Patriot

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Posts posted by Patriot

  1. Well you're also not being attacked by wolves, bears, and moose regularly, or traversing blizzards and high winds. Also you're probably not hiking in that t-shirt and crawling around in it. These things do add wear and tear.

  2. @oplli I REALLY love the idea. Very much. 100% can't complain I believe it is brilliant. No sarcasm.
    That said I'm not sure if this would be possible. They "might" be able to make a stand-alone game like that, but I don't think that would be all too easy to incorporate. 

  3. 3 hours ago, ToAsT said:

    What's unreasonable is that they don't include crafting clothing from animal hides and guts to be a similar enough task to improve your mending skill.

    I never took note of that, but assuming that's the case that'd be a reasonable complaint.

  4. 23 minutes ago, sonics01 said:

    I also pointed in the post of @PatriotIf this idea comes up, then malnutrition and muscle lost must follow. There's no way a person burning this much of calorie with that amount of muscle carrying 20~40kg continuously on the snow surface survives only with 750cal per a day.

    To keep such physique, one should consume minimum 3000~4000kcal per a day. My malnutrition post has a reference in there. Then, Well Fed should be requirement, not the optional thing. 

    I agree about the malnutrition aspect. As well as muscle atrophy, but given the mechanics of the game regressing a skill doesn't seem likely. So debuffs would be the way to go about things.

  5. Well I've only played the game for 300 days. I'm very close to certain it was around day 130 when I finally got level 5 in mending.  Still even if it had taken me 300 days, which i'm certain it did not. That is still 200 days sooner than you're now proposing. On Interloper I suppose 300 days might be the case because of having more scarce resources, but there are a plethora of clothes that can be mended on any other difficulty. Which likely does amount to mending more than a single item a day if you were to average it out.

     

    Correction I'm certain it averages to more than 1 a day since I had doubtless mended items far more than 130 times. Sometimes 1 item requires 1-3 mends for a single item. 

  6. 43 minutes ago, Dr. S. said:

    If I had kept to my usual schedule of mending (mending only worn items, when they get to around 75%), it would have easily taken well over 1000 days to get to mending 5. (You have to mend 500 times just to get from level 3 to level 5!) No other skill in the game is like that.

    This is GREATLY exaggerated. I too would mend any clothing I found and would then harvest it. However I didn't spend every day doing that I'd often do it when I needed to warm up, but didn't need to sleep. I got to 5 casually keeping it mind at around 130 days.

  7. 1 hour ago, ToAsT said:

    I have to agree. Even with tons and tons of unnecessary repairs, I went through an absurd amount of cloth, sewing kits, fishing tackle across multiple regions just to get to Level 5 Mending. I believe it took me about 180 days (with the last 30 days or so being me specifically focusing on repairs every day rather than actually "playing" the game). At the very least, they should include skill increases when you craft clothing, since you're essentially using the same skill. Perhaps for every hour spent crafting, you get 1 point in Mending.

    How easy do you believe it to be to master a skill? You become a master chef, a master butcher, a master archer, gunman, etc... all in relatively short order. The fella is a veritable genius. So mastering the art of mending in only 100-200 days is not unreasonable.

  8. 6 hours ago, UTC-10 said:

    There is nothing stopping a character from making and dropping a multitude of water bottles in a given spot.  I look at the Camp Office floor, on some of my sandboxes, and sometimes wonder, "did I make that much water" 🙂.

    You are correct. One can do that, and I normally do. However, from a RP perspective that's a problem. If the ambient temprature is freezing then the water ought to freeze. Not to mention where are these water bottles coming from? That too is a mystery.

  9. I would argue that one could construct water barrels at various locations in case you find yourself dehydrated and without the ability to light a fire or lacking a can or pot. However, if you were to build it outside that water would freeze. If you built it inside I'm unsure of the ambient temperature. I'm sure in some places it might be fine.

  10. I will argue that the the detrimental effects are a boon to the game. Get yourself some ol' moonshine in ya and you're ready to brave the cold. You'd be unaware of having Hypothermia if ya had it so if you were reckless then if you made it home alive you might find yourself with a few dead digits IE Frostbite. 

  11. I like the idea of other benefits. Like a slower burn of calories, faster sprint speed, bonus condition and such. Increased calories and heavier meals makes sense as well, but that alone would be a waste in my opinion. Only time I find myself short on food is when I'm very unlucky or caught in a long lasting blizzard.

  12. Others have explained why solo is a superior gameplay mechanic. If the difficulty of the game were radically scaled upward it might be feasible. However that's ignoring the very large problem from a development standpoint. For games that aren't worked from the ground up with multiplayer in mind it is not a simply plugin. It's a very expensive and lengthy development process. If they haven't been working on it since the release date then wishing for it is in vain. The time and resources would be the same as developing a brand new game. So it would be more practical to request the Hinterlands to think about developing a new game with multiplayer functionality.

  13. I agree with @ManicManiac on this point.

    Now there are parts where you're left scratching your head..."why can't I step over this plank?" or other benign things that for some reason you're forced to walk around. Regardless of that I think implementing jumping would be a poor solution. Perhaps adjusting the game to allow to move over some of these things, but I would "guess" that the reason that hasn't been done already is to avoid a plethora of bugs that may occur.

    • Upvote 2
  14. I know I read your opinion on that thread. Pretty much everyone here knows that you (almost) always side with survival aspects of the game over the various oddities. Do you think the various letters and computer messages take away or add to the enjoyment of the game? They can be completely forgotten about and ignored. More times than not they're very nearly meaningless. However, for those of us who like to collect scouring the world for them is enjoyable. It gives one a reason to travel from region to region. Same would be the case if there were radio theater programs I could collect (which I'd VERY much like). So while you may not want time invested in this over wolf skin underwear I think it's a worthwhile thing to consider.

  15. Alright, so I have made some suggestions about customizing the "primary" bases on each map. Kinda like one might do in fallout. However, I've got one more element I'd like to suggest.
     

    Nick Nacks!

    They can be almost anything, some action figures, bells, dolls, even the skill books could qualify. Just have a place in the home you could fix up a display. With the skill books a bookshelf or regular shelf. A regular shelf would suit most anything.

    That aside another thing one could practice is the art of taxidermy. We have to hunt anyway so why not? Make the place a little more homey.  It could help to delay Cabin Fever, if you'd like an effect with it. Everyone knows collecting things helps keep one engaged once you've managed to get through the survival grind and developed those handy dandy sills.

  16. So...our idea of a gourmet feast is throwing a slab of meat onto a hot stone?
    Practically speaking I like it. However, I would like cooking to expand. Slice or cube up some meat throw it in a pot add some mushrooms and/or milk make a dish out of it. Discover or find recipes. Cooking can be expanded to be much more interesting a feature. As much as I love meat everyone craves some flavor in their diet.