aurora event.
     

  13. So. This is rather simple.
    We all know that during an aurora event, electric cables can burn you. But why can you not light a torch (same way as during torch walking).
    That doesn't make sense to me.

    I mean, certainly some laptops and computers become interactable during an aurora - why not cables?

    • Upvote 5