haft2doit

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Posts posted by haft2doit

  1. 8 hours ago, GarlicPops said:

    Can it be considered a "learning playstyle"

    I would say it is as much a "learning playstyle", as a racing game that put you back on the track if you leave it, and has no opponents, or time limit. You may learn the track, and possibly get better at racing.  Will you get the most out of the possible experience though?

     

    9 hours ago, GarlicPops said:

     considered a valid gameplay mechanic?

    To be a valid mechanic it would need to be a user facing option...so no.  It is a valid thing for people to do.

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  2. 59 minutes ago, TiffTastic said:

    Funny thing, been playing this game for years and did not know that was a thing. Lost a 150 day game yesterday when I got tag teamed by a bear and a wolf after falling the last 20 feet off Timberwolf mountain. Hate to say it, mighta used it then....

    Thats why I don't know how or even thought to find out how to do it.  The temptation would be there.  Slippery slope and all :D

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  3. I could argue it takes away from the experience of the game...however the only possible detriment would be to the player doing the scumming so I can't care about it myself.  It would make playing TLD pointless for me.  Just as much as your play choices don't matter to me, mine shouldn't matter to you. 

    If you would like to have a discussion about why scumming would ruin my gameplay I would be happy to do that.

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  4. On 9/23/2020 at 7:23 AM, Morgntorg said:

    when I started my run (in the pretty easy difficulty voyageur), I encountered a moose on day 16. It took me 2 shots with the rifle to kill it.
    Long time later (more than 100 days), I encountered another one, anhd it took me something like 12 revolver bullets and 2 shots with the rifle.

    2 shots with the rifle is common.  The pistol is not useful for taking on the moose.  Moose do not bleed so you are relying on damage to kill it.  The pistol taking double digit hits would be expected.  You always want to use rifle or bow here.  Even so it could take one head shot with a good critical hit, or multiple hits depending on RNG, and location of the hits. 

     

    On 9/23/2020 at 7:23 AM, Morgntorg said:

    I find the struggles with wolves harder after 100 days. In early game, I used to lose like ~20% condition, but now it's almost 35/40% of condition in most of struggles

    There are a lot of variables that could be at play when it comes to struggles.  Your condition when engaged, air temperature, the buffs you may receive from clothing, are you freezing, tired, hungry, thirsty, what weapon you are using to fight the wolf, the click mini game, and on top of that RNG for the fight. 

    I wouldn't rule out a difficulty curve on top of all this but it's really hard to come to a conclusion as to such a thing existing or not...

    On 9/23/2020 at 7:23 AM, Morgntorg said:

    Last question: it looks like the repair skill (hidden skill like gun cleaning and sharppening) is not existing or displayed anymore. I see the sharppenin increasing in the HUD, but nothing for the repair skill....and btw it also never failed as far as I remember

    I don't think sharpening has a chance to fail.  The sharpening skill decreases the time required per action, and the tool condition gained as it is leveled up.

    Repairing may have a chance to fail, but is a rarity as far as I've noticed.

    Clothing mending is definitely one  that has a chance to fail depending on skill level.

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  5. 22 hours ago, ManicManiac said:

    Not necessarily...

    A pocket full of rocks and choosing wise places to make a stand (i.e.: out of their reach, but still within throwing distance)... you can break the moral of a timber wolf pack just by pitching stones.  :D

    as I said

    On 9/7/2020 at 9:14 PM, haft2doit said:

    Technically you could get by with a dump truck full of stones, but realistically you need a weapon.

    I suppose I should've replaced "need" with "want", but any way you slice it going weaponless in BI is harder than any other map.  Therefore I stand by my reasoning behind BI being the highest difficulty map.

  6. On 8/3/2020 at 5:09 AM, acada said:

    I think the door code is neccessary to trigger aurora. You need to retrieve it first. Then you go to cannery. Aurora should happen. An beware, there are scripted timberwolfs as well.

    I don't think it is required for the aurora...just wouldn't be able to get in not knowing the code.  I could be mistaken though.

    On 9/16/2020 at 8:57 AM, Bromstarzan said:

    So again, trying to get into the workshop. I start to wonder if I really have triggered the things I need?

    I have the Communication report saying the Code 154 should be used down at the workshop. Is there anything else I need to go about?
    All good all lost fellows on Bear Island!

    Should be all you need.  There is another note near the door to the workshop (directing you to find the code note), but I don't think any notes are needed to get the aurora to happen.  I don't think it is a triggered event.

    edit: aside from the conditions required to trigger an aurora :) i guess those are triggers technically haha

  7. @PurpleWolf13I definitely do a similar obsessive ritual.  Most any tool, food, clothing, meds, etc... gets placed how one might in the flesh.  I use storage boxes for things that would be annoying to deal with by hand... like berries, fishing tackle, arrows, cat tails, and the like. 

     

    9 hours ago, GarlicPops said:

    I've noticed you are storing all your food indoors, even the ones that decay faster while indoors (Beef Jerky, Candy/Granola/Energy Bars, Peanut Butter etc). I personally store all my indoor food (Salty Crackers, Pork n Beans, Pinnacle Peaches, sodas etc) in storage spaces and keep my outdoor food in a rock cache just outside my base, and I leave the meat on the ground as well.

    I understand doing this however in stalker I find the decay is slow enough it isn't worth my time to separate indoor and outdoor man made food.  By the time it would matter I'm level 5 cooking... and also I would only use man made food as a last resort, as how would I keep my shelves stocked :P. 

    I do however leave meat outdoors as the decay indoors is crazy.  After level 5 this problem goes away as well, but I still keep it outside.

