Vaino420

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  1. 1. Being able to pick up sticks and rocks more easily Whenever I click on a stick or rock, it always means that I want to pick it up so requiring 2 clicks to do that is just annoying. Also, if you pick up something when auto-walking, the walking stops. This should be disabled at least for stuff like sticks that you pick up constantly. 2. Being able to hide some of the texts After playing for tens or hundreds of hours, the average player probably already knows what a "metal table" or a "chair" is, so there should be an option to disable the texts that pop up when you look at those sorts of things. The white dot would still be there so you would know what you can interact with, but the texts are just unnecessary. Maybe there should also be an option for doing the same thing to the "search X" texts. The (empty) text should be kept, though.
  2. While I do understand your arguments, I don't see how adding a little stream flowing through the forest, having more variation in tree and grass types or making the world edges look a bit better would "Restrict the terrain", "Effect it's difficulty" or "Require changes to wintermute". One thing you are right about is that obviously it would take some time and resources to do this, but the amount of work required to create an entire new region is a lot more than the amount of work required to make minor adjustments to the old ones so it wouldn't take that much time away from working with wintermute or new regions. And besides, they already did this exact thing with Pleasant Valley when Ep 3 came out. More grass and tree types, more terrain variation etc. Coastal Highway is probably going to be in Ep 4 or 5 so redoing that region would make sense as well. Mystery Lake is in Ep 2 so improving the terrain there would make Ep 2 nicer to play. All this would also make for a nice update to survival mode, and they have done some terrain improvement updates in the past as well.
  3. Did you read my post? It wasn't about adding more dangers or changing the gameplay, it was about making the maps look nicer and up to date.
  4. When you look at the terrain of old regions like Mystery Lake or Coastal Highway and compare it to the new regions like Bleak Inlet and Ash Canyon you notice one thing. The old regions have very little variation in their terrain and few interesting geographical features, while the new regions are full of cool and unique places and have way more variation in their tree and grass types. They also have more interesting terrain features and just generally look a lot cooler. That's why I'm proposing the idea of revamping the old regions by making some slight adjustments to their terrain and replacing their assets with newer ones. Now, what regions would need revamping? Well, in my opinion Mystery Lake, Coastal Highway and Timberwolf Mountain need revamping the most, but I wouldn't mind if Desolation Point got some minor adjustments as well. Now, what exactly would these revamps include? Well, in my opinion this is what should be done: 1. Geographical features. Coastal Highway, Mystery Lake and Timberwolf Mountain have some very large forests, but I see one problem with them, especially with the forests in ML and CH. There are very few interesting geographical features in them. They are mostly flat with a bit of hills. I think these large forests should have a couple of small ponds, rivers, marshes or even waterfalls added to them. The steep hills could be rocky instead of being just covered with trees. And maybe a couple of large boulders could be added there as well. 2. Trees. Some of the old regions have very little variation in their tree models. I think the forest in these regions could be spiced up by adding in some of the newer tree models in them. Also, the turqoise trees that you can find in Pleasant Valley and Ash Canyon (I think it's cedar) are really cool as well, and I would like to see them in more regions. Also, there are barely any tree trunks in them, so some of those should be added in as well. Maybe there should even be a place where a small fire has happened, with some burned-down trees. 3. Shrubs and bushes. Mystery Lake, Coastal Highway, Timberwolf Mountain and Desolation point all use the same grass assets, while the newer regions have a lot of variation in them. They have the shrubs that look like wheat, the shrubs with some red in them, the burned shrubs and maybe even more that I can't just remember. They also have scrub bushes which could be added to the old regions as well. 4. World borders. I think this is a problem with Timberwolf Mountain and especially Mystery Lake. The world borders in other regions look nice and natural but the world borders in these regions are just giant rock walls. Instead of giant rock walls, these could be replaced with higher and more natural-looking mountains with some trees and waterfalls on them. Conclusion: The mapmaking team has been doing such a great work with the new maps that the old maps are starting to fall behind and feel outdated. This could be fixed relatively easily and would make exploring these maps more interesting.
  5. I agree, buffing the windchill would make it more useful and unique, currently it's pretty much useless unless you are planning on wrestling with wolves
  6. In my opinion, the technical backpack is currently too strong. Or better said, being able to carry 45 kg is too much. 30 kg is a nice challenge in the early game, 35 kg with well fed is perfectly balanced for the mid game and then in the late game, when your clothes already weigh you down you can finally upgrade to 40 kg with the moose hide satchel, which is a nice bonus for the challenging late game. But 45 kilograms? Not only is it too much and makes inventory management too easy, I would even call it a bit unrealistic. So, I have 2 possible solutions for this. 1) Nerf the technical backpack to only give you 2.5 kg of extra capacity, and make players unable to wear the technical backpack and moose hide satchel at the same time. This way, you can still go and get the technical backpack and be rewarded for it, but eventually if you want to maximize your capacity you'll have to kill a moose. 2) Nerf both the technical backpack and the moose hide satchel to only give you 2.5 kg of extra capacity. This way you still would need to get both of them to maximize your capacity, but your capacity wouldn't exceed 40 kg. Also, if it was nerfed I think there should maybe be at least a few other possible spawns for it. I'm not saying it should be able to be found everywhere, but maybe it could sometimes be found in some other hard to reach places? Personally I just won't pick up the technical backpack because it makes the game too easy for me, but maybe some of you disagree with me? Or maybe someone has better ideas for balancing the technical backpack. Leave your opinion down below.