chillgamesh

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Posts posted by chillgamesh

  1. It's a minor detail but it can make a big difference when you're in a crunch and it's about to burn out.

    And in general having a better default selection like highest probability, or going to the last used fuel after you failed the first try... Making everything A-Z is probably the least useful way to organize the fire menu. And since afaik it doesn't affect anything except for cluttering the menu, tracking condition for matches just seems unnecessary.

    • Upvote 1
  2. On 10/31/2020 at 2:34 AM, Kranium said:

    BUG REPORT: tried to warm up a cup of coffee, on the ground beside a green fire, while I had a nap > woke up to a cup of burned inedible crap?!!!? In the regular game, it just keeps warm indefinitely, unless the fire goes out...

    Nope, that's normal for survival mode. You have to pay attention to how long your food is on the fire. Training your cooking skill will give you shorter cook times and longer keep warm times.

    • Upvote 1
  3. So based on all this it seems like the ideal strat for caves/transition zones is to place a lure glyph right as you come in and then book it to the other end.

    Still don't like the fact that it totally ignores interior walls and elevation. It makes more sense to me that it would follow your path (along corridors etc) even if it can pass through doors and has a set climb speed or say, is able to float straight up a cliff face at a comparable speed to its walking. I get that those things are probably more difficult with the existing game physics. As it is, though....

    The scene in Shrek where the Farquaad mascot runs back and forth through an admission queue, while Shrek walks straight through, knocking over the velvet ropes.