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  8. Seems like a bad string of luck there.  I didn't spend my time waiting at the cannery when I was looking to get in.  I just hung out at the workers cabin near the fallen lighthouse.  That way I could fish and stuff or otherwise be productive.  As long as you are awake and ready to go when night falls, it's a short walk to the cannery, and you will have plenty of time (most of the time) to get there and open it up.  Waiting at the cannery uses up too many resources without accomplishing anything for my liking.  On the bright side once it's open you won't need to do it again.  Oh you want to use the milling machine... :D

  9. 1 hour ago, odium said:

    carter hydro dam is a big one for me, i absolutely cannot stand it.  i have not and will not ever set up a base here.

    Yeah it isn't a good spot.  Like many places in TLD, it looks good on paper, but it's just not a place I want to be.  I use it for storage as it's a good pit stop while going somewhere I want to be.  It has a some redeeming qualities (on paper) but they are too spread out for a proper base.  Also industrial locations tend to be rather depressing for me.

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  10. Generally I would say it is better to eat only to maintain condition.  Short term do whatever you want.  Long term conservation is where you should be.  Early game I tend to do whatever gets progress happening.  Late game austerity measures kick in and use as little resources as possible.  Keeping well fed uses a ton of food compared with "just enough" to survive...and well fed therefore, uses more arrows, tool condition, wood, matches, and time than a nibble at bedtime.  Well fed still has it's uses late game, but I use it for specific needs rather than just to have it.  Moving a large amount of items, or starting a long trek perhaps.  I don't keep well fed just doing basic living in a single map.  To each their own though and only matters if your goals align with a long term game run.

    edit: Also once you get the moose hide satchel, you basically have early game well fed all the time (as far as carry weight goes)

  11. 5 hours ago, PurpleWolf13 said:

    I have all my pictures in my Capture Gallery, don't think I would be able to transfer them to my phone to get to them to this website.

    I don't have a console, but I would be surprised if you couldn't access things like this through some sort of account you can get to by web browser.

    • Like 1
  12. On 8/30/2020 at 11:24 PM, PrincessAutumn said:

    Be able to work up the nerve to do The Hunted challenge and complete it. Never have done it once because I'm too scared :$:D 

    Just be confident in the knowledge that you are given what you need to complete it.  It is very doable if you keep calm and think.  I did technically not complete it, but only because at the end when the bear [REDACTED] I had a bug that meant the event didn't trigger and therefore there was no way to end the challenge.  I was a little salty about it and haven't felt like going through it all over again.

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  13. 7 hours ago, pdxthehunted said:

    Hopefully I'll learn that not all resources need to be conserved equally--some resources (like torches) are expendable. A good rule of thumb, I think, is just to never extinguish a torch unless I'm about to cash it anyways by passing time/sleeping.

    I'm guilty of this as well.  One of my failings in efficiency in TLD, has always been not using resources in the pursuit of progress.  Especially in the early game I had to force myself not to play day 3 like I was on day 279.

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  14. If this were to be judged by early game difficulty Bleak Inlet would have to rank highly.  Any other region a weapon is optional, but BI sort of requires a bow or firearms.  Technically you could get by with a dump truck full of stones, but realistically you need a weapon.  I argue that the region that's most difficult early game is the most difficult... When you are running on all cylinders the difficulty flattens out and then it's a question of what annoys you, which regions are resource sinks, or makes you feel happy/sad.

  15. On 8/21/2020 at 1:11 PM, Relo said:

    btw, does it matter what weight is being carried?

    No the weight does not matter on thin ice.  It may be a good idea to strip anyway to avoid soaking and freezing you clothes in the event you fall through however.  The thin ice warning is a set 5 seconds (or something along those lines not positive on the exact time)

  16. 16 hours ago, PrincessAutumn said:

    I did have food poisoning

    Well in that case you wouldn't have seen the expected health regeneration regardless of which tea you drank.   Assuming you treated it before sleeping, I think the best you can do with food poisoning is maintain condition until the poisoning is healed.  The bb tea may have given you 5% but that would be all.

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  17. I would say If you are looking to stay in coastal a while the fishing hut and ice fishing hut combo is my go to.  The crafting bench is outside there so it is more of a craft a bit and retreat unless the weather is really nice.  The fishing hut the will naturally keep you outside for water, cooking, and fishing.  I never have a problem with cabin fever in coastal there.  There is a route up to the coal mine without wolves you can use to get a ton of coal per trip.  I always survive on coal with very little need to collect wood. 

    You could potentially be more time efficient at the quonset if you just want to power through the crafting.  If you want a sustainable base to operate from with some setup cost, go with the fishing hut.

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  18. If you are stalker and below I would make the bear coat.  If loper, it would depend on whats most needed both are good options.  Anywhere below loper there are plenty of bedrolls around that would do just fine in most situations.  It's weight makes it less desirable below loper difficulty, being 3x the weight of the bedroll.

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  19. I believe birch bark tea restores something like 5% condition over 2 hours.  I think herbal tea increases energy gain while sleeping and perhaps condition as well by "X" amount/hour over 5 or 6 hours (don't recall which).  So I think you could look at birch bark as more of an in-situ healing option, while herbal tea is better if you are going to be sleeping for the night.  I myself would use bb tea to get myself in better shape for a trip to a bed, or more likely to keep my condition loss at bay if I want to do something I will constantly be losing condition.  Like fishing for days on end without sleeping.  The bb tea will counteract the health loss at exhausted while also gaining some health back.  I see birch bark as more of a tool than a health potion if you will.

